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SpaceEngine 0.9.8.0 release!
SpaceEngineerDate: Wednesday, 03.08.2016, 11:38 | Message # 61
Author of Space Engine
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Russian Federation
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LookAtDatDakka, thanks!




 
SpaceEngineerDate: Wednesday, 03.08.2016, 11:49 | Message # 62
Author of Space Engine
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Russian Federation
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TheAstrobiologist, looks like old bug with star sprites on Intel HD. Try different star sprites rendering mode (Star: sprites slider on your second screenshot).




 
denethweera2002Date: Wednesday, 03.08.2016, 15:47 | Message # 63
Observer
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Pirate
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Is this a bug?

Happens in 0.9.7.4 RC3 too (can't confirm other versions).
 
SpaceEngineerDate: Wednesday, 03.08.2016, 16:03 | Message # 64
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Quote denethweera2002 ()
Is this a bug?

No. It's normal orbits of long-periodic comets.





 
ShadowRaikouDate: Wednesday, 03.08.2016, 17:06 | Message # 65
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India
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SpaceEngineer, are there any new features/bug fixes SINCE RC3 in 0.980? If so, what are they? =)
 
FastFourierTransformDate: Wednesday, 03.08.2016, 18:20 | Message # 66
Pioneer
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Spain
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Quote SpaceEngineer ()
List of changes is on the download page.

Quote ShadowRaikou ()
What is the changelog since 0.9.7.4 RC3?

Quote butterarmyxjrblx ()
It's on the download page.

Quote DeathStar ()
The major features added since RC3(that I remember) are procedural WR, Carbon and Zirconium stars and ships getting destroyed in extreme conditions.

Quote ShadowRaikou ()
SpaceEngineer, are there any new features/bug fixes SINCE RC3 in 0.980? If so, what are they? =)


My dear friend. Please read patiently this time. There is a Changelog in the DOWNLOAD PAGE!!.

Or if you want, I copypaste it for you here:



Edited by FastFourierTransform - Wednesday, 03.08.2016, 18:21
 
HornblowerDate: Wednesday, 03.08.2016, 18:41 | Message # 67
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I think what he means is removing all the stuff from the Release candidates to only show what work has been done between RC3 and 0.9.8.0
 
PlutonianEmpireDate: Wednesday, 03.08.2016, 19:21 | Message # 68
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FastFourierTransform, Hornblower is correct, ShadowRaikou just wants to know if there's any difference between RC 3 and 0.980, not the difference between 0.973 and 0.980. Just the difference between RC 3 and 0.980.




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
ShadowRaikouDate: Thursday, 04.08.2016, 04:33 | Message # 69
Astronaut
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India
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Hornblower, PlutonianEmpire, Yes, exactly, thank you. =)

From what I can gather, Zirconium/Carbon/Wolf-Rayet Stars generate procedurally now.
 
FastFourierTransformDate: Thursday, 04.08.2016, 15:12 | Message # 70
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Quote PlutonianEmpire ()
FastFourierTransform, Hornblower is correct, ShadowRaikou just wants to know if there's any difference between RC 3 and 0.980, not the difference between 0.973 and 0.980. Just the difference between RC 3 and 0.980.


oh I see. Sorry for the missunderstanding ShadowRaikou
 
ShadowRaikouDate: Thursday, 04.08.2016, 15:19 | Message # 71
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FastFourierTransform, No problem mate. =)
 
SpaceEngineerDate: Thursday, 04.08.2016, 19:12 | Message # 72
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Russian Federation
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ShadowRaikou, http://en.spaceengine.org/forum/21-3022-69881-16-1470337932




 
ShadowRaikouDate: Friday, 05.08.2016, 04:49 | Message # 73
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India
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SpaceEngineer, Thank you! =)
 
GullWingsDate: Friday, 05.08.2016, 15:19 | Message # 74
Observer
Group: Users
Australia
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SpaceEngineer OR DoctorOfSpace,

I was wondering if 0.980 has the FPS counter removed?

It not visible, but occasionally I see the spinner...

I have a NVidia GTX750-ti 2Gb GPU

I checked the Changelog for this release and saw no mention of it (I could find)

PS: Love navigating with spacecraft now. SE if just great! biggrin

Attachments: 3464544.jpg (101.7 Kb)
 
BambusmanDate: Friday, 05.08.2016, 15:23 | Message # 75
Pioneer
Group: SE team
Germany
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GullWings, you can activate the fps counter in the console, open the console with "~" key and type "fps".
 
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