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Work progress - 0.9.7.3
JadestarDate: Thursday, 12.02.2015, 06:40 | Message # 61
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Quote SpaceEngineer ()
Jadestar, you forgot to say waht planets in a habitable zone around M dwarfs are usually tidal locked due to enormous tides from the parent sun (because planets are very close to the dwarfs).


Oops! I am so sorry! I totally forgot to add that. I forgot to explain that lower mass stars were cooler so a planet has to orbit much closer to the star to be a temperate terra.

Here is a good chart which has the mass of the star on the right (fractions of solar masses, 1.0 = identical mass to our Sun) and the semi-major axis on the bottom which shows where planets should enter synchronous rotation to become tidally locked for stars of different masses and the circumstellar habitable zone is overlayed on it:

From: http://www.centauri-dreams.org/?p=32547


Edited by Jadestar - Thursday, 12.02.2015, 06:44
 
JCandeiasDate: Thursday, 12.02.2015, 14:25 | Message # 62
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Interestingly enough, that very article seems to suggest that the number of tidally locked planets in Space Engine may be too high.




They let me use this!
 
SpaceEngineerDate: Thursday, 12.02.2015, 18:33 | Message # 63
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Young red dwarfs have a lot of flares, yes. But with age their activity decreases. Life could originate and survive in the depth of the ocean, and when sun becomes more quiet, conquer the land.




 
masterchief117kdDate: Friday, 13.02.2015, 21:01 | Message # 64
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hi space engineer umm i'm just gonna ask if you can get all of the planets from halo the game just wondering
 
IdgeliosDate: Friday, 13.02.2015, 22:28 | Message # 65
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Quote masterchief117kd ()
hi space engineer umm i'm just gonna ask if you can get all of the planets from halo the game just wondering


Worlds like Reach should be pretty easy to mod in since Reach is basically a more arid terra if I recall.

However megastructure worlds like the ring worlds, the ark or shield worlds (the last one /might/ be doable using a palette, but not sure which world type is best to make a artifical looking planet), however I doubt support for megastructures will be added in this version since this version's been more oriented for minor changes, bug fixes and minor GUI additions.

I personally hope for the implementation of the ingame wiki editor this version for instance. But it has yet to be seen if that is a possibility for this version and that I think would be a minor addition in comparison to the addition of dynamic seasonal change or meteor showers. So far, the most important addition this version has added so far has been the implementation of sand dunes and strata, of which really do enhance the designs of worlds.

I hope the palettes aren't affected by the addition of strata since so many cool palettes would be made obsolete.

Quote SpaceEngineer ()
Young red dwarfs have a lot of flares, yes. But with age their activity decreases. Life could originate and survive in the depth of the ocean, and when sun becomes more quiet, conquer the land.


What of living underground?

Subterranian life!


Edited by Idgelios - Friday, 13.02.2015, 22:35
 
FastFourierTransformDate: Friday, 13.02.2015, 22:37 | Message # 66
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Quote masterchief117kd ()
hi space engineer umm i'm just gonna ask if you can get all of the planets from halo the game just wondering


I think no, because
Quote SpaceEngineer
as long as SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy

and halo don't seems to be part of a scientifically accurate Universe.

But you can make them as an addon!! biggrin
You create the stars of the different systems with this tutorial: http://en.spaceengine.org/forum/17-2820-1
And you create the planets with this tutorial: http://en.spaceengine.org/forum/17-2789-1
If you want to create maps based on halo to make your planets more awesome you can creat the surface texture following this tutorial: http://en.spaceengine.org/forum/17-376-1

Good luck!! In this forum there are addons for Interestellar, Star Wars, Avatar and Star Trek planets. I think no one has done the halo universe. Many in this forum would appreciate that wink


Edited by FastFourierTransform - Saturday, 14.02.2015, 08:22
 
IdgeliosDate: Saturday, 14.02.2015, 01:02 | Message # 67
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es treck como espania escriben trek?

(Me no saber como hacer accentos con windows)


Edited by Idgelios - Saturday, 14.02.2015, 01:05
 
HarbingerDawnDate: Saturday, 14.02.2015, 01:45 | Message # 68
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Quote Idgelios ()
(Me no saber como hacer accentos con windows)

You need to use an appropriate keyboard layout (I use US-International).

Quote Idgelios ()
es treck como espania escriben trek?

No.





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FastFourierTransformDate: Saturday, 14.02.2015, 08:22 | Message # 69
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Quote Idgelios ()
es treck como espania escriben trek?

In fact no biggrin
 
RadicolyDate: Saturday, 14.02.2015, 21:02 | Message # 70
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http://www.reddit.com/r....ikely_a I have this same bug. I'm on windows 8. I was hoping someone could take a look at it.
 
form_d_kDate: Tuesday, 17.02.2015, 22:31 | Message # 71
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SpaceEngineer, I get the impression that progress is proceeding rapidly on the next version. What's contributing to this? Did you do refactoring, or lay a lot of ground work to help speed development?
 
SpaceEngineerDate: Sunday, 22.02.2015, 21:22 | Message # 72
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Latest updates:

  • Window resolution could be set in the Display settings menu to the maximum resolution supported by hardware (ie it makes possible to take screenshots larger than screen)
  • Restored old video capture mode as a set of screenshots
  • Video capture files (avi or screenshots) are saving in the screenshots/capture/ folder
  • Menu for video capture settings: switch between set of screenshots mode and avi mode, choosing screenshots format and codec settings
  • The F9 key brings up the Video capture menu, Ctrl-F9 starts and stops the video recording with the choosen setting

    The engine automatically searches the lower free number for the file name by scanning the folder screenshots/capture/. I.e. if the folder have the files vid00000.avi and vid00001.avi, the next recorded video file will be vid00002.avi. Just like saving of the regular screenshots.





    Should I make a similar screenshots settings menu? It will have only image format selector and a checkbox for the GUI.
    Attachments: 5651628.jpg (155.4 Kb) · 8275573.jpg (155.7 Kb)





  •  
    HarbingerDawnDate: Sunday, 22.02.2015, 21:35 | Message # 73
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    Quote SpaceEngineer ()
    Should I make a similar screenshots settings menu? It will have only image format selector and a checkbox for the GUI

    I don't think it would be as useful as the video selector, since there is already an easy way to take a screenshot with or without GUI, and very few people will want to change image formats each time (they will simply select it once in the player menu).





    All forum users, please read this!
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    second-ichDate: Tuesday, 24.02.2015, 14:42 | Message # 74
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    Will it be possible with the new video capture system to make video files (uncompressed) larger than 4gb?

    Edit: If you capture a video, SpaceEngine slows extremely down so it is hart to guess how long your video actually is. Maybe you could add an time indicator for this?


    Edited by second-ich - Tuesday, 24.02.2015, 17:48
     
    HarbingerDawnDate: Tuesday, 24.02.2015, 18:21 | Message # 75
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    Quote second-ich ()
    Will it be possible with the new video capture system to make video files (uncompressed) larger than 4gb?

    Probably not, I think that's either a system or codec limitation.

    Quote second-ich ()
    Maybe you could add an time indicator for this?

    I think there is one in the title bar if you're in windowed mode. I haven't checked in a while though. But I agree, that would be a nice feature to add.





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