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Work progress and public beta test - 0.9.7.4
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| Mosfet | Date: Saturday, 16.04.2016, 20:31 | Message # 2296 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| andrewkovnat, the good news is that's been reported some days ago and fixed by SpaceEngineer for the next update. The bad news is there was a temporary solution for that, if I remember correctly, but I can't seem to find the post in this thread, I'm sorry
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| ZackG | Date: Sunday, 17.04.2016, 06:27 | Message # 2297 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| Go to "user.cfg" and make sure that this setting is set to true, like this
EnableLensFlareGhosts true // lens flare ghosts
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
Edited by ZackG - Sunday, 17.04.2016, 06:28 |
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| Fireinthehole | Date: Sunday, 17.04.2016, 10:03 | Message # 2298 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Quote ZackG (  ) Go to "user.cfg" and make sure that this setting is set to true, like this
EnableLensFlareGhosts true // lens flare ghosts There should also be a command one could enter in the console, but I haven't gotten it to work.
Love SpaceEngine!
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| JackDole | Date: Sunday, 17.04.2016, 15:45 | Message # 2299 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote Fireinthehole (  ) There should also be a command one could enter in the console, but I haven't gotten it to work. With 'Enable LensFlares' and 'Disable LensFlares' you can 'Diffraction spikes' switch on and off.
With 'Get LensFlareMode' you can see which mode is set for 'Diffraction spikes'.
With 'Set LansFlareMode n' you can set the modes: - n = 0 : simple - n = 1 : normal - n = 2 : super.
But for the 'LensFlareGhosts' there seems to be no command.
Don't forget to look here.
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| Himself | Date: Sunday, 17.04.2016, 18:15 | Message # 2300 |
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Astronaut
Group: Users
United States
Messages: 45
Status: Offline
| There is a sharp transition between the atmosphere and space on some planets. In this case I am actually below the level of the cloud deck with clouds turned off.

Also, although not really a glitch, the clouds intersecting the terrain creates a strange look.

The stars orbiting the central black holes of galaxies and globular clusters can sometimes be seen through the event horizon.
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| HarbingerDawn | Date: Sunday, 17.04.2016, 18:46 | Message # 2301 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Himself (  ) There is a sharp transition between the atmosphere and space on some planets. In this case I am actually below the level of the cloud deck with clouds turned off. This is a limitation of the atmosphere model that cannot be overcome, it's generally experienced on atmospheres with a very small height.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| quarior14 | Date: Sunday, 17.04.2016, 19:44 | Message # 2302 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| I just noticed that as soon you press both SHIFT + H, we leave the selection Milky Way instead of the Earth so the HomeWorld is not working properly.
Quarior
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| Mosfet | Date: Sunday, 17.04.2016, 20:12 | Message # 2303 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| quarior14, if you have:
in your universe.cfg, try changing it with:
and see if it works. It's something happening only in some GUI translations.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
Edited by Mosfet - Sunday, 17.04.2016, 20:26 |
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| quarior14 | Date: Sunday, 17.04.2016, 20:22 | Message # 2304 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Mosfet, thanks, it is work.
Quarior
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| Yantra | Date: Monday, 18.04.2016, 00:57 | Message # 2305 |
 Observer
Group: Users
Peru
Messages: 12
Status: Offline
| Quote SpaceHopper (  ) Your second problem is because new galaxies were added in between RC1 and RC2 (I think), and so the Milky Way's stars now start with RS 8476 (RS 8486 for me, 'cause I added some overlooked galaxies like 3C 273 and Hanny's Voorwerp). If you type RN 8414-0 into the search bar and go there, you will be able to find out what galaxy RS 8414 now corresponds to. Nope, I'm afraid that didn't work at all. The searcher keeps yielding me an "Object Not Found" message.
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| JackDole | Date: Monday, 18.04.2016, 14:45 | Message # 2306 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Yantra,
Quote Yantra (  ) First of all, there is one location on the pre-saved list titled "These guys have very complex calendar" (RS 8476-1355-7-1350374-381 4.4) which, upon being selected, yields an "Object Not Found" message. The system still exists. Also a 4th planet.
Code RS 8476-1355-7-1350374-381 4 But a 4th moon of the planet no longer exists.
Do not forget that SpaceEngineer is constantly working on the program. I think it can sometimes happen that he stores an interesting position which afterwards then is no longer there!
Don't forget to look here.
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| JackDole | Date: Monday, 18.04.2016, 18:40 | Message # 2307 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| I do not know whether I should report this as a bug, because after all I used quasi unauthorized parameter. But I think something like this should not happen anyway.

I tried a mini sun to create, and apparently all asteroids and comets in the solar system have been transformed into gas giants. The planet in the foreground is my version of Planet Nine.
Code Star "Mercury Sun" { ParentBody "Mercury" Class "G2 V" RadSol 3.590586917e-5 //Mass 1.57773837564774670473e-13 AbsMagn 40 Obliquity 0 EqAscendNode 0 RotationPeriod 1e12 NoCorona true Orbit { SemiMajorAxis 3.2866002753178e-05 Period 0.0027379093319167 Eccentricity 0 Inclination 0 AscendingNode 55 MeanAnomaly 0 ArgOfPericenter 0 Epoch 2456401 RefPlane "Ecliptic" } }
(If anyone asks why an extra sun for Mercury? There is a reason ... )
Don't forget to look here.
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| Hornblower | Date: Tuesday, 19.04.2016, 00:56 | Message # 2308 |
 World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Hi, I'm new
Will we be able to use more filter options such as atmospheric composition, more star types, or gravity?
Also, I've noticed interacting/colliding galaxies are not procedural. The only ones in the game are cataloged. Will procedural interacting galaxies come in the future?
I've also noticed most if not all asteroids have visible texture boundaries. I am not sure if this has already been patched.
Loving 0.9.7.4! Keep up the good work, SpaceEngineer!
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| LookAtDatDakka | Date: Tuesday, 19.04.2016, 01:32 | Message # 2309 |
 Explorer
Group: Users
United States
Messages: 156
Status: Offline
| Quote Hornblower (  ) Also, I've noticed interacting/colliding galaxies are not procedural. The only ones in the game are cataloged. Will procedural interacting galaxies come in the future?
Yes it will have colliding galaxies.
Quote Hornblower (  ) I've also noticed most if not all asteroids have visible texture boundaries. I am not sure if this has already been patched.
You can no longer find seams on any surface on RC2.
NVIDIA 960 GTX 2048MB
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| Hornblower | Date: Tuesday, 19.04.2016, 02:09 | Message # 2310 |
 World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Quote LookAtDatDakka (  ) You can no longer find seams on any surface on RC2.
I reinstalled RC2 it and I still see the lines
I'm using Windows 8.1 if that means anything
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