SpaceEngine 0.9.7.3 release!
SpaceEngineer Date: Friday, 17.04.2015, 00:45 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
SpaceEngine 0.9.7.3 has been released! >>>Download<<<
Major updates:
Fixed Windows XP compatibility issue Oculus Rift DK2 support: positional tracking and Direct mode Shadows on the rings from other planets and moons Fixed texture tiling on planets Updated exoplanets catalog, unconfirmed Kepler candidates are included in a separate file (more than 5000 planets total) Added many binary and multiple star systems, including all with discovered exoplanets Interface skin system with the switch option in the Player menu Astronomy: Added moons of asteroid (87) Sylvia Asteroid moons classified as dwarf moons to avoid tidal heating bug Catalog planets with no mass and radius specified got generated mass and radius Automatic calculation of the orbital period in a binary system (star or planet) if only masses and SMA provided in the catalog Automatic tidal braking and locking in a binary star systems Generation of missing planet orbital inclination and ascending node are worked based on a binary star data Reduced rings probability of tidal locked planets and moons Updated textures of Mars and moons of Saturn Interface: Updated Find object menu: third column with the object type, scrollbar, more clear controls (keyboard and mouse wheel to scroll), case sensitivity Updated localizations Options "Compress textures" and "Super" diffraction spikes are removed from the graphics settings menu Anti-aliased selection pointer Map mode marks and cursor textures are moved into interface texture Menu for video capture settings: switch between set of screenshots mode and avi mode, choosing screenshot format and codec settings [F9] key brings up the Video capture menu, [Ctrl]-[F9] starts and stops the video recording with the chosen settings Removed default key binding [N] to enable/disable night side lights and emissive textures New planet filters in the Star browser Solar eclipses are not rendered in the system browser Orbital path rendering is disabled together with disabling of planet rendering New music added Smooth switch on/off of orbits, coordinate grid, vectors, selection pointer Object's into table is smoothly disappearing after a while in Oculus mode Enigne: Hardware auto VSync is used if supported Galaxy and nebula rendering are moved to OpenGL 3.3 standard Returned back skybox for nebulae, so performance inside a nebula is improved Removed useless gal_part.png and aurora_part.png textures Built with Oculus SDK 0.4.4 New video memory limiting system Washing out of planets which are small on the screen Texture of deposit layers on steep rock slopes More realistic sand dunes Conical shaped volcanoes Window resolution can be set in the Display settings menu to the maximum resolution supported by hardware Added frame output (screenshot sequence) video capture mode Video capture files are saved in the screenshots/capture/ folder Selena is a world with atmosphere pressure < 1 mbar Better rendering of low-pressure atmosphere models (thin haze on Selenas and Ice Worlds) Added details and dynamics to aurora Improved comet tail performance Atmosphere brightness is calculated based on air density Upper limit for atmosphere brightness is risen to 20 Bug fixes: Fixed almost all Intel HD compatibility issues Fixed crash on entering Display menu Fixed bug with extremely hot asteroid moons Fixed button sound in the main menu and autopilot scripts folder location Fixed the text "(null)" in the critical error message box Fixed crash on ATI in Oculus Rift mode Fixed too long landscape generation time on ATI and Intel Fixed skybox edge artifact near center of the galaxy or nebula Fixed axial tilt of 57 degrees of every solitary star in the Wiki Fixed a bug in the life panspermia code Fixed glitches in the Find object menu: selection line position, auto scrolling, missing parent name for some objects Fixed the physical VRAM size detection on ATI Fixed a bug with only one planetary nebula model being used per galaxy Fixed nebula model cut in the impostor rendering Fixed a bug with stars scale did not applied at program start Fixed changing of the lens flare color in the "norm" mode Fixed disappearing of a star-like particle of dim brown dwarves illuminated with a main star Fixed disappearing of a star-like particle of hot asteroids and dwarf moons Bigger ClipZNear to reduce z-fighting Fixed bug with Dactyl tidal heating Fixed disappeared canyons and rivers Fixed ignorance of Temperature/Teff parameter in the star script Fixed bug with selection and go-to of planets/stars with the same name (planet b and star B in the same system) Fixed extreme heating of planets of cold (T type) brown dwarves Fixed wrong comet tail orientation of binary planets Fixed body selecting in a binary planet system Fixed reset of the rotation period to 1 day of the catalog stars with the "Static" orbit Fixed bug with white dwarves color and temperature
Destructor1701 Date: Friday, 17.04.2015, 01:15 | Message # 2
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
That was incredibly quick! Curses! I'm away from my desktop til Tuesday! Last time I tried to run SE on my netbook was 0.95... there was much frowning... I'm not expecting any different this time, but - downloading now! THANK YOU, VLADIMIR!
