torrent itself is legal, ok. i close here the topic.... its not the place for filesharing...... thx guys for the answers.... i find another way.... i german we say " ein gebranntes Kind scheut das Feuer" in english "a burnt child dreads the fire"...
Win 7 64bit, Intel i5, 3GHz, 4GB RAM, HD2500 Onboard. 0.974_RC3 works very good Win 7 64bit, AMD X4 955, 3,4GHz, 8 GB RAM, ASUS STRIX GTX960 DC2OC. 0.974_RC3 works very good
Hi guys, Oculus Rift mode won't select any more. Anybody know why that might be? It was the same in release 8. I click the radial button but it won't select (it happily selects all the other ones though).
EDIT: Nevermind, it's because I wasn't using the correct Runtime (I was using 0.7, and it only works on 0.8 now)
MASSIVE difference switching to 0.8
Buttery smooth FPS (constant 75hz) and all the interfaces are now Oculus optimised.
Can I have just one second of everyone's time to mention something? This here is called an ellipsis: "..." It represents the speaker trailing off or awkwardly pausing. Ever had a conversation in which someone's talking and stops for a second or two, just long enough that you think they're done, but as soon as you want to respond they start talking again? That's basically what an ellipsis represents.
So when your post is like this... and you just type ellipses... after every clause in place of real punctuation... it's really annoying to read... and honestly makes you sound like an idiot.
Now I'm not saying anyone here IS an idiot - English is said to be the hardest of all languages, and language barriers are an all-too-common difficulty people face on the internet. Just a pro tip ;) Sorry for derailing the thread. We can go back on topic now xP
Can I have just one second of everyone's time to mention something? This here is called an ellipsis: "..." It represents the speaker trailing off or awkwardly pausing. Ever had a conversation in which someone's talking and stops for a second or two, just long enough that you think they're done, but as soon as you want to respond they start talking again? That's basically what an ellipsis represents.
So when your post is like this... and you just type ellipses... after every clause in place of real punctuation... it's really annoying to read... and honestly makes you sound like an idiot.
Now I'm not saying anyone here IS an idiot - English is said to be the hardest of all languages, and language barriers are an all-too-common difficulty people face on the internet. Just a pro tip ;) Sorry for derailing the thread. We can go back on topic now xP
This really isn't something to get so worked up about. English is one of the hardest languages and one of the hardest things for many to grasp(Including people whose first language is English) is all the rules and punctuation's and alternate spellings. I'm sure this post alone has a ton of grammatical errors.
Can I have just one second of everyone's time to mention something? This here is called an ellipsis: "..." It represents the speaker trailing off or awkwardly pausing. Ever had a conversation in which someone's talking and stops for a second or two, just long enough that you think they're done, but as soon as you want to respond they start talking again? That's basically what an ellipsis represents.
So when your post is like this... and you just type ellipses... after every clause in place of real punctuation... it's really annoying to read... and honestly makes you sound like an idiot.
So I've been troubleshooting the issue of crashing on the splash screen and trying to eliminate possibilities. It seems, from reading this thread, that the problem comes from a graphics card that is not compatible with OpenGL 3.3, but I seem to be getting conflicting information as to whether my graphics card supports it.
OS: Windows 7 Processor: AMD Phenom II X6 1055T processor 2.80Ghz RAM: 8.00 GB Graphics card: ATI Radeon HD 5670
Hi Spaceenginer, another question..... the all planet textures in addons... can u link to another site maybe called "uploaded" or another hoster? Here in Germany ANY person they used torrents is in fact a criminal by law. many lawyer search people in germany they share files over torrent and send them an statement of claim (by an Datavolume from 32GB most likely) ... for my person i will download the textures but no chance over torrent.... is there any way?
OMG really? What a stupid laws... Here in Russia we are going in the same direction, blocking out Internet, censouring everything and making everything illegal... It's time to look for another planet. Anyway, you can download individual files for each planet by direct links, they are on the download page. For example, Earth: http://en.spaceengine.org/load/additional/earth/3-1-0-20
thx for your answer... i downloaded the actually textures by your links.... in future i will uploaded a 7zip file with the textures on uploaded.net.....
Win 7 64bit, Intel i5, 3GHz, 4GB RAM, HD2500 Onboard. 0.974_RC3 works very good Win 7 64bit, AMD X4 955, 3,4GHz, 8 GB RAM, ASUS STRIX GTX960 DC2OC. 0.974_RC3 works very good
Here in Germany ANY person they used torrents is in fact a criminal by law. many lawyer search people in germany they share files over torrent and send them an statement of claim (by an Datavolume from 32GB most likely)
This is not correct, using torrent in Germany is legal (depending on the files you are sharing) however some providers have a data restriction for peer to peer.
Also whether lawyer nor the police is allowed to put up honeypots, provide illegal files to turn you in.
Edited by second-ich - Wednesday, 02.03.2016, 16:03
What about seeding? If seeding (but not leeching) is illegal, it is very possible that people may have gotten charged for seeding without knowing it, because almost all torrent clients will automatically seed while/after leeching without informing the user. Not to say that making seeding illegal is right (in fact, it is insane, torrents are just another way to exchange files, what's next, making CTRL+C illegal because it allows you to make copies of copyrighted music?).
Back onto Space Engine. I'm just curious, are there any particular plans for the direction of development after the release of 0.974? What about the poll?
