[Community Addon] Custom Universe
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Kexitt | Date: Sunday, 15.05.2016, 20:08 | Message # 61 |
Pioneer
Group: Users
Russian Federation
Messages: 398
Status: Offline
| PlutonianEmpire, I think he can make a galaxy
http://kexitt.deviantart.com/
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JackDole | Date: Sunday, 15.05.2016, 20:37 | Message # 62 |
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| How about two colliding and merging galaxies?
And the two dominant empires are conducting a massive war to decide who will rule the large future galaxy.
Don't forget to look here.
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Ostarisk | Date: Sunday, 15.05.2016, 22:07 | Message # 63 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| How 'bout three galaxies, like Arp 272, where the two larger merging galaxies just met and are getting to know each other, and then a small/larger galaxy that either is isolated(so no way of interstellar travel), or the merging galaxies are at war and the other galaxy is going like:
Quote whoa, whoa, what going on!? why u fight?
My mods
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JackDole | Date: Sunday, 15.05.2016, 22:24 | Message # 64 |
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote Ostarisk ( ) whoa, whoa, what going on!? why u fight? Because:
Quote This Galaxy Ain't Big Enough For Both Of Us!
Don't forget to look here.
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PlutonianEmpire | Date: Monday, 16.05.2016, 01:59 | Message # 65 |
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Quote Kexitt ( ) PlutonianEmpire, I think he can make a galaxy Thanks. The suggestion I had before deleting it was a fictitious purple or violet "Sa" Class galaxy. (No, not inspired by that "prince" musician, I've been itching for a purple galaxy for a while.)
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Monday, 16.05.2016, 02:00 |
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Ostarisk | Date: Monday, 16.05.2016, 04:33 | Message # 66 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| Quote PlutonianEmpire ( ) I've been itching for a purple galaxy for a while. Steps to make one: 1. go to wikipedia to find a real life Sa type galaxy 2. find a picture and save it 3. play with the hue and saturation tools in a photo editor(like photoshop)until you get a purplish color 4. make png and sys texutres 5. code in a new galaxy for space engine 6. add the model in "models.cfg" DONE!
My mods
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Ostarisk | Date: Monday, 16.05.2016, 04:38 | Message # 67 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| I think I'm going to set up a new challenge here, since I'm having trouble with my own system....
Challenge: Your challenge is to give this life terra:
Code Planet "Example" { ParentBody "Must be a G2V star" Class "Terra"
Mass 2.229907 Radius 7818.808 InertiaMoment 0.3320761 RotationPeriod 2.3148 Obliquity -39.617 EqAscendNode 329.0148
Albedo 0.3493316 Brightness 2 Color (0.401 0.446 0.522)
Life { Class "Organic" Type "Multicellular" Biome "Marine/Terrestrial" Panspermia "true" }
Surface { SurfStyle 0.3077797 OceanStyle 0.2028921 Randomize (-0.072, 0.676, 0.109) colorDistMagn 0.04681189 colorDistFreq 634.7236 detailScale 20110.41 colorConversion true drivenDarkening -1 seaLevel 0.637773 snowLevel 1 tropicLatitude 0.9975113 icecapLatitude 1 icecapHeight 0.7039484 climatePole 0.4375 climateTropic 0.5625 climateEquator 0.6875 heightTempGrad 0.375 tropicWidth 0.08332245 mainFreq 0.6815002 venusFreq 1.128318 venusMagn 0.3557464 mareFreq 4.223767 mareDensity 0.0603597 terraceProb 0.1345289 erosion 0.1121992 montesMagn 0.1697747 montesFreq 328.138 montesFraction 0.2761405 dunesMagn 0.05998859 dunesFreq 39.67846 dunesFraction 0.1297106 hillsMagn 0.1332484 hillsFreq 687.6066 hillsFraction 0.4654644 hills2Fraction -0.595175 riversMagn 59.45945 riversFreq 2.929009 riversSin 6.908671 riversOctaves 2 canyonsMagn 0.02018468 canyonsFreq 72.90114 canyonFraction 0.4533303 cracksMagn 0.075603 cracksFreq 0.3462668 cracksOctaves 0 craterMagn 0.4520706 craterFreq 31.06397 craterDensity 0 craterOctaves 0 craterRayedFactor 0 volcanoMagn 0.6573749 volcanoFreq 0.5027695 volcanoDensity 0.4 volcanoOctaves 2 volcanoActivity 0.8181832 volcanoFlows 0.2366364 volcanoRadius 0.236505 volcanoTemp 1503.64 lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0 twistZones 3.349727 twistMagn 0 cycloneMagn 1.86701 cycloneFreq 0.6086689 cycloneDensity 0.05779064 cycloneOctaves 0 colorSea (0.040, 0.100, 0.200, 1.000) colorShelf (0.150, 0.480, 0.460, 1.000) colorBeach (0.740, 0.730, 0.610, 0.000) colorDesert (0.450, 0.420, 0.380, 0.000) colorLowland (0.530, 0.480, 0.400, 0.000) colorUpland (0.600, 0.540, 0.420, 0.000) colorRock (0.170, 0.160, 0.160, 0.000) colorSnow (1.000, 1.000, 1.000, 1.308) colorLowPlants (0.230, 0.200, 0.020, 0.000) colorUpPlants (0.500, 0.470, 0.050, 0.000) BumpHeight 16.41849 BumpOffset 10.47127 DiffMapAlpha "Water" SpecBrightWater 0.65 SpecBrightIce 0.85 SpecularPower 54.99999 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 0.07 }
Clouds { Height 2.196777 BumpHeight 5.677885 Hapke 0.2 SpotBright 2 SpotWidth 0.15 DayAmbient 2 mainFreq 1.032121 mainOctaves 10 Coverage 0.248886 twistZones 3.349727 twistMagn 0 }
Clouds { Height 4.394043 BumpHeight 5.352437 Hapke 0.2 SpotBright 2 SpotWidth 0.15 DayAmbient 2 mainFreq 1.032121 mainOctaves 10 Coverage 0.248886 twistZones 3.349727 twistMagn 0 }
Clouds { Height 6.59082 BumpHeight 5.06153 Hapke 0.2 SpotBright 2 SpotWidth 0.15 DayAmbient 2 mainFreq 1.032121 mainOctaves 10 Coverage 0.248886 twistZones 3.349727 twistMagn 0 }
Ocean { Height 10.47127 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 2 }
NoLava true
Atmosphere { Model "Earth" Height 50.03337 Density 1.162638 Pressure 1.224642 Greenhouse 33.01151 Bright 10 Opacity 1 SkyLight 3.333333 }
Aurora { Height 167.715 NorthLat 61.02819 NorthLon -112.851 NorthRadius 1814.457 NorthWidth 1887.028 NorthRings 6 NorthBright 0.3 NorthParticles 0 SouthLat -76.88632 SouthLon 83.68233 SouthRadius 2221.292 SouthWidth 2432.379 SouthRings 5 SouthBright 0.3 SouthParticles 0 TopColor (1.000 1.000 1.000) BottomColor (0.000 1.000 0.000) }
NoRings true
NoCometTail true
Orbit { SemiMajorAxis 1.000001 Period 1 Eccentricity 0.01670863 Inclination 226.3399 AscendingNode 173.2124 ArgOfPericenter 43.01181 MeanAnomaly 207.3785 RefPlane "Ecliptic" } }
and give it a life terra moon that: 1. does not pull the parent terra into an ellipsoid 2. does not do any kind of tidal heating 3. must not freeze over 4. looks cool 5. is for version 0.9.7.2 - 0.9.7.3
My mods
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Kexitt | Date: Monday, 16.05.2016, 04:46 | Message # 68 |
Pioneer
Group: Users
Russian Federation
Messages: 398
Status: Offline
| Quote Ostarisk ( ) 5. code in a new galaxy for space engine 6. add the model in "models.cfg" Wait, wait. I think we should start putting galaxies into the game after some people post here their star systems and nebulas. After that someone will put all galaxies into the game.
http://kexitt.deviantart.com/
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Ostarisk | Date: Monday, 16.05.2016, 05:25 | Message # 69 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| Quote Kexitt ( ) I think we should start putting galaxies into the game after some people post here their star systems and nebulas. yeh, ok
My mods
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Ostarisk | Date: Monday, 16.05.2016, 06:54 | Message # 70 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| anyone going to fill in my challenge btw?
My mods
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Kexitt | Date: Monday, 16.05.2016, 07:10 | Message # 71 |
Pioneer
Group: Users
Russian Federation
Messages: 398
Status: Offline
| I don't know anything about coding planets. Sorry
http://kexitt.deviantart.com/
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Ostarisk | Date: Monday, 16.05.2016, 07:41 | Message # 72 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| Kexitt, You don't have to make a planet from scratch
My mods
Edited by Ostarisk - Monday, 16.05.2016, 07:41 |
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Kexitt | Date: Monday, 16.05.2016, 09:13 | Message # 73 |
Pioneer
Group: Users
Russian Federation
Messages: 398
Status: Offline
| Tell me what names can you give to your galaxies? (Ostarisk, Hornblower)
http://kexitt.deviantart.com/
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JackDole | Date: Monday, 16.05.2016, 11:15 | Message # 74 |
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Kexitt, Quote Kexitt ( ) I think we should start putting galaxies into the game after some people post here their star systems and nebulas. After that someone will put all galaxies into the game. I think this is impractical. I think, first should a galaxy be there. This galaxy should not be too far away from the Milky Way, that the rounding errors are making not to big problems with the coordinates.
Then star systems, star clusters and nebulae could be placed in and around this galaxy.
Or did I misunderstand something? Should we our systems, nebulae and clusters place in the Milky Way, and the galaxies are added only for decoration?
I mean, I can not place a star system somewhere, and afterwards it turns out that it is precisely in the central black hole of a galaxy!
What I would also find very interesting is the Milky Way in about 3 billion years, when we collide with the Andromeda galaxy!
That should give some interesting night skies.
Don't forget to look here.
Edited by JackDole - Monday, 16.05.2016, 11:27 |
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Kexitt | Date: Monday, 16.05.2016, 11:28 | Message # 75 |
Pioneer
Group: Users
Russian Federation
Messages: 398
Status: Offline
| We need star system that will be our main(like solar system)
For custom universe we should install SE in another folder and remove all catalogs IMO
http://kexitt.deviantart.com/
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