Space Engine suomeksi
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Antza2 | Date: Tuesday, 28.08.2012, 22:04 | Message # 1 |
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Finland
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| Old OP: (I'm making a Finnish translation of Space Engine and need some tips. I have started translating the rus-gui.cfg in the locale folder. What else do i need to do in order to make the translation work?)
The translation is now officially finished. Download from the attachments. Installation: Just unzip in the main SpaceEngine folder If you find any errors, please let me know.
Suomeksi: Noniin, SpaceEnginen suomenkielinen käännös on vihdoin valmis. Voitte ladata sen tämän viestin liitteistä. Asennus: Pura .zip tiedosto SpaceEngine kansioon.
Jos löydätte korjattavaa, niin ottakaa yhteyttä.
Edit: Translation updated 15.11.2012 Käännös päivitetty 15.11.2012
Edit 2: Ok. Apparently the zip was missing a file. It's fixed now.
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Edited by Antza2 - Thursday, 15.11.2012, 17:05 |
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Voekoevaka | Date: Tuesday, 28.08.2012, 22:12 | Message # 2 |
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| Cool ! You have to edit the font characters, and change the menu titles.
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Antza2 | Date: Tuesday, 28.08.2012, 22:25 | Message # 3 |
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| Quote (Voekoevaka) You have to edit the font characters, and change the menu titles. Do i need to edit the font if Finnish uses same letters as English? (except the letters: Ä and Ö)
How did you edit the menu title in your translation?
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Spica | Date: Tuesday, 28.08.2012, 23:32 | Message # 4 |
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Germany
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| You could use the ger-font.png from the German translation. It have already included the letters ä Ä ö Ö ü Ü ß. Maybe it is useful for you. The German Translation thread is here: German Translation
Spica
Spica
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Voekoevaka | Date: Wednesday, 29.08.2012, 06:51 | Message # 5 |
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| Quote (Antza2) How did you edit the menu title in your translation? Edit the image where you see the menu and the SE logo. For that, you can use Gimp.
Edit the caracters on the "font.png" image, and don't forget to put their sizes in "font.cfg".
Want some music of mine ? Please go here !
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Antza2 | Date: Wednesday, 29.08.2012, 07:08 | Message # 6 |
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| Quote (Spica) You could use the ger-font.png from the German translation. It have already included the letters ä Ä ö Ö ü Ü ß. Maybe it is useful for you. The German Translation thread is here: German Translation Yes! That is perfect. Thanks!
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Antza2 | Date: Sunday, 28.10.2012, 20:33 | Message # 7 |
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| In what context does SE use the word "Projection"?
Edit: What does "Warning: value clamped to range" mean?
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Edited by Antza2 - Sunday, 28.10.2012, 20:44 |
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HarbingerDawn | Date: Sunday, 28.10.2012, 22:20 | Message # 8 |
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| Quote (Antza2) In what context does SE use the word "Projection"? http://en.wikipedia.org/wiki/Map_projection
Quote (Antza2) What does "Warning: value clamped to range" mean? SE or someone else will have to answer that one...
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Antza2 | Date: Sunday, 28.10.2012, 22:25 | Message # 9 |
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| Quote (HarbingerDawn) http://en.wikipedia.org/wiki/Map_projection That's what i thought. I just wanted to be sure.
Quote (HarbingerDawn) SE or someone else will have to answer that one... Didn't you translate that in your Spanish translation?
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HarbingerDawn | Date: Sunday, 28.10.2012, 22:48 | Message # 10 |
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| Quote (Antza2) Didn't you translate that in your Spanish translation? No, not yet
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Edited by HarbingerDawn - Sunday, 28.10.2012, 22:49 |
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SpaceEngineer | Date: Monday, 29.10.2012, 03:35 | Message # 11 |
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| Quote (Antza2) Edit: What does "Warning: value clamped to range" mean? This is a warning notification that's shown in the console when you try to assign a value to the variable that is coming out of its range. For example, there is a variable called "testFloat", which its values should be in range [-1, 1] by default. If you type this in console (or in the script):
set testfloat 3.1415
you'll recieve a notification:
Warning: value clamped to range [-1, 1]
and testFloat will recieve value of 1.
*
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Antza2 | Date: Monday, 29.10.2012, 16:02 | Message # 12 |
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| What is "mag limit"?
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Antza2 | Date: Monday, 29.10.2012, 18:02 | Message # 13 |
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| Ok. I have finished the translation. What do i need to do to make it work?
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Edited by Antza2 - Monday, 29.10.2012, 18:04 |
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HarbingerDawn | Date: Monday, 29.10.2012, 19:00 | Message # 14 |
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| Quote (Antza2) What is "mag limit"? The dimmest visual magnitude that a sprite (star-like object) can have to be visible. Objects dimmer than this will be invisible, objects brighter than this will be visible. Objects very near this limit will appear as barely discernible faint stars.
Quote (Antza2) Ok. I have finished the translation. What do i need to do to make it work? Just put everything in your locale folder, give all the files the same prefix (ex. fin-file) and go into your main.cfg file and change GUILanguage to "fin" (or whatever you used as your prefix). Then SE should be using the translation.
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Edited by HarbingerDawn - Monday, 29.10.2012, 19:03 |
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Antza2 | Date: Monday, 29.10.2012, 19:49 | Message # 15 |
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| The translation is done. OP edited.
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