Can we create giant planets that have helium as a dominant element in their atmospheres rather than hydrogen? These planets would have atmospheres that are depleted of hydrogen. Helium planets are white or grey in color. https://en.wikipedia.org/wiki/Helium_planet
A quick question, are the high definition solar system add ons included in RC1 and on? because they look the same as they did in the space engine 9.7.2 where i have the full 35 or so gigabytes. Thanks and game is running great for me.
I just noticed that the largest size procedural galaxies can be has been halved from about 320 kly to about 160 kly. Is there a reason for this?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edit: You're right. I forgot I was using radius instead of diameter.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Thursday, 10.03.2016, 04:38
Fluorine is highly reactive, much more than oxygen, so large amounts of it in atmosphere is not possible. SE have a fake code to add oxygen if there is life present (with some probability), but not fluorine.
Quotejkirchman ()
A quick question, are the high definition solar system add ons included in RC1 and on? because they look the same as they did in the space engine 9.7.2 where i have the full 35 or so gigabytes. Thanks and game is running great for me.
Yes they are work with RC1. Just copy or move the pak files in the right place in RC1 folder. RC2 will have changed folder structure, later I will describe how to "migrate" to it without downloading everything again.
A question : would it be difficult/hard to implement a way to avoid memory crash when a player raises the max magnitude and that suddenly the sky displays too many stars/planets/galaxies ?
I think that most players have experimented this kind of crash (and it's quite annoying), and I don't know whether the program can "know" the limit (which, I suppose, is different from one computer to another) or not.
Fluorine is highly reactive, much more than oxygen, so large amounts of it in atmosphere is not possible. SE have a fake code to add oxygen if there is life present (with some probability), but not fluorine.
Does it react with chlorine (Cl and/or Cl2) at all? I was wondering if chlorine-fluorine atmospheres were possible, since I vaguely remember some worldbuilding authors using that mixture, but I don't know if it is possible or not (or who used this combo for their atmospheres).
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Thursday, 10.03.2016, 22:27