SpaceEngine TODO List - Updated 14th Dec 2015
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SpaceEngineer | Date: Tuesday, 21.06.2011, 09:02 | Message # 31 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
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This is local cloud, generated and animated on a small scene. In SpaceEngine I must generate clouds for entire planet. 3D models of course will be generated in relatively small regions around camera, but their pattern must match global cloud layer pattern, generated as a flat layer (this is now done). This layer is not dynamic, 3D clouds shall not be dynamic either.
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Thurs | Date: Tuesday, 21.06.2011, 09:18 | Message # 32 |
Astronaut
Group: Users
United States
Messages: 49
Status: Offline
| When are you going to add more planet types and more procedural generators for surfaces and atmospheres?
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SpaceEngineer | Date: Tuesday, 21.06.2011, 09:30 | Message # 33 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I will add it soon:)
Generation of atmosphere takes several seconds - that's too long, and it won't work on all graphics cards. So I simply include 7 precomputed models in archive.
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Thurs | Date: Tuesday, 21.06.2011, 20:12 | Message # 34 |
Astronaut
Group: Users
United States
Messages: 49
Status: Offline
| Why don't you process them in the background on another thread? (I see you're adding in better distribution of load to this next release)
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Neon | Date: Tuesday, 21.06.2011, 22:17 | Message # 35 |
Explorer
Group: SE team
Australia
Messages: 208
Status: Offline
| Why can't you do them in the player bubble only when he's in a local area on a planet? Obviously at high altitude n in space u need static clouds, but if u used a player bubble, wouldn't that then allow procedural vegetation, and dynamic clouds?
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SpaceEngineer | Date: Wednesday, 22.06.2011, 00:00 | Message # 36 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Thurs) Why don't you process them in the background on another thread? (I see you're adding in better distribution of load to this next release)
This will not help.
Quote (Neon) Why can't you do them in the player bubble only when he's in a local area on a planet?
Then the "local" clouds will not match "global" cloud layer. This is like mountains: You see them from space, as you approach them, they disappear and are replaced with craters, for example.
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j0KeR | Date: Thursday, 07.07.2011, 00:02 | Message # 37 |
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
| Do we have any on going progress or news about a new version of SE ?
"Novus Ordo Seclorum"
Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)
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SpaceEngineer | Date: Thursday, 07.07.2011, 02:10 | Message # 38 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I am currently very busy. So I do not work as much on SE at the moment.
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Nomad | Date: Sunday, 24.07.2011, 00:15 | Message # 39 |
Observer
Group: Newbies
United States
Messages: 4
Status: Offline
| When is the New Versions of SE coming out?
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SpaceEngineer | Date: Sunday, 24.07.2011, 01:40 | Message # 40 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| In 2011
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Nomad | Date: Sunday, 24.07.2011, 11:20 | Message # 41 |
Observer
Group: Newbies
United States
Messages: 4
Status: Offline
| lolz Added (24.07.2011, 14:11) --------------------------------------------- Weather conditions (rain, snow, fog, lightning, rainbow) Surface components (stones, plants, roads, buildings) I hope I to see this Soon Added (24.07.2011, 14:12) --------------------------------------------- Seasonal changes (snow cover and polar caps, dust storms, evaporation or freezing of the seas and the atmosphere) this will be cool and this to Added (24.07.2011, 14:16) --------------------------------------------- I want see dust and rocks form into planets over a long time just like how earth from into a planet. it took 5 billion years to do that Added (24.07.2011, 14:20) --------------------------------------------- Stars
Motion of stars in the galaxy Wandering intergalactic stars Modeling the evolution of stars
Planets Wandering planets (planemo) Modeling of 2D gas dynamics of the atmosphere on the GPU Modeling of water erosion Modeling the tectonics and evolution of planets Simulation of the collision, tidal or artificial destruction of the planets, the formation of the asteroid belt and the dust disk around the sun, its further evolution Simulation of collision of galaxies Modeling the evolution of galaxies [color=gray] Is it Possible?
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SpaceEngineer | Date: Sunday, 24.07.2011, 14:41 | Message # 42 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Nomad) Modeling the evolution of galaxies. Is it Possible?
I don't know. this is the reason it is colored grey in list:)
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Nomad | Date: Monday, 25.07.2011, 02:55 | Message # 43 |
Observer
Group: Newbies
United States
Messages: 4
Status: Offline
| When will the TODO list will update
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Deltawing777 | Date: Wednesday, 27.07.2011, 13:24 | Message # 44 |
Observer
Group: Users
United States
Messages: 11
Status: Offline
| Quote (SpaceEngineer) I am currently very busy. So I do not work as much on SE at the moment.
So there is no devolpment now?
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SpaceEngineer | Date: Saturday, 30.07.2011, 13:51 | Message # 45 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I'm starting a blog where I will describe some aspects of my current work.
You can see it here: http://en.spaceengine.org/blog
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