Official Addons
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Atmoscat | Date: Monday, 12.03.2012, 15:33 | Message # 16 |
Astronaut
Group: Users
Germany
Messages: 68
Status: Offline
| Quote (SpaceEngineer) Atmoscat, read reame file for each texture
Thanks SpaceEngineer, though I could only find the Moon bump readme.txt file, here you state that the total resolution equals 32768 x 16384 pixels. However, I was curios, what the dimensions of the surface/albedo texture map is? Thank you for any pointers! I have Moon surface/albedo base map with 8192x4096 (16bit) resolution, would that result in a similar resolution like the one that comes with SpaceEngine, if I converted it to SE-format?
PC: Intel® Core™2 Duo Processor E8500 @ 3.16GHz, 3.25 GB / 4.00 GB DDR3 RAM, GeForce GTX750Ti 2048 MB VRAM, WinXP Home 32bit / Windows7Pro 64bit
Edited by Atmoscat - Monday, 12.03.2012, 15:36 |
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SpaceEngineer | Date: Monday, 12.03.2012, 22:09 | Message # 17 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Moon's surface texture was 16384*8192.
SE uses cubemap texture. I.e. if you have 8192 pixels along equator, it would be 2048 pixels along one cube face quad (8192/4). So, if you use a tile resolution of 512, you obtain 2048/512 = 4 tiles at highest level (4*4 textures for entire face). previous level will have 2*2 tiles, and zero level will have one tile 512*512 pixels. So your texture will have 3 levels - 0, 1, and 2. Looking in my textures folders you can compute initial resolution: if texture has 5 levels (0, 1, 2, 3, 4), initial resolution was 8912 * 2 * 2 = 32768 pixels along equator, so 16384 along meridian. Easier way:
width = 2 * tile_width * 2^tile_max_level height = width / 2
So, if tile width is 512 (514 in real, but you should ignore duplicate pixels at the perimeter), and max tile level is 5 (you can see a file say 5_16_28.jpg), then width = 32768 and height = 16384.
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Atmoscat | Date: Tuesday, 13.03.2012, 11:37 | Message # 18 |
Astronaut
Group: Users
Germany
Messages: 68
Status: Offline
| Thank you very much for the info!
PC: Intel® Core™2 Duo Processor E8500 @ 3.16GHz, 3.25 GB / 4.00 GB DDR3 RAM, GeForce GTX750Ti 2048 MB VRAM, WinXP Home 32bit / Windows7Pro 64bit
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Toty | Date: Wednesday, 14.03.2012, 12:26 | Message # 19 |
Explorer
Group: SE team
Spain
Messages: 158
Status: Offline
| Nice addons, thanks SE. There are some kind of error in the moon bump map:
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Brownpatrick | Date: Wednesday, 14.03.2012, 19:03 | Message # 20 |
Observer
Group: Newbies
Moldova
Messages: 2
Status: Offline
| Hi folks.
I installed mars texture just like in the instructions(i assume both files should be replaced?) but i do not see any difference.Please help
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SpaceEngineer | Date: Thursday, 15.03.2012, 23:23 | Message # 21 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Toty) There are some kind of error in the moon bump map: I noticed that in texture's readme.
Quote (Brownpatrick) I installed mars texture just like in the instructions(i assume both files should be replaced?) What replaced???
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Brownpatrick | Date: Friday, 16.03.2012, 14:54 | Message # 22 |
Observer
Group: Newbies
Moldova
Messages: 2
Status: Offline
| Quote (SpaceEngineer) What replaced???
Files from Planets/Mars folder?
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SpaceEngineer | Date: Saturday, 17.03.2012, 12:17 | Message # 23 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| There's nothing to be replaced - default textures are in jpeg format, while new textures are in png. New Mars textures has the same resolution as the default, but at greater quality. Compare these two screenshots. The first is the default bump texture, the second - from the add-on. In the first screenshot you can see noticeable artifacts ("ladder") - because default 8-bit bump texture has alack of precision.
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FelixLynxx | Date: Wednesday, 11.04.2012, 16:59 | Message # 24 |
Observer
Group: Newbies
Norway
Messages: 2
Status: Offline
| HELP! Can someone please seed these files or give me a location I can download them ? There are nobody seeding the files posted in this tread as torrents at all
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SpaceEngineer | Date: Wednesday, 11.04.2012, 21:57 | Message # 25 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I am seeding them every day Maybe some trouble with torrent?
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FelixLynxx | Date: Thursday, 12.04.2012, 14:30 | Message # 26 |
Observer
Group: Newbies
Norway
Messages: 2
Status: Offline
| Hello again and thanks for quick reply The torrent seems fine, I'm downloading, but it shows up as Seeds 0 of 0 , Peers 1 of 1 Getting a few bytes now and then at least , hehe Well I can tell you, when I ever get this torrent I will help seeding it for a loooong time
Thanks for the help !
PS: Before I posted in this forum it said zero all over, and I wasn't getting a byte, so something must have happened
EDIT: Switched downloading application from Vuze to uTorrent and now it's downloading like a charm, wooohooo !
Edited by FelixLynxx - Thursday, 12.04.2012, 14:58 |
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SpaceEngineer | Date: Tuesday, 08.05.2012, 04:52 | Message # 27 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I've added these official add-ons to the "Download" page:
http://en.spaceengine.org/load/additional/3
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Freak2121 | Date: Tuesday, 12.06.2012, 03:09 | Message # 28 |
Space Pilot
Group: Users
Canada
Messages: 89
Status: Offline
| What resolution are the Earth surface and bump maps? 0.5km/pixel? 2km/pixel?
Intel Core i5 @ 4.534GHz 8GBs of DDR3 RAM @ 1600mhz EVGA GTX970 SSC Windows 7 64-bit
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SpaceEngineer | Date: Tuesday, 12.06.2012, 08:44 | Message # 29 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Initial texture has resolution 86400x43200. Earth's equator length is 40000 km, so resolution along equator is 40000/86400 = 0.463 km/pixel.
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aryoseno11 | Date: Sunday, 01.07.2012, 05:23 | Message # 30 |
Observer
Group: Users
Indonesia
Messages: 10
Status: Offline
| amazing
PC: Intel Core i7, 3 GB RAM, Geforce GT 430 2 GB DDR3, 500 GB free disk space
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