Some ships have docking, not all docking works correctly. Only the JJprise and Galileo shuttle dock correctly. Thrusters have been adjusted so ships should control better. All mass values are displayed correctly now. Multiple engine effects have been added to many ships. All ships use their in show max warp as their max boost factor. This means they won't be as fast as stock SE ships and getting places will take time.
This addon includes the following ships 1. JJprise 2. Koerner Enterprise 3. USS Kelvin 4. USS Enterprise(ProtoJJ) 5. USS Constitution 6. USS Mayflower 7. USS Walcott 8. USS Truman 9. USS Farragut 10. USS Hood 11. TOS Enterprise 12. Enterprise-D 13. Enterprise-E (Nemesis) 14. NX-01 Enterprise 15. NX-01 Refit 16. NX-02 Columbia 17. Enterprise TMP (The Motion Picture) 18. Enterprise Refit (Enterprise-A) 19. Enterprise-B 20. Deep Space Nine 21. Type 9 Shuttle 22. Danube Runabouts Rio Grande and Orinoco 23. Delta Flyer 24. Voyager 25. Borg Cube 26. Borg Cube Alt 27. Tactical Borg Cube 28. Borg Sphere 29. Declaration Class Enterprise 30. Galileo class shuttle
Models ported to SpaceEngine by DoctorOfSpace with help and input from Destructor1701, WileyCoyote, and HarbingerDawn
Multiple specular and texture adjustments by Destructor1701
Enterprise-B was ported to SE v0.9.7.2 and textures modified by HarbingerDawn
Type 9 shuttle and Danube Class Runabouts ported to 0.9.7.2 by Klud, adjusted for 0.9.8.0 by DoctorOfSpace
THIS ADDON IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY EITHER CBS OR PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Trek: Deep Space Nine, Star Trek: The Next generation, Star Trek: Voyager (and various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sounds from the productions.
Credits
Code
--------------------------------------------------- Deep Space Nine
Ported from Celestia
Copyright Info --------------
Original design and name copyright by Paramount Communications/Viacom. Mesh and texture copyright by Joerg Gerlach 1999. Distribution of the mesh or the textures only with this README.TXT included. All contents of this zip file copyrighted under german law. You are allowed to change, rework or reassemble the mesh or the textures if you include a copyright link to Joerg Gerlach, Germany 1999. ANY commercial use is NOT allowed!!!
Joerg Gerlach jger@01019freenet.de http://www.tu-chemnitz.de/~jger Member of the WolfPak359 http://www.wolfpak359.co.uk
Download the StarShaders.zip file attached to this post, unzip it, and place the 3 shaders into SpaceEngine\data\shaders directory.
Modified Warp shader
Download the Ship_warp.zip file attached to this post, unzip it, and place the ship_warp.glsl in SpaceEngine\data\shaders directory.
Modified Blackhole accretion disk shader
A slight adjustment that makes accretion disks a bit more exaggerated
Download the blackhole.glsl file attached to this post and place in SpaceEngine\data\shaders directory.
Systems
Star Trek Systems
Quote
The Vulcan system was originally made and released by Spica from these forums and has been updated for 0.9.8.0 by myself and Destructor1701
This addon was created by myself, DoctorOfSpace, with help, testing, and adjustments from Destructor1701 and SpaceEngineer.
Many star locations are rough estimates using sourced materials from Celestia, Star Charts, technical manuals, Star Trek Online, Memory-Alpha, and Memory-Beta. Many of the planetary orbits are unrealistic or strange since Trek is not entirely known for being scientifically accurate.
There are no night lights as I went purely procedural with my own tweaks and adjustments to known Trek information.
This addon comes with the following systems. Andorian System Bajoran System / Alpha Wormhole Betazed System Cardassian System Chin'toka System Ferengi System Gamma Wormhole Idran System Klingon(Klinzhai) System Risan System Romulan (Eisn) System Vulcan System
THIS SYSTEM IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY EITHER CBS OR PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Trek: Deep Space Nine, Star Trek: The Next generation, Star Trek: Voyager (and various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sounds from the productions.
Place the attached Default.cfg in Data/Models/Galaxies and delete the cache folder, or more specifically delete the MilkyWay.gm from SpaceEngine\cache\models\galaxies
For Andoria (Procyon) system, the other planets have no class specified in the .sc file, resulting in Procyon 4 and 5 being deserts with oceans. Andoria itself has the diffmapalpha incorrectly set to ice, instead of water.
Vulcan Keid system is entirely messed up, the planets orbit an empty starbarycenter, and the stellar companions are duplicated. Relocating them to star A using the standard method of a new file outside of the .pak file creates a duplicate Eridani I, it seems.
Other than that everything is great! Keep it up!
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Sunday, 21.08.2016, 07:20
resulting in Procyon 4 and 5 being deserts with oceans. Andoria itself has the diffmapalpha incorrectly set to ice, instead of water.
Yeah, most of the systems are like that. I put most of my effort into fixing the main planets.
I figured most people wouldn't check out the rest of the systems, they are using older versions of SE layout. I would need to find procedural systems again and export, a lot of work for little gain. In the future I will look into redoing the entire addon, but for the time being it is fine.
QuotePlutonianEmpire ()
Vulcan Keid system is entirely messed up, the planets orbit an empty starbarycenter, and the stellar companions are duplicated. Relocating them to star A using the standard method of a new file outside of the .pak file creates a duplicate Eridani I, it seems.
Yeah, but the entire point is to visit Vulcan. That system I think needs to be redone completely, it has been updated by myself, SpaceEngineer, and Destructor1701 but it has a lot of issues.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
Vulcan Keid system is entirely messed up, the planets orbit an empty starbarycenter, and the stellar companions are duplicated. Relocating them to star A using the standard method of a new file outside of the .pak file creates a duplicate Eridani I, it seems.
I had here already posted a 'patch' for the Vulcan system.
Here is the file again. Put it in 'addons\catalogs\planets'
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )