Halo Universe Planets WIP - Help Welcome
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Jabberwockxeno6109 | Date: Monday, 14.01.2013, 04:35 | Message # 31 |
Space Pilot
Group: Users
United States
Messages: 85
Status: Offline
| Well, as you know, I have a CCS crusier
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AbaKotond | Date: Monday, 14.01.2013, 21:31 | Message # 32 |
Space Tourist
Group: Users
Hungary
Messages: 20
Status: Offline
| Guys, and who will make Visegrád, turul and Csodaszarvas?
Remember remember the fifth of november.
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Tuskin | Date: Wednesday, 16.01.2013, 00:28 | Message # 33 |
 Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| Visegrád is a town on Reach, not a planet.
I plan on making Turul and Csodaszarvas with Reach since they're the moons of Reach.
I started working on Reach because I had some free time, the in game planet editor is very helpful!
I don't have the Temperatures exact yet, off by 1-2 Kelvin
It has a crazy orbit too.. Due to the fact the orbit strays so far from the sun it says its a cool instead of temperate.
And it doesn't have a Northern (I think that is north) Ice Cap
I'd like to point out, I know very little about physics, for all I know, how I have this set up would cause it to blow up.
 Added (16.01.2013, 03:28) --------------------------------------------- someone from a forums I visit manged to extract the texture of Reach from the game
I'm not actually going to be using the texture itself, the quality is poor, but I'll try to make a bumpmap based off it and let the program itself generate the features.
Edited by Tuskin - Tuesday, 15.01.2013, 05:32 |
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Jabberwockxeno6109 | Date: Thursday, 17.01.2013, 14:12 | Message # 34 |
Space Pilot
Group: Users
United States
Messages: 85
Status: Offline
| Quote (Tuskin) I'm not actually going to be using the texture itself, the quality is poor
Mind sharing the texture?
I may be able to work some magic and make it better.
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Tuskin | Date: Thursday, 17.01.2013, 18:07 | Message # 35 |
 Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| here ya go, its in .tif format, i can convert it to something else if you can't open it
https://dl.dropbox.com/u/23810060/m45_corvette_holo_color.rar
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Halowraith1 | Date: Thursday, 25.04.2013, 18:34 | Message # 36 |
 Space Tourist
Group: Users
United Kingdom
Messages: 33
Status: Offline
| What about Ghibalb? Charum Hakkor?
assuming direct control
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Tuskin | Date: Friday, 26.04.2013, 00:11 | Message # 37 |
 Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| I'm assuming those are planets from the new books?
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Fireinthehole- | Date: Monday, 17.02.2014, 01:53 | Message # 39 |
 Pioneer
Group: Translators
Sweden
Messages: 365
Status: Offline
| The moon Basis seem to be a map of Mars just with another colour. In this image you can see Valles Marineris
Love Space Engine!
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Contineo | Date: Tuesday, 18.02.2014, 01:37 | Message # 40 |
 Space Tourist
Group: Users
United States
Messages: 26
Status: Offline
| Quote The moon Basis seem to be a map of Mars just with another colour. In this image you can see Valles Marineris
So, I should give Basis a colour scheme of whites and blues, correct?
