Interstellar System Addon
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Spock1108 | Date: Tuesday, 17.02.2015, 13:54 | Message # 16 |
Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
| I have tried to install but I find it a problem just in Gargantua, here is one screean ... what could it be?
Sorry for my English! ;)
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Bambusman | Date: Tuesday, 17.02.2015, 15:16 | Message # 17 |
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| Spock1108, you forgot to install the shader.
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Spock1108 | Date: Tuesday, 17.02.2015, 16:46 | Message # 18 |
Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
| I tried, but there is no system folder shader, am PAK that if I open a file is just a set of symbols ...
Sorry for my English! ;)
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Bambusman | Date: Tuesday, 17.02.2015, 17:25 | Message # 19 |
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
| Spock1108, you need to open shaders.pak with winrar or 7zip,then put the blackhole_warp.glsl in the shaders folder which is inside the pak file.
Edited by Bambusman - Tuesday, 17.02.2015, 17:25 |
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Spock1108 | Date: Tuesday, 17.02.2015, 17:44 | Message # 20 |
Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
| thank you very much! It work!
Sorry for my English! ;)
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DoctorOfSpace | Date: Tuesday, 17.03.2015, 06:16 | Message # 21 |
Galaxy Architect
Group: Global Moderators
Pirate
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| I finally had a chance to watch the movie and have decided to come back to this project. I adjusted some of the star types to correct the colors, adjusted some of the planetary stats to be more like they are in the movie, made stars massless so they don't affect gravity in system, and am currently working on a few other tweaks. I may even get around to adding Pantagruel the Neutron star.
I may post an update soon but for now here are some screens Miller's and Black hole
Mann's
Edmund's
Also Endurance has some higher resolution textures which will be available soon in a update Destructor1701 and I are putting together.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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sinsforeal | Date: Tuesday, 17.03.2015, 20:38 | Message # 22 |
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| cool when will you update?
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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DoctorOfSpace | Date: Tuesday, 17.03.2015, 21:51 | Message # 23 |
Galaxy Architect
Group: Global Moderators
Pirate
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| Quote sinsforeal ( ) when will you update? Soon.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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kham132 | Date: Saturday, 21.03.2015, 03:43 | Message # 24 |
Space Pilot
Group: Users
United States
Messages: 114
Status: Offline
| Doc, is that "soon" link supposed to lead to https://developer.valvesoftware.com/wiki/Valve_Time?
"Fancy and inspirational quote." - Famous Person
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n0b0dy | Date: Saturday, 21.03.2015, 08:19 | Message # 25 |
Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| Quote DoctorOfSpace ( ) I finally had a chance to watch the movie and have decided to come back to this project. I adjusted some of the star types to correct the colors, adjusted some of the planetary stats to be more like they are in the movie, made stars massless so they don't affect gravity in system, and am currently working on a few other tweaks. I may even get around to adding Pantagruel the Neutron star.
Thank You Doc! Your work on this add-on is much appreciated!
I have just watched the movie and really looking forward to this update
I am especially looking forward to beeing able to enter orbit around at least the outermost planet (is it Edmund's - can't remember now ) of the gargandua, now that you have nulled the gravity of the collpased stars but it may still not be possible considering te gravity of the gargandua is pretty huge compared to the rest of the system
PS> Is there any chance that you might be able to create the wormhole that is next to Saturn?
Edited by n0b0dy - Saturday, 21.03.2015, 16:27 |
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DoctorOfSpace | Date: Saturday, 21.03.2015, 17:08 | Message # 26 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote kham132 ( ) Doc, is that "soon" link supposed to lead to
Yes
Quote n0b0dy ( ) Is there any chance that you might be able to create the wormhole that is next to Saturn?
There is a 0% chance of this being possible.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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RockoRocks | Date: Saturday, 21.03.2015, 21:24 | Message # 27 |
World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| Quote DoctorOfSpace ( ) There is a 0% chance of this being possible. Well, unless you mean a functional wormhole (which can be actually used for travel), it is sort of possible, I simply imported the 3d model of the Wormhole from the Interstellar app into SpaceEngine. (I did this in 0.971 but it also works with 0.972) It looks like this:
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
Edited by RockoRocks - Saturday, 21.03.2015, 21:30 |
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DoctorOfSpace | Date: Saturday, 21.03.2015, 21:30 | Message # 28 |
Galaxy Architect
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| It also looks exceptionally ugly as I have said many times to many people in many different conversations. By ugly I mean that it looks unnatural and doesn't blend properly with the surrounding environment.
I have no plans to do something like that. The closest thing in the engine is a black hole but unless a way to use a custom shader for one object is added I don't see it being worth the time or effort.
I have played around with the shader a bit, but none of those edits will ever be used or posted since they replace EVERY black hole including the main one in the system.
Or you can just disable the black section of the black hole, which again affects all black holes
So pretty much unless SpaceEngineer adds a way to use custom shaders for one object or actually adds wormholes I will not be adding the wormholes.
The black hole shader is also used for White Dwarf and Neutron stars. If you use Noclip and fly inside them you can clearly see the black hole.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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Destructor1701 | Date: Sunday, 22.03.2015, 00:52 | Message # 29 |
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| I also made a wormhole model - and I messed with the ship warp shader to add the gravitational lensing around it.
That was a while back, I've improved the shader a little since:
Edited by Destructor1701 - Sunday, 22.03.2015, 01:05 |
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DoctorOfSpace | Date: Sunday, 22.03.2015, 00:56 | Message # 30 |
Galaxy Architect
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Pirate
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| Using the black hole as a "wormhole" also gives interesting results
However if you try it with ships, even using the "Noclip" cheat it doesn't work. Noclip does not affect ships, this is what happens
The ship did not pass through, instead it hit the surface of the black hole and was thrown across the system.
Sure would look neat if it worked.
You can teleport ships inside with time paused, but once you unpause time they will teleport back out.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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