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Work progress and public beta test - 0.9.7.4
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| Mosfet | Date: Sunday, 19.06.2016, 22:41 | Message # 2806 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| In RC3, when piloting a ship while in cockpit view, if I apply a correction/rotation thrust (with keypad buttons) the camera doesn't move with the ship but stays still, and the ship "drifts" away. Tried with my ship and CloseSpace corp Shuttle and Skylone.
Edit: and gas giants are... wow!
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
Edited by Mosfet - Sunday, 19.06.2016, 22:52 |
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| PlutonianEmpire | Date: Sunday, 19.06.2016, 23:18 | Message # 2807 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| My Intel HD is only 4400.... But somehow reverse-Z still manages to work on my machine. Yesssss!
Thank you very much, SE! Your program just keeps getting better and better!
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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| SpaceEngineer | Date: Sunday, 19.06.2016, 23:22 | Message # 2808 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote The_Blazer (  ) The gas giants look fantastic and you have no idea how happy I am that the interface bugs are gone! In RC2 I had to click up to 5-6 times on something to open the related window, now it always works, and the pause bug (which showed a bunch of scan lines instead of the menu) is gone, too. So amazing work on the bugfixing side of things. I never has such bugs, and did nothing to fix them... Must be something on your side. Maybe enabled SLI/Crossfire? SE is not fully compatible with it.
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| steeljaw354 | Date: Sunday, 19.06.2016, 23:33 | Message # 2809 |
 World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| Whats RC4 going to be like?
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| Snowfall | Date: Monday, 20.06.2016, 00:35 | Message # 2810 |
 Space Tourist
Group: Users
Canada
Messages: 30
Status: Offline
| i appear to not be having luck bringing my solar systems to the RC3 update addon folder.
here is how my folders are structured (same as data folder) https://www.dropbox.com/s....ng?dl=0
my objects show up in space engine but they "can not be found" https://www.dropbox.com/s....ng?dl=0
i am assuming i don't need to have them in a pak file as i unpacked the catalogs in the date folder and they still work. is there a basic guide or examples somewhere on how i should have the addons structured? i cant find anything.
also this may be a bug.
why is one moon a dwarf moon when it is so large like its near by moon? https://www.dropbox.com/s....ng?dl=0 RS 0-6-88935-693-946-2-52-102 2.D1
edit* added se.log
sorry for my dyslexia.
never stop imagining beautiful things.
Edited by Snowfall - Monday, 20.06.2016, 01:18 |
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| Mosfet | Date: Monday, 20.06.2016, 01:03 | Message # 2811 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Please attach your se.log
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| Alek | Date: Monday, 20.06.2016, 01:37 | Message # 2812 |
 Pioneer
Group: Users
United States
Messages: 326
Status: Offline
| Sounds like an awesome update! I'll check it out, however, I'm curious:
Quote SpaceEngineer (  ) - Implemented planemo (rogue planets), updates in the Map mode, Star browser and Solar system browser
How was this accomplished? I thought that there coordinate problems with this, or something of that nature?
Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
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| PlutonianEmpire | Date: Monday, 20.06.2016, 02:29 | Message # 2813 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Is anyone else having issues with 91 Aquarii? As soon as I ported over my catalogs from RC 2, it turned into a blue hyper giant with an AppMagn of -14.38 as seen from Earth, and the console shows an Error saying "Star system "91 Aqr/PSI1 Aqr/HR 8841/GL 893.2/ADS 16633" have no companions".
Upon flying there, and repeatedly moving my addons>catologs folder back and forth between a temporary location and RC 3 shows two identically named stars and the multiple system jumps back and forth between a barycenter and a nearby star.
The weird part, I have absolutely NO custom catalogs of my own for the 91 Aqr system. But what does seem to mess it up is that I have my own custom galaxies, and adding them causes 91 Aqr to behave weirdly.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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| Hornblower | Date: Monday, 20.06.2016, 02:45 | Message # 2814 |
 World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Quote SpaceEngineer (  ) Wormholes are ignored then counting number of stars in a system Misspelled "when"
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| schrodingers_cat | Date: Monday, 20.06.2016, 03:06 | Message # 2815 |
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Observer
Group: Newbies
United States
Messages: 4
Status: Offline
| Any chance of UI scaling. SE looks like sex in 2160p but the UI is really small
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| Hornblower | Date: Monday, 20.06.2016, 04:03 | Message # 2816 |
 World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Quote steeljaw354 (  ) Whats RC4 going to be like? If there will be a RC4, it will probably just be bugfixes. If there isn't RC4, then we'll be on to 0.9.7.5
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| Destructor1701 | Date: Monday, 20.06.2016, 05:11 | Message # 2817 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| No, the next release is the official 0.9.7.4 release. Then 0.9.7.5 development begins.
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| Lucas0231 | Date: Monday, 20.06.2016, 06:29 | Message # 2818 |
 Explorer
Group: Users
France
Messages: 150
Status: Offline
| I don't have planemo.
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| abrasax | Date: Monday, 20.06.2016, 08:30 | Message # 2819 |
 Space Tourist
Group: Users
Serbia
Messages: 33
Status: Offline
| I'm having an issue with hyperjumps, the ships just refuse to execute them. Ship orients itself on a trajectory perpendicular to the selected object and sets thrusters to maximum. That is all that happens. This happens in RC2 and RC3. I'm probably missing something obvious to all except me :)
I also found this issue:
 The object is a star near sag A BH and is in front of the accretion disk.
Edited by abrasax - Monday, 20.06.2016, 08:51 |
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| Fireinthehole | Date: Monday, 20.06.2016, 08:48 | Message # 2820 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Quote Lucas0231 (  ) I don't have planemo. Uncheck "ignore planemo" in the star browser.
Edit: Red Supergiants still have unrealistically large diameters.
Love SpaceEngine!
Edited by Fireinthehole - Monday, 20.06.2016, 08:51 |
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