SpaceEngine 0.9.7.1 release!
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SpaceEngineer | Date: Wednesday, 25.12.2013, 23:46 | Message # 1 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| SpaceEngine 0.9.7.1 has been released!
>>>Download<<<
Changes and additions: Major updates: 3D water: animated water specular reflections, underwater fog Improved procedural moon system generator Debris rings around planets New landforms: pseudo rivers, shield volcanoes Music player with smooth mixing, context switching of soundtracks, repeat options and other capabilities 25 original soundtracks made by many authors Smart blending of terrain detail textures Detail noise textures on the planetary surface New types of worlds with life, improved lifeform classifications Many improvements with space ships Built-in avi video recorder Fast multi-threaded Star Browser: it uses all CPU cores to generate systems and does not reduce FPS Added Czech, Dutch, Polish, Portuguese, Romanian, Slovak, Swedish and Turkish localizations Installer for SpaceEngine distribution with automatic selection of localization
Space ships: Supporting of emission textures Supporting of modular models Updated Ships Manager: ability to build, rename and destroy spacecrafts, sorting tables by any column Easy installing of ships addons: just copy files into SpaceEngine folder, and new ships become available in the Ships Manager's build menu Some old ships models changed to modular models New "SS Basic", "SS Cargo", "SS Science", "Fire Dragonfly" and "Skylone" ships Computing the Keplerian orbital elements and rendering the Keplerian orbit of the ship Atmospheric flight physics Spaceship Control Panel with Autopilot buttons Spaceship HUD (Head-Up Display) for atmospheric and space flight modes Ships may have Main engines, Retro (Braking) engines, Hover engines and Correction engines that can be controlled separately New ship control system: rotation with mouse, changing Main Engines and Hover Engines thrust with mouse wheel or by Control Panel, WASD keys controls correction engines only Additional parameters in the spaceship config file (engine thrust, hyperdrive, aerodynamics) Improved autopilot: orientation commands (Prograde, Retrograde etc), and automatic hyperjump to selected body Simulation and Orbital physics modes for spaceships (unfinished, switch modes on the Spaceship Control panel) Static Keplerian orbit mode for space stations artifical satellites Improved warp bubble effect
Astronomy: Improved life classification: new types of lifeforms and biomes, various types of worlds to handle life, new script parameters Reduced density of stellar remnants (black holes, neutron stars and white dwarves) Updated exoplanets catalog Improved star calculator (computing of required parameters based on some parameters given in the script) New parameter Msini (M*sin(i)) in the planet script - used instead of Mass for exoplanets with only M*sin(i) known Procedural generation of orbital inclination in the catalog system for planets with unknown inclination, based on planets with known inclination Computing of actual mass of a planet based on given M*sin(i) and generated orbital inclination New parameters in the planet script - discovery method, discovery date and date of last data update New lines in the planet info table - discovery method, discovery date and M*sin(i) Implemented "HH MM SS" or "DEG MM SS" format for RA and Dec for galaxies, star clusters and nebulae New Vesta, Mercury and Saturn textures and landscape New galaxy and nebula models Increased turbulence on clouds of procedural gas giants
Interface: Updated GUI tables appearance Updated Display Settings menu: options for toggle to fullscreen, choosing fullscreen and windowed mode resolution, VSync, anisotropy level Variable column width in the Star Browser's table Green text in the Solar System Browser indicates that an object has life or satellites with life Updated localizations and added new ones FPS counter is enabled or disabled via console command "FPS" Changed color of orbits, markers and labels for dwarf planets and dwarf moons Onscreen keyboard help info in the Edit mode Some improvements in the Planet Editor
Controls: Capturing video with GUI by pressing [Ctrl]+[F9] Sliders in the planet editor are not scrolled with mouse wheel Close button on the Solar System Browser window FOV is taken into account when choosing the camera position behind the ship in the Game mode "Look around" by holding the middle mouse button; on release, camera returns to original view Improved Controls settings menu: binding keys and mouse axis, independant bindings for planetarium and spaceship controls modes
System: Terrain detail texture atlases are merged into a single atlas Configurable color palettes for procedural planets Automatic calculation of the offset of the ship model to make it perfectly centered SpaceEngine's window saves its size, position and fullscreen state in the config and restores them in the next launch New magnitude function in the Map Mode: easy to find dim stellar objects Supporting RGBA diffuse textures for ships with per-pixel specular power in the alpha channel Supporting RGBA color specular textures for ships with per-pixel specular power in the alpha channel Supporting RGB color emissive textures for ships Experimental support of the logarithmic Z-buffer Exit screen texture saved to the config folder The stars120k.txt file is renamed to stars120k.cfg
