SuperPlanet Crash: Create the best solar system!
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SolarLiner | Date: Wednesday, 16.04.2014, 18:00 | Message # 1 |
Explorer
Group: Users
France
Messages: 267
Status: Offline
| This minigame is about creating the solar system that will get you the most points. You have to make a stable system over 500 years, with the simple rule: the more massive, the more points you get. You have multiplicators for, for example, a planet being in the habitability zone. Test it here: http://www.stefanom.org/spc/#
Who will have the best score here?
custom landing page to share: http://bit.ly/spaceengine
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DoctorOfSpace | Date: Wednesday, 16.04.2014, 19:59 | Message # 2 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote 64,044,865 points over 500.1 years!
Only got that when it bugged out and didn't spawn the first planet.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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NovaSilisko | Date: Wednesday, 16.04.2014, 21:42 | Message # 3 |
Explorer
Group: SE team
United States
Messages: 288
Status: Offline
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Uhm...
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spacer | Date: Thursday, 17.04.2014, 01:40 | Message # 4 |
Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| http://www.stefanom.org/spc/?view=4458758
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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SolarLiner | Date: Thursday, 17.04.2014, 16:59 | Message # 5 |
Explorer
Group: Users
France
Messages: 267
Status: Offline
| http://www.stefanom.org/spc/?view=4938438
9,850,243 points over 91.9 years! This is 107,184 points/yr, so I could've been up to 53,592,182 points if everything didn't lagged out because of timewarp.
custom landing page to share: http://bit.ly/spaceengine
Edited by SolarLiner - Thursday, 17.04.2014, 17:01 |
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neutronium76 | Date: Thursday, 17.04.2014, 18:32 | Message # 6 |
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| I bit you all in crowdedness:
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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SpaceEngineer | Date: Thursday, 17.04.2014, 21:16 | Message # 7 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| This is easy:
http://www.stefanom.org/spc/?view=5100606
5,981,112 points over 500.1 years
Just restart a game until you got an earth-mass planet close to sun, then add a dwarf star at the edge, and run.
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DoctorOfSpace | Date: Thursday, 17.04.2014, 22:15 | Message # 8 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote SpaceEngineer ( ) Just restart a game until you got an earth-mass planet close to sun, then add a dwarf star at the edge, and run.
Works better if you stick a dwarf star around the center star
Points: 24,268,900
http://www.stefanom.org/spc/?view=5139867
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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Marcus | Date: Sunday, 04.05.2014, 14:56 | Message # 9 |
Astronaut
Group: Users
United Kingdom
Messages: 44
Status: Offline
| 100 and something million
http://www.stefanom.org/spc/?view=8511432
The technique seems to be to spam Ice Giants around the barycentre of a binary star system and hope for the best at 128x warp.
AMD Phenom II x4 960T @3.6GHz 8GB DDR3 1600MHz CL9 Kingston Hyper X Blu MSi R6850 Cyclone 1GD5 950MHz Core 1150MHz Mem Gigabyte GA-880GM USB 3 motherboard AM3+
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DeathStar | Date: Sunday, 04.05.2014, 15:36 | Message # 10 |
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| 110 million:
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ElliottB1 | Date: Wednesday, 14.05.2014, 00:07 | Message # 11 |
Observer
Group: Users
United States
Messages: 14
Status: Offline
| http://www.stefanom.org/spc/?view=9194117
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