Here's the unedited script. Code // Soell (Iota Horologii)
Planet "Threshold/Soell b/HR 810 b" { ParentBody "HR 810" Msini 617.308 DiscMethod "RadVel" DiscDate "1999" Updated "2013.04.08" Radius 107302
Obliquity 15.1 // no data
Surface { //Randomize (0.64, 0.37, 0.82) twistZones 1 twistMagn 0.3 StyleRange (0.50) colorSea (0.63, 0.60, 0.55, 1.00) colorShelf (0.70, 0.70, 0.69, 1.00) colorBeach (0.80, 0.87, 0.92, 1.00) colorDesert (0.65, 0.42, 0.27, 1.00) colorLowland (0.73, 0.33, 0.27, 1.00) colorUpland (0.75, 0.35, 0.29, 1.00) colorRock (0.90, 0.55, 0.29, 1.00) colorSnow (0.95, 0.59, 0.22, 1.00) }
Clouds { Height 300 }
Clouds { Height 500 }
Clouds { Height 700 }
Atmosphere { Height 1000 Model "Jupiter" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) }
Orbit { Epoch 2450307 Period 0.8522783201 SemiMajorAxis 0.91 Eccentricity 0.24 ArgOfPericen 343 } }
Moon "Basis/Threshold I/Soell b I/ HR 810 b I" { ParentBody "HR 810 b" Class "Desert"
Radius 11924 Mass 0.958 // no data Surface { StyleRange (0.22) mareDensity 0.0 craterDensity 0.0 icecapLatitude 0.75 BumpHeight 8.5 climatePole 1.0 climateTropic 0.4 climateEquator 0.4 colorSea (0.36, 0.26, 0.27, 0.00) colorShelf (0.26, 0.22, 0.27, 0.00) colorBeach (0.85, 0.74, 0.55, 0.00) colorDesert (0.77, 0.67, 0.47, 0.00) colorLowland (0.44, 0.29, 0.17, 0.00) colorUpland (0.64, 0.57, 0.47, 0.00) colorRock (0.22, 0.20, 0.20, 0.00) colorSnow (1.00, 1.00, 1.00, 1.00) }
Clouds { Coverage 0.1 mainFreq 1.0 twistMagn 3.5 Velocity 40 Height 15 }
Atmosphere { Height 60 Greenhouse 10 Pressure 1.0 Density 1.3 Model "Earth" Bright 10.0 Opacity 1.0 SkyLight 3.0 EclipseBright 250.0 EclipseColor ( 1.000 0.600 0.200 ) }
NoRings true
Orbit { SemiMajorAxis 0.00608242614 // 0.00202747538 Eccentricity 0.001 // no data Inclination 2.02 // no data AscendingNode 0.0 // no data ArgOfPericen 0 // no data MeanAnomaly 21.12 // no data } }
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ZackG | Date: Tuesday, 18.02.2014, 04:42 | Message # 41 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| Quote Tuskin (  ) someone from a forums I visit manged to extract the texture of Reach from the game I'm not actually going to be using the texture itself, the quality is poor, but I'll try to make a bumpmap based off it and let the program itself generate the features. Excuse me for being ignorant but how did you get to that edit mode provided on the picture?
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
Edited by ZackG - Tuesday, 18.02.2014, 04:42 |
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Tuskin | Date: Thursday, 20.02.2014, 19:40 | Message # 42 |
 Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
| Select the planet, open the pause menu, click on editor and select "Edit Planet"
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ZackG | Date: Thursday, 20.02.2014, 23:34 | Message # 43 |
 Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
| That helped. Thanks
MOBO:ASUS Sabertooth Mark I CPU:Intel I7 4790 3.6Ghz GPU:NVIDIA GTX960 4GB Memory:32GB 1600Mhz (Corsair 4x8GB)
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form_d_k | Date: Friday, 21.02.2014, 09:02 | Message # 44 |
 Astronaut
Group: Users
United States
Messages: 68
Status: Offline
| Neat. And here I am, facing my last day at 343 Industries. Goodbye, Mr. Spartan statues. I will miss you all. :*(
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Contineo | Date: Tuesday, 25.02.2014, 02:34 | Message # 45 |
 Space Tourist
Group: Users
United States
Messages: 26
Status: Offline
| Hello. I've finally finished mt Halo Addon of UNSC Colonies. I'm going to share the script with you and post in fragments because of its large size. Maybe my next addon will be of Covenant homeworlds. If anyone wants to edit the script or point out errors to correct, it would be appreciated.Added (25.02.2014, 05:34) --------------------------------------------- Does anyone know the best way to post lengthy scripts? Is it possible? When I post them in separate posts they're cut off halfway through the script.
Edited by Contineo - Tuesday, 25.02.2014, 02:32 |
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