MOD - Creating galaxies, nebulae and star clusters 0.980
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Timo3681 | Date: Saturday, 04.07.2015, 21:36 | Message # 121 |
Astronaut
Group: Users
Germany
Messages: 40
Status: Offline
| @HarbingerDawn: If i make for example emParticleColor (1.0, 1.0, 0.0) and absParticleColor (0.00, 0.00, 1.0) in Nebula model file (Models.cfg), parameters not work Nebula have old color, not yellow and blue.
Exploration:
Star Systems: 11 Planets: 55 Moons: 153 Terra: 3 Water: 6 Desert: 23 Titan: 8 Giants: 27 Selena: 73 Ice: 82 Stars without Planets: 2
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HarbingerDawn | Date: Saturday, 04.07.2015, 22:53 | Message # 122 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| If you're modifying an existing model, you have to delete the old model from the cache first, in cache/models/nebulae/.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Timo3681 | Date: Sunday, 05.07.2015, 06:17 | Message # 123 |
Astronaut
Group: Users
Germany
Messages: 40
Status: Offline
| Models.cfg have more Diffuse Nebula, not only one. How can i change from M16 to for example Flame Nebula?
Exploration:
Star Systems: 11 Planets: 55 Moons: 153 Terra: 3 Water: 6 Desert: 23 Titan: 8 Giants: 27 Selena: 73 Ice: 82 Stars without Planets: 2
Edited by Timo3681 - Sunday, 05.07.2015, 06:24 |
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Brett001 | Date: Wednesday, 02.09.2015, 19:13 | Message # 124 |
Space Pilot
Group: Users
Hungary
Messages: 84
Status: Offline
| Somebody would make a tutorial video for the Photoshop? (Alpha channel making, etc.) I'm totally stupid for the PS. I think other people would welcome such a video. Thanks!
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PlutonianEmpire | Date: Saturday, 16.04.2016, 19:03 | Message # 125 |
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| When creating galaxy subsystem images in say, Gimp for example, what are useful filters that will help us perfect and fine tune the image?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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HarbingerDawn | Date: Sunday, 17.04.2016, 00:20 | Message # 126 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote PlutonianEmpire ( ) When creating galaxy subsystem images in say, Gimp for example, what are useful filters that will help us perfect and fine tune the image? I don't know about filters, but what you should do is work on each color channel individually, rather than working on it as an RGB image. Once you have each channel the way you want, then you can just compose it back to RGB and be done.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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simonecinque1992 | Date: Friday, 20.05.2016, 15:33 | Message # 127 |
Pioneer
Group: Users
Italy
Messages: 470
Status: Offline
| Why when I make a .sc file for the models folder my Galaxies have this ugly circle?
I'm using 0.974 RC2
My Mods and Addons
Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
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Ostarisk | Date: Wednesday, 15.06.2016, 12:28 | Message # 128 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| Quote simonecinque1992 ( ) Why when I make a .sc file for the models folder my Galaxies have this ugly circle? Can I see texture files?
My mods
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simonecinque1992 | Date: Wednesday, 15.06.2016, 13:08 | Message # 129 |
Pioneer
Group: Users
Italy
Messages: 470
Status: Offline
| Ostarisk, Well.. I discontinued them
My Mods and Addons
Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
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Ostarisk | Date: Wednesday, 15.06.2016, 22:32 | Message # 130 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| Quote simonecinque1992 ( ) Well.. I discontinued them O... K....
My mods
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PanM | Date: Thursday, 04.08.2016, 09:37 | Message # 131 |
Observer
Group: Users
Poland
Messages: 16
Status: Offline
| That was very helpfull in making galaxies!
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Matsoftware | Date: Wednesday, 21.09.2016, 13:52 | Message # 132 |
Space Pilot
Group: Users
Hungary
Messages: 86
Status: Offline
| Why 252 stars in my cluster when I set 600?
My mods If I'm not replying to a PM, my account is hacked!
Edited by Matsoftware - Wednesday, 21.09.2016, 15:04 |
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SpaceEngineer | Date: Thursday, 22.09.2016, 11:53 | Message # 133 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Matsoftware ( ) Why 252 stars in my cluster when I set 600? I forgot to mention what SE sums up the luminosity of generated stars and compares it with the cluster luminosity defined in the catalog. It stops generation of stars when their summary luminosity reaches the luminosity of the cluster.
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Matsoftware | Date: Thursday, 22.09.2016, 14:36 | Message # 134 |
Space Pilot
Group: Users
Hungary
Messages: 86
Status: Offline
| Quote SpaceEngineer ( ) I forgot to mention what SE sums up the luminosity of generated stars and compares it with the cluster luminosity defined in the catalog. It stops generation of stars when their summary luminosity reaches the luminosity of the cluster.
I did not set Luminosity in my cluster code, I have to put Luminosity or I have to put Lum? (I started to mod SE ~4 days ago)
My mods If I'm not replying to a PM, my account is hacked!
Edited by Matsoftware - Friday, 23.09.2016, 05:48 |
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SpaceEngineer | Date: Friday, 23.09.2016, 13:44 | Message # 135 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| You may use any. Or use AppMagn or AbsMagn - SE will compute luminosity based on them.
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