Work progress - SpaceEngine 0.95
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SpaceEngineer | Date: Sunday, 07.08.2011, 02:40 | Message # 1 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Here is the information on some of the changes that I have made in SpaceEngine. Last update: November 9, 2011
Changes and additions: - Markers for planetary system bodies
- Ability to rendering a sun surface with "real" brightness
- Precise Lens Flare effect for sun
- [Ctrl] + [Mouse Wheel] changes velocity like [Ctrl]+[+] and [Ctrl]+[-]
- Turning video capture mode (F9) automatically sets the "Frame Time" timing mode for obtaining a smooth video
- In video capture mode screenshots are saved to "screenshots/capture" directory, the old files are rewritten
- Screenshots saved without HUD
- Added RAM usage checking in memory manager
- OpenGL version checking at program startup
- Added a new recently discovered satellite of Pluto
- Loading of spaceships models (experimental)
- Supporting of parabolic and hyperbolic orbits
- A dense atmosphere smooths the climate on the planet (reduces difference between the equator and pole)
- Tidal-locked planet (always facing the same side toward the sun)
- A giant cyclone at the subsolar point on the tidal-locked planets
- Ocean planets (planets entirely covered by the ocean)
- Ice caps are not flat terrain
- Hills on flat areas of the planets
- Improved shape of mountains
- Faster generation of landscapes
- Detail photo-textures on landscape
- Ability to disable (hide) water on procedural planets
- 3D water as separate transparent layer (no wave/reflection/refraction yet)
- Brown dwarfs
- Updated exoplanets catalog
- Minor interface changes
- Adjustment of movement keys acceleration/deceleration time in user.cfg
- Adjustment of velocity presets in user.cfg
- Export of planetary systems in a script-file
- Collision detection with planetary surface
- Automatic switching of follow mode for planets (Follow / Sync Rot)
Bug fixes: - Fixed a bug with black screen at startup
- Fixed a bug with missing interface textures and other stuff (incorrect memory manager working with old drivers)
- Fixed incorrect rotation of Pluto
- Fixed a bug with neutron stars in all planetary nebulae only
- Fixed too little mass of white dwarfs
- Fixed a bug with empty irregular (Irr) galaxies
- Fixed a "cubic star clusters" bug
- Fixed a shifting of selection pointer and labels beside the planet
- Fixed a shifting of the background in the black hole's gravity lens effect
- Fixed incorrect calculation of the rings and moons orbital orbital period
- Fixed wrong position of the binary star's barycenter
- Fixed the shining of asteroid particles through nearby planets
- Fixed a bug with landscape patch BBoxes: it is possible to use LOD 0 now
- Fixed incorrect rendering order of transparent clouds layers
- Fixed a crash while first running if the Milky Way galaxy model is not cached
- Fixed excessive RAM consumption
- Fixed disappearing of bright stars while moving at huge velocity
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Robbie | Date: Sunday, 07.08.2011, 10:18 | Message # 2 |
 Pioneer
Group: Global Moderators
United Kingdom
Messages: 590
Status: Offline
| Nice to see this latest update on what is planned for the next release.
I take it version 0.95 will include all the highest priority items in the TODO list? I'm particularly interested in the new maps feature.
Quad Core i7 930 CPU o/c 3.8 GHz - 6GB DDR3 1600MHz RAM - ATI HD 5870 1024Mb - Intel SSD X25-M Gen 2 - Win 7 64-bit Add Your PC Spec To Your Signature Or Post It Here
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BlackArk | Date: Sunday, 07.08.2011, 11:28 | Message # 3 |
Space Pilot
Group: Users
United States
Messages: 137
Status: Offline
| Me to, this update will be EPIC!!!! with better Texures
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j0KeR | Date: Sunday, 07.08.2011, 12:59 | Message # 4 |
 Explorer
Group: Users
Greece
Messages: 178
Status: Offline
| Thats some good news
"Novus Ordo Seclorum"
Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)
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Joman66 | Date: Monday, 08.08.2011, 09:09 | Message # 5 |
Observer
Group: Newbies
United States
Messages: 2
Status: Offline
| Yes, fixing the black screen problem will make it playable for me, and the other features sound good too!
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Gabriel | Date: Wednesday, 10.08.2011, 01:33 | Message # 6 |
 Space Tourist
Group: Users
Australia
Messages: 20
Status: Offline
| Can't wait, keep up the good work. I hope you can find time to keep working on Space Engine and I thank you for the time you have already spent on it.
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SpaceEngineer | Date: Wednesday, 10.08.2011, 06:34 | Message # 7 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Ok
* yes it's OK
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JHill | Date: Wednesday, 10.08.2011, 15:31 | Message # 8 |
 Observer
Group: Users
United States
Messages: 19
Status: Offline
| How will the space ships affect performance? How many will there be?
Sed nos soli stantes. Solus stamus unita. In multis unum surgimus. Sub una resurgemus totidem.
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SpaceEngineer | Date: Wednesday, 10.08.2011, 15:38 | Message # 9 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I do not give a guarantee that ships will be in the new version. I just tested loading/importing code and rendering performance. A model with 400 000 triangles gives ~200 fps on my GeForce 9800, but it is with a simple lambert lighting shader.
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BlackArk | Date: Monday, 15.08.2011, 19:16 | Message # 10 |
Space Pilot
Group: Users
United States
Messages: 137
Status: Offline
| Can We see any new pic on 0.95 like space ships , 3d clouds and 3d water
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Freyr | Date: Monday, 15.08.2011, 21:45 | Message # 11 |
 Space Tourist
Group: Users
United Kingdom
Messages: 24
Status: Offline
| Nasa has just released an image taken by hubble deep space telescope the necklace nebula will it be in new version ?
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Intel® Core i5-2500K CPU @ 3.30GHz (4 CPUs) Windows 7 Home Premium 64-bit 8192MB RAM NVIDIA GeForce GTX 550 Ti
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JHill | Date: Wednesday, 17.08.2011, 15:09 | Message # 12 |
 Observer
Group: Users
United States
Messages: 19
Status: Offline
| Maybe add other TV show/ movie planets?
Sed nos soli stantes. Solus stamus unita. In multis unum surgimus. Sub una resurgemus totidem.
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Phlox | Date: Wednesday, 17.08.2011, 18:27 | Message # 13 |
 Observer
Group: Newbies
Germany
Messages: 2
Status: Offline
| Quote (JHill) Maybe add other TV show/ movie planets? yea Melmac
Edited by Phlox - Wednesday, 17.08.2011, 18:27 |
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SpaceEngineer | Date: Thursday, 18.08.2011, 06:20 | Message # 14 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (JHill) Maybe add other TV show/ movie planets?
Welcome: http://en.spaceengine.org/forum/17-73-1
I wait for any sci-fi worlds scripts from players to add them into SpaceEngine
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BlackArk | Date: Wednesday, 24.08.2011, 14:55 | Message # 15 |
Space Pilot
Group: Users
United States
Messages: 137
Status: Offline
| any New change Changes and addition and Bug fixes SpaceEngineer
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