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Work progress 0.9.7.1
midtskogenDate: Saturday, 09.11.2013, 20:34 | Message # 331
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This site is a mess, strange things happen. I'm not sure if it's related, but I've had issues with this site and forum, such as occasionally not being able to log in, from my work computer. My solution is to use a proxy through an ssh tunnel to my home network. So there are things here that are network related, not just browser and OS related.




NIL DIFFICILE VOLENTI
 
werdnaforeverDate: Sunday, 10.11.2013, 08:34 | Message # 332
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Quote SpaceEngineer ()
And this is demonstration of new video capture... and atmospheric flight

This is incredible. Added with the fact that the SE universe is seamless makes the entire universe more like one giant playground.

Orbiter also has atmospheric flight, but it's not that realistic. It looks like this has surpassed it- a real milestone! Orbiter will one day be like Celestia in comparison to SpaceEngine. In fact, we won't need separate Space and Flight sims!

The handling in SE's avaition mode reminds me of the FS in Google Earth, especially because of the (apparent) ease of maneuverability at supersonic speeds. Since we aren't really in the cockput, displaying the G-force indicator (and other values) in larger text should help give an indication of how realistic one's flight pattern is. Also, adding a blackout effect (which ought to be optional IMHO) would be a nice touch, and easy: it would just be based on the G-force value.

Getting the handling right is key, and, to state the obvious, atmospheric pressure should come into play. Flying that shuttle should be impossible on a Mars-like planet...(EDIT: or very, very difficult) This leaves opportunities open for new types of aircraft designs for really thin or thick environments (like the Mars sim in X-Plane). A SE mother-ship should easily accommodate a variety of different on-board shuttle types.


Edited by werdnaforever - Sunday, 10.11.2013, 08:40
 
SpaceEngineerDate: Sunday, 10.11.2013, 11:29 | Message # 333
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Quote werdnaforever ()
Flying that shuttle should be impossible on a Mars-like planet...

No, it is possible. Shuttle have a hover engines for vertical take-off and hovering above surface on airless or almost airless bodies. In martian atmosphere, it may accelerate to 500-1000 m/s and switch to airplane-like flight (switch off hover engines). At full thrust in martian atmosphere this shuttle can reach 4 km/s. In controversy, in dense venusian atmosphere, even at full thrust, this shuttle can reach only 100-200 m/s speed.





 
werdnaforeverDate: Sunday, 10.11.2013, 13:17 | Message # 334
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Quote SpaceEngineer ()
No, it is possible. Shuttle have a hover engines for vertical take-off and hovering above surface on airless or almost airless bodies. In martian atmosphere, it may accelerate to 500-1000 m/s and switch to airplane-like flight (switch off hover engines). At full thrust in martian atmosphere this shuttle can reach 4 km/s. In controversy, in dense venusian atmosphere, even at full thrust, this shuttle can reach only 100-200 m/s speed.


OK, that was a poor choice of words on my part. It will be much harder to utilize the atmosphere when there is less of it. A low-atmosphere variant of the shuttle that doesn't need to accelerate to 0.5km/s to 1km/s will be a better choice for localized transportation between local bases or other areas.
 
SpaceEngineerDate: Sunday, 10.11.2013, 20:39 | Message # 335
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Ok, I upgraded procedural moon system generator. It now generates 3 types of moons:

  • Inner moons, small asteroid-like bodies orbiting close to the planet in its equatorial plane, near or inside its rings if they are present.
  • Regular moons, big spherical shapes satellites (or asteroidal with some small probability), orbiting planet in its equatorial plane with exponentially increasing semimajor axis (Dermott's law).
  • Outer moons, usually small asteroid-like bodies (or big spherical ones with some small probability), have irregular orbits.

    Gas giants now may have up to 100 moons, ice giants up to 40, small planets up to 20. The code used for all type of planets, but some planets may have 0 inner moons, or 0 regular moons, etc, or just 1 giant regular moon (double planets, including double gas giants).

    Pictures: inner moons, regular moons, outer moons.







    Another gas giant (with rings):







    With such huge amount of moons, Planet Browser becomes a mess:



    Checkbox to disable dwarf moons in settings helps a bit:



    Another problem: moons numbering starting from inner moons, so main (big) moons often have huge numbers like "7.15". So maybe it would be good idea to change naming system: for dwarf moons using names like "7.d59" or so.
    Attachments: 6446838.jpg (453.6 Kb) · 9716107.jpg (421.7 Kb) · 9627248.jpg (403.0 Kb) · 2015572.jpg (271.8 Kb) · 4847898.jpg (237.7 Kb) · 3301217.jpg (207.9 Kb) · 2381780.jpg (346.5 Kb) · 6351191.jpg (341.6 Kb)





  •  
    HarbingerDawnDate: Sunday, 10.11.2013, 20:43 | Message # 336
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    Quote SpaceEngineer ()
    So maybe it would be good idea to change naming system: for dwarf moons using names like "7.d59" or so.

    Would it be possible to make names based on the moon "families", such as 7.a1, 7.b1, 7.c1, with increasing letter value meaning increasing family distance? That way small moons in close equatorial orbits can be easily distinguished from those in distant orbits.





    All forum users, please read this!
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    SalvoDate: Sunday, 10.11.2013, 20:49 | Message # 337
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    Quote SpaceEngineer ()
    Gas giants now may have up to 100 moons, ice giants up to 40, small planets up to 20.