EDIT: I've got an actual bug report. It (apparently) concerns the in-game recording tool only. Recording with a very high level of detail (+2.0 in my case, which works fine for normal gameplay (as long as nVidia Shadowplay is disabled) causes clouds to appear broken. I've tested this with different codecs and it happens either way. On the other hand, lower LODs look "fine" (as in, not broken). Here are two stills from videos recorded with +2.0 and -2.0 LOD settings.
Born too early to explore space... But just in time for Space Engine.
PC Specs: GTX 770 (2GB VRAM) - i5 4570 - 8GB RAM
Edited by The_Blazer - Wednesday, 02.03.2016, 20:49
There is no problem with it, as long the content is legal (like your own program or a picture of your backyard). Even Microsoft uses a peer to peer network to distribute their updates.
But this is really going off topic so this is my last comment to the subject.
Edited by second-ich - Wednesday, 02.03.2016, 19:06
Some news about work progress on RC2. A lot of changes, because I want to make 0.974 as much Steam-fruendly as I can. This mean what SE must have full support of patching and installing mods by just adding files, without necessity of editing some default files such as universe.cfg.
Changed directory structure - "data" and "addons" folder are provided, which have identical internal structure (textures, models etc subfolders) and work in parallel
New addon installing system - copying addon files and folders or a single pak file to the "addons" folder
Duplicate entry of any object in a catalog file is updating/patching the older entry (entry in older file) - no need to edit default catalog files to install a patch or mod
Automatic search for catalog files through default directories - no need to edit the universe.cfg to install a catalog patch, mod or addon
Automatic search for galaxy/nebula model scripts through default directories - no need to edit the models.cfg to install a model patch, mod or addon
This is still WIP, but I have some excited results. Many kind of mods or patches now can be installed by dropping a single .pak file into "addons" directory. Even complex "full franchise addons" with any set of objects supported by SE. For example, "Star Wars" addon may include not only ships, but all planetary systems and even fictional galaxy with custom model for it. And all this may be packed into single .pak file and copied into "addons" folder.
Any new .pak file or unpacked addons may be be copied in "addons" or "data" directory - they are work in parallel. But "addons" folder now should be used only for addons, and "data" for patches and updates of the basic SE. SE reads duplicating files by creation time priority as before. This mean what if some patch or addon have a file "SolarSys.sc" inside it, it will override the default SolarSys.sc file. But this also mean what new patches may override old addons, and this is correct - old addons may not work with the new SE versions.
The new feature is what individual script entry for any kind of object (galaxy, star, planet etc) can patch/override the older one, also by the file creation time priority. This was done in 0.973 for stars, and now extended for all kind of objects. For example, someone now can make an addon with alternate textures for Mars by adding an .sc file with new script for Mars, which have links to these alternate textures. Installing is easy - by copying the single .pak file into "addons" folder.
Also, shaders are moved into "data" folder, so overriding by corresponding files in the "addons" folder is possible. Multiple times if using .pak files with different names.
Managing of addons is possible by manual moving the .pak files outside SE directory. But I planning to add a GUI menu where addons can be enabled/disabled. However, SE engine don't support updating of it's internal data structures in RAM on-the-fly, so restart will be needed to apply changes.
Full changelog:
Changes: - Faster reloading of terrain generator shaders by Ctrl-F5 (only for selected planet's class) - Updated exoplanet catalog - New GUI skins - Updated craters - New warp drive physics, HUD, controls and autopilot - Ship's warp state is saved to the config - Updated Astroniki's models - Free camera in follow or syncrot mode with a ship is not "smooth" (ability for "cockpit walk" in a ship which is on autopilot) - Simple ship engines sound effect - Changed directory structure - "data" and "addons" folder are provided, which have identical internal structure (textures, models etc subfolders) and work in parallel - New addon installing system - copying addon files and folders or a single pak file to the "addons" folder - Duplicate entry of any object in a catalog file is updating/patching the older entry (entry in older file) - no need to edit default catalog files to install a patch or mod - Automatic search for catalog files through default directories - no need to edit the universe.cfg to install a catalog patch, mod or addon - Automatic search for galaxy/nebula model scripts through default directories - no need to edit the models.cfg to install a model patch, mod or addon - Shaders, music and sounds are moved into "data" folder, overriding by corresponding file in the "addons" folder is possible
Bugfixes: - Fixed error in the nebulae models script - Fixed comet tail and star corona brightness in the autoexposure mode - Fixed various bugs with atmosphere chemistry (1 megabar pressure on some moons, too big amount of rare gases, H2O on frozen worlds etc) - Fixed bug with not loading of some planet shaders (missing previews in the Solar System Browser, opaque planets etc) - Fixes some ship models - Fixed asteroids terrain - Fixed rayed craters - Fixed behaviour of the engines thrust sliders then time flow is reversed - Fixed bug with ship's real speed in interstellar flight is 2 times faster than expected - Fixed gas giant clouds details - Fixed completely seams in the terrain textures and mesh - Fixed missing procedural red giants - Fixed ships interstellar/interplanetary state in catalog star clusters - Fixed crash on warping to the star with autopilot (old warp drive physics) - Fixed too big oblateness of some supergiant stars - Fixed bug with rendering of galaxies with ModelBright different from 1 - Fixed crashes while using Music player