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Ship Models
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| Dreagar | Date: Saturday, 21.07.2012, 21:01 | Message # 31 |
 Observer
Group: Users
United Kingdom
Messages: 18
Status: Offline
| Bump for continued plea.
"Help us SpaceEngie you're our only hope!"
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| dontpanic | Date: Saturday, 21.07.2012, 21:40 | Message # 32 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| I'd just recommend getting 3DS MAX, never had any problems with it...
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| Dreagar | Date: Sunday, 22.07.2012, 14:43 | Message # 33 |
 Observer
Group: Users
United Kingdom
Messages: 18
Status: Offline
| $3050, wow. I thought a $30 game was expensive O.o And the trial asks WAY too much personal information, some of which doesn't even apply to me!
Any other, less nosey & expensive solutions plox?
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| dontpanic | Date: Sunday, 22.07.2012, 20:08 | Message # 34 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| I am using trial. What is the problem in filling out that form? It's not like you are obliged to buy it after 30 days if you try the trial version... And you don't HAVE to give out REAL info about yourself.
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| Dreagar | Date: Sunday, 22.07.2012, 23:41 | Message # 35 |
 Observer
Group: Users
United Kingdom
Messages: 18
Status: Offline
| I guess, It's just that I hate lying, even if it's for something seemingly trivial. There are consequences for everything, I know from experience on both ends.
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| Destructor1701 | Date: Monday, 23.07.2012, 00:05 | Message # 36 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| I have 3ds MAX, but there's no importer for .X models for 3ds MAX. I've yet to give my netbook a go with milkshape and NifSkope, but as far as I remember, it worked on it before.
Edited by Destructor1701 - Monday, 23.07.2012, 00:05 |
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| dontpanic | Date: Monday, 23.07.2012, 10:27 | Message # 37 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| Quote (Dreagar) I guess, It's just that I hate lying, even if it's for something seemingly trivial. There are consequences for everything, I know from experience on both ends.
What consequences could there possibly be? There will be absolutely NO consequences to either giving out real info or just making things up. You think they review every single form they get, and try to trace it back to it's source, for whatever reason??
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| dontpanic | Date: Monday, 23.07.2012, 16:22 | Message # 38 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| O_o That's a complex model... It consists of 2911 separate objects! When I try to join them all into one object with sketchup, it freezes! Could you try to join all of the objects together and then upload it somewhere? I can't merge all of the objects with 3ds max, because I need to merge each and every object individually to another object, so it could take a while... Also, the second link you posted doesn't work...
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| dontpanic | Date: Monday, 23.07.2012, 22:19 | Message # 39 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| Ok, I downloaded the file you have converted, imported it to 3ds max (with minor changes during import), the ship was a single object so it's ok, exported it to .obj again with 3ds max and default settings, tested it with Space Engine, and... It works! Though, because I don't have the textures and I used another ships texture, it looked terrible (it looks as if parts of it are missing, so maybe it's not the textures but rather you did something to it while exporting) Anyway, here's a link to the .obj that works with SE: http://www.4shared.com/file/ehX5H8sW/destiny.html I think it is pretty useless though... Think about making a texture map for that thing! I think you should find a more simple model.
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| Dreagar | Date: Monday, 23.07.2012, 22:49 | Message # 40 |
 Observer
Group: Users
United Kingdom
Messages: 18
Status: Offline
| Thank you for converting it, and I would find a simpler model, but the problem persists that it simply doesn't exist! (I have standards, half-assed isn't good enough)
No worries on texture though, I got that handled (I think). Can't wait to release finished version, so once again I thank you
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| Dreagar | Date: Monday, 23.07.2012, 23:00 | Message # 41 |
 Observer
Group: Users
United Kingdom
Messages: 18
Status: Offline
| Haha, it seems two problems slipped my gaze, the model faces are inverted and the ship is off centre. Hopefully the magic of blender will finally work...
EDIT: NOPE NOPE NOPE, you're right, it's the texture. EDIT2: NOPE ^ 3 ^ 2, it's the mesh, some parts are inverted some aren't. I'll see if I can fix it now that blender exports usable versions.
PS: The ship is really tiny, only a few meters O.o
Edited by Dreagar - Monday, 23.07.2012, 23:38 |
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| Dreagar | Date: Wednesday, 25.07.2012, 18:36 | Message # 42 |
 Observer
Group: Users
United Kingdom
Messages: 18
Status: Offline
| Welp, it's finished, check it out here. I also wrote a tutorial so this never happens again.
Edited by Dreagar - Wednesday, 25.07.2012, 18:37 |
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