SpaceEngineer Date: Friday, 17.04.2015, 01:29 | Message # 3
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Destructor1701 , make sure you downloaded 0.972 also, because this is a patch, it must be installed over 0.972.
Destructor1701 Date: Friday, 17.04.2015, 01:31 | Message # 4
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
I got that, thanks! You made it very clear on the download page. 17 minutes left for the 0.9.7.2 installer
sinsforeal Date: Friday, 17.04.2015, 02:09 | Message # 5
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Wheres the changelog?
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
HarbingerDawn Date: Friday, 17.04.2015, 03:00 | Message # 6
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote Destructor1701 (
)
Last time I tried to run SE on my netbook was 0.95... there was much frowning...
I think that had more to do with the bugginess and instability of that version than anything else. Quote sinsforeal (
)
Wheres the changelog?
In the spoiler in the OP, and on the download page where it says "list of changes"...
All forum users, please read this ! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Joey_Penguin Date: Friday, 17.04.2015, 03:26 | Message # 7
Pioneer
Group: Users
United States
Messages: 311
Status: Offline
Bravissimo! Another version well done!
Careful. The PLATT Collective has spurs.
optical Date: Friday, 17.04.2015, 09:08 | Message # 8
Space Tourist
Group: Users
Australia
Messages: 25
Status: Offline
Yay, new version!
diegopau Date: Friday, 17.04.2015, 09:51 | Message # 9
Observer
Group: Newbies
Spain
Messages: 5
Status: Offline
Great news!! Downloading..
Inarius Date: Friday, 17.04.2015, 10:58 | Message # 10
Explorer
Group: Local Moderators
France
Messages: 237
Status: Offline
Great news ! Can't wait !
Archangel_the_Stylish Date: Friday, 17.04.2015, 12:17 | Message # 11
Observer
Group: Newbies
United States
Messages: 1
Status: Offline
Destructor1701 , Destructor, I have .972 and love it. It even has cool background music that really provides immersion. Well done Space Engineer!
Salvo Date: Friday, 17.04.2015, 13:23 | Message # 12
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Thank you, sir!
The universe is not required to be in perfect harmony with human ambition. CPU : Intel Core i7 4770 GPU : ASUS Radeon R9 270 RAM : 8 GBs (still don't know why everyone is doing this...)
Thomas988 Date: Friday, 17.04.2015, 14:25 | Message # 13
Space Pilot
Group: Users
United States
Messages: 125
Status: Offline
Woooohooooo! I honestly was blown away this morning when I saw the new version was out. just when I finally updated Space engine i had to leave to school. But great work as always, SpaceEngineer!
All you need in life are space games and typhlosions.
Kroggy Date: Friday, 17.04.2015, 15:07 | Message # 14
Observer
Group: Newbies
Russian Federation
Messages: 1
Status: Offline
I want to start "Elite: something" title based on this engine. But I am no good at making good gameplay.
Quontex Date: Friday, 17.04.2015, 15:11 | Message # 15
Explorer
Group: Users
Australia
Messages: 155
Status: Offline
Quote Salvo (
)
Thank you, sir!
Awaiting GIF ClusterF*. Jokes aside, I am very happy about this. Just saw the aurora and am liking them very much. I do have a single gripe though, It seems "Normal" auto exposure is gone, I quite liked it taking planetary landscapes.