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space shuttle, apollo simulation
diveplaneDate: Saturday, 18.01.2014, 04:09 | Message # 1
Observer
Group: Newbies
United States
Messages: 2
Status: Offline
idea for a detailed space shuttle simulation would be great.

other ideas include Apollo program, and going to the moon. cool

Added (18.01.2014, 07:09)
---------------------------------------------
missions included could be docking with mir

repairing hubble.

 
VocenaeDate: Monday, 24.02.2014, 04:28 | Message # 2
Space Pilot
Group: Users
United States
Messages: 117
Status: Offline
Unfortunately Space Engine doesn't exactly seem built for this type of gameplay. However, I would suggest that you try out Kerbal Space Program, a very successful Indie game that is played by NASA engineers and has received many awards for it's physics engine and ability to build your own interplanetary rockets. It is also very moddable, so you can tinker the gameplay to however you want.

You can visit all the planets in the Kerbin system, up to and including the different moons. You can even get out of your rocket and walk around on the planets with a physical surface.

You can find the game on Steam, or at it's own website at https://kerbalspaceprogram.com/

EDIT: Well crap, didn't see that this was a month old post. Sorry for the necro, mods.


Edited by Vocenae - Monday, 24.02.2014, 04:29
 
HarbingerDawnDate: Monday, 24.02.2014, 04:42 | Message # 3
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Orbiter is better for that type of thing anyway.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Destructor1701Date: Monday, 24.02.2014, 16:09 | Message # 4
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
The spacecraft in the game are at a pre-alpha point of development. Their behavioural complexity and functionality is sure to improve with almost every successive release.

I'm sure at some point, there will be collision physics, docking ports, hard-pointed thrusters with visible (if the author desires) jets of propellant, rocket engines with atmospheric interaction modelled, separating and animating parts for spacecraft... it's only a matter of time, and Vladimir's continued interest in developing SE (which thankfully, shows no sign of abating).





 
Billy_MayesDate: Tuesday, 25.02.2014, 00:08 | Message # 5
Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
Destructor1701, this all will probably be implemented in the future SE game
rather than the planetarium we currently have.





AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
 
HarbingerDawnDate: Tuesday, 25.02.2014, 03:52 | Message # 6
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
This thread is pointless and getting increasingly so; it is now archived.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
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