Bug fixes: Fixed a "poor terrain textures" bug (incorrect indices of detail textures on procedural planets) Fixed a bug with generating worlds with life only in multiple star systems Fixed a bug with setting "StarProcBifurcation false" in the config disables procedural binary and multiple stars Fixed a "boring planets" bug and "deserted terra with life" bug Fixed too low and too high altitude of clouds on some planets Fixed a bug with impossibility to disable the VSync Fixed a bug with moons counter in the Wiki's General info tab Fixed a bug with moons with life counter in the planet's info table Fixed a bug with incorrect star multiplicity counter Fixed a bugs with the nearest star searcher (in star clusters and galactic halo) In the Map Mode, the Star Browser performs search around the map center, not around the current camera position Removed double slash in the message "Saving screensots//scrxxxx.xxx" Removed duplicate of Fomalhaut Removed "Fomalhaut B" name of star TW PsA/Gliese 879 Fixed some other mistakes in catalogs Fixed wrong luminosity (0.9) of the Sun in the info table and in the Wiki Fixed artifacts when window is stretched on a bigger or a secondary monitor Fixed bugs with fish eye projection Fixed various bugs in the Star Browser Fixed a rendering slow-down after using the Star Browser Fixed a crash in Search By Name menu when entered a name of non existing star in a star cluster Fixed wrong axial tilt info of Earth and other barycenter-orbiting planets Fixed wrong obliquity parameter in exporting of the planetary system script Fixed the absolute magnitude of the Halley's comet Fixed a crash when turning on rendering of a spacecraft trajectory Fixed a bug where "Warm ice world" was printed as "Warm ice giant" Controls settings menu and right-click context menu changes localization properly Fixed a typo on the coordinate grid labels Fixed incorrect camera orientation on start if the last bound object was a spaceship Fixed some VRAM cache issues (blinking stars, etc) Fixed the music player Fixed small blurriness of font and GUI Fixed galaxy orientation problems Restored clouds bump Fixed a bug with no cyclones on gas giants Fixed asynchronous loading of shaders Fixed a bug with a black dot rendered above the star in the "Points" mode Fixed a bug with bright blue stripes in evaporating planet tail Fixed appearance of wrong textures on planets during loading/generation Fixed a bug with wrong positioning of the camera relative the ship during hyperjump Fixed inability to select a moons inside the planet's shadow Fixed discontinuity in normal map lighting on a ship models
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DoctorOfSpace | Date: Wednesday, 25.12.2013, 23:59 | Message # 2 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Well now that is surprising. Merry Christmas to everyone eh?
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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Disasterpiece | Date: Thursday, 26.12.2013, 00:02 | Message # 3 |
World Builder
Group: Users
United States
Messages: 640
Status: Offline
| I love you.
I play teh spase engien
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Salvo | Date: Thursday, 26.12.2013, 00:03 | Message # 4 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Wow! I never expected the relase today!
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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DeathStar | Date: Thursday, 26.12.2013, 00:14 | Message # 5 |
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Quote Salvo ( ) Wow! I never expected the relase today!
I actually have for a long time expected the release date to be during christmas, but as night was starting to fall in my region, I was starting to think it may be pushed back...
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Vothriller | Date: Thursday, 26.12.2013, 00:22 | Message # 6 |
Observer
Group: Newbies
Greece
Messages: 5
Status: Offline
| Merry Christmas SpaceEngineer! Thanks for the release!
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Eventhorizon456 | Date: Thursday, 26.12.2013, 00:25 | Message # 7 |
Observer
Group: Newbies
Germany
Messages: 6
Status: Offline
| Great !! Thank you!!
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Jeroll3d | Date: Thursday, 26.12.2013, 00:27 | Message # 8 |
Astronaut
Group: Users
Brazil
Messages: 54
Status: Offline
| all love this man
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borek555 | Date: Thursday, 26.12.2013, 00:28 | Message # 9 |
Space Tourist
Group: Users
Poland
Messages: 31
Status: Offline
| The best X-mass gift of all time
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ogggrez | Date: Thursday, 26.12.2013, 00:39 | Message # 10 |
Astronaut
Group: Users
Sweden
Messages: 60
Status: Offline
| This just made Christmas perfect!
"You can't take the skies from me"
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jtmedina | Date: Thursday, 26.12.2013, 00:41 | Message # 11 |
Space Pilot
Group: Users
Spain
Messages: 100
Status: Offline
| This is just great!!
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Atmoscat | Date: Thursday, 26.12.2013, 00:41 | Message # 12 |
Astronaut
Group: Users
Germany
Messages: 68
Status: Offline
| Big Surprise! Thank you for this wonderful christmas present Vladimir! Merry Christmas
PC: Intel® Core™2 Duo Processor E8500 @ 3.16GHz, 3.25 GB / 4.00 GB DDR3 RAM, GeForce GTX750Ti 2048 MB VRAM, WinXP Home 32bit / Windows7Pro 64bit
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Toty | Date: Thursday, 26.12.2013, 00:45 | Message # 13 |
Explorer
Group: SE team
Spain
Messages: 158
Status: Offline
| Quote SpaceEngineer ( ) SpaceEngine 0.9.7.1 has been released!
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Fireinthehole- | Date: Thursday, 26.12.2013, 01:05 | Message # 14 |
Pioneer
Group: Translators
Sweden
Messages: 365
Status: Offline
| This is awesome! Thank you SpaceEngineer
Love Space Engine!
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LiveLife42 | Date: Thursday, 26.12.2013, 02:14 | Message # 15 |
Explorer
Group: Users
United States
Messages: 272
Status: Offline
| Thank you SpaceEngineeer
PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM
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