    Are you sure this won't kill framerate?
    Imagine a binary system with 10 gas giants or more, each of them have on average 50 moons, the result is 500 moons wacko





    The universe is not required to be in perfect harmony with human ambition.

    CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

    (still don't know why everyone is doing this...)
     
    VoekoevakaDate: Sunday, 10.11.2013, 21:00 | Message # 338
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    Awesome update !

    Quote SpaceEngineer ()
    Another problem: moons numbering starting from inner moons, so main (big) moons often have huge numbers like "7.15". So maybe it would be good idea to change naming system: for dwarf moons using names like "7.d59" or so.

    Quote HarbingerDawn ()
    Would it be possible to make names based on the moon "families", such as 7.a1, 7.b1, 7.c1, with increasing letter value meaning increasing family distance? That way small moons in close equatorial orbits can be easily distinguished from those in distant orbits.

    Cool idea ! I think letters "i", "r", and "o" could fit for inner, regular and outer.

    Question : are inner moons placed on rings holes (like shepherd moons does around Saturn) ?





    Want some music of mine ? Please go here !

     
    SpaceEngineerDate: Sunday, 10.11.2013, 21:13 | Message # 339
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    Quote Voekoevaka ()
    Question : are inner moons placed on rings holes (like shepherd moons does around Saturn) ?

    No, I don't change rings code yet. Be patient!





     
    HarbingerDawnDate: Sunday, 10.11.2013, 21:15 | Message # 340
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    Quote Voekoevaka ()
    I think letters "i", "r", and "o" could fit for inner, regular and outer.

    That could be confusing since it might be hard to localize that, hence a b and c. Maybe even alpha, beta, and gamma.





    All forum users, please read this!
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    DeathStarDate: Sunday, 10.11.2013, 21:31 | Message # 341
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    Oh my, I am so excited right now, thank you so much SpaceEngineer, since you have, quite frankly, made my day!

    I could have never hoped for the cap to be raised all the way to 100. This is becoming the best update ever: Higher surface detail, huge overhaul of catalog bodies, the music player along with music, increased detail of life-bearing planets, huge overhaul of spaceships and now massive overhaul of moon generation! You rock!


    Edited by DeathStar - Sunday, 10.11.2013, 21:33
     
    JCandeiasDate: Sunday, 10.11.2013, 21:47 | Message # 342
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    Quote SpaceEngineer ()
    Ok, I upgraded procedural moon system generator.


    I know I'm in the minority in this, but I think this is unrealistically neat. If exoplanets taught us something was that the universe is not neat, islands of neatness notwithstanding, and that if you model your ideas about extrasolar systems on solar examples, you're bound to be surprised.

    Still, it's better than the current moon systems, which are way too dominated by large objects. True: they are more interesting than asteroidal ones. But these should exist in much larger numbers.

    Quote SpaceEngineer ()
    With such huge amount of moons, Planet Browser becomes a mess


    I think this is the right time to reinforce my suggestion, made earlier, of presenting some information as either a branching tree, or as a table. wink Or maybe both. This could be the standard for small objects, leaving the Planet Browser for planets, dwarf or otherwise, and major moons.





    They let me use this!


    Edited by JCandeias - Sunday, 10.11.2013, 21:48
     
    werdnaforeverDate: Sunday, 10.11.2013, 21:51 | Message # 343
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    Quote Salvo ()
    Are you sure this won't kill framerate?
    Imagine a binary system with 10 gas giants or more, each of them have on average 50 moons, the result is 500 moons


    I don't think the orbits themselves are a problem for the CPU, and you'll never have to see all the surfaces of 500 rocky moons generated at once.

    EDIT: Also that third picture is really perplexing. It's like a cosmic ball of yarn.


    Edited by werdnaforever - Sunday, 10.11.2013, 21:54
     
    DeathStarDate: Sunday, 10.11.2013, 22:10 | Message # 344
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    Quote JCandeias ()
    I know I'm in the minority in this, but I think this is unrealistically neat. If exoplanets taught us something was that the universe is not neat, islands of neatness notwithstanding, and that if you model your ideas about extrasolar systems on solar examples, you're bound to be surprised.


    He specifically said that there is always a small chance for worlds that are a bit alien to that area to generate

    Added (11.11.2013, 01:10)
    ---------------------------------------------
    Also, in the defense of the new generation, although you can use exoplanets as some sort of claim, you should understand that we know very little about exoplanets. We know 700 exoplanets so far and know very little about them besides some basic properties.

    Our Solar System, on the other hand, we have been observing since ancient times and know a huge amount of details about it. You could be surprised how neat our own solar system actually is. Look at Jupiters, Saturns or Neptunes moons, and you will see that it is very similar to SEs new generation.

    Although certainly not everything should be perfectly neat, I think that the new system is very realistic and should be left as it is.


    Edited by DeathStar - Sunday, 10.11.2013, 22:10
     
    JCandeiasDate: Sunday, 10.11.2013, 22:10 | Message # 345
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    Quote DeathStar ()
    He specifically said that there is always a small chance for worlds that are a bit alien to that area to generate


    I know. And if that chance weren't small, I'd be happier than I am.

    And yeah, I'm fully aware how neat the Solar System seems to be... at least until you begin looking at the Tritons out there. That's exactly the problem: we already know, from exoplanetary studies, that it is in no way typical.





    They let me use this!


    Edited by JCandeias - Sunday, 10.11.2013, 22:16
     
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