NOTE: If anyone wants to help make better textures for this you're more than welcome to help :P. Also these ships will take a while to load, especially Destiny, and may decrease FPS by a small amount.
Changelog:
V1.02 - Fixes incorrect normals on Shuttle - Fixes incorrect model pathing V1.01 - Adds Ancient Shuttle V1.00 - Adds Destiny
Kudos/Credits: SpaceEngineer for the Engine's ability to host ships dontpanic for helping here and there Ksst for the original models
You have a little mistake in the spacecrafts.sc entry. The mesh of the ancient shuttle is said to be located at: "AncientShuttle/AncientShuttle.sm" but actually it is at "Destiny/AncientShuttle.sm"
EDIT: Works ok, but there is a weird bug with light. The model seems transparent and when you rotate to block a light source with the model, the screen goes black. Screens:
You have a little mistake in the spacecrafts.sc entry. The mesh of the ancient shuttle is said to be located at: "AncientShuttle/AncientShuttle.sm" but actually it is at "Destiny/AncientShuttle.sm"
Fixed.
Quote (dontpanic)
EDIT: Works ok, but there is a weird bug with light. The model seems transparent and when you rotate to block a light source with the model, the screen goes black.
Works fine for me, it might be because you disabled auto exposure. Here's a couple of pics with pretty much every setting on.
No, auto exposure doesn't help. Still the same transparency... Could someone else please check it out? Is something wrong with the model or is it something on my end?
I'm no modeller so I was hoping someone would step in and create ships from this series. I love Stargate: Universe, and when I saw this post, I immediately checked it out! Models look great, and I look forward to trying them out once I return home from the Hospital!
Porting from sketchup models to collada files with Sketchup, then exporting a .obj mesh with with Blender it's not a big problem. Textures are the problem. I could try to create the meshes, but texturing it's another thing. I can't seem to find time even for my models... I should really try to solve my issues with Blender user interface...
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
Yeah, Blender is really non-intuitive... After reading a bit through the forums, I tried my luck at doing the import/export stuff, but SE don't seem to be able to convert the obj I got to sm... As I understood it, this should be done automatically, right? Is there something I am missing?
"Rush, Where the hell are we?" "Several billion light years from home."
yes, but pay attention to console messages (console key is the tilde if I remember well, mine is not an english keyboard). obj file must be under addons\models\spacecraft, there must be a .sss file with the .cfg file name declared. it doesn't matter if it doesn't exist, SE will create it. and .mtl material file must be under addons\textures\spacecraft, same name of the .obj file.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
Here is the link to the very ugly, but functional update of these ships! The next step would be the textures, I can upload the working obj models if anyone would like to take a shot at it! I honestly have no idea of where to begin, so don't expect any updates from me too soon! (I intend to try, though)
Engine effects and docking ports working! Uses pak file.
--------------------------------------------- Thanks! I think I figured out what I did wrong... I'll try again later, when I finish my current voyage ^_^
Added (25.06.2016, 23:31) --------------------------------------------- Got it to work, I had the textures at the wrong location (same as the model), but after that, I still got an error, saying it failed to load the obj, just that.
After HOURS of trying all the different possible stuff, I noticed there was a typo at the sss line that sets the cfg location, a simple and stupid "|" character in the middle of the path... Stupid me %)
Anyway, I'll finish working on the details (thruster animations, docks), try to put a temporary texture on the big one, and then I'll upload the pak!
Thanks for the help!
Added (27.06.2016, 00:24) --------------------------------------------- It's done, all that is left is to learn how to make proper textures