[Community Addon] Custom Universe
simonecinque1992 Date: Sunday, 22.05.2016, 08:00 | Message # 196
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How do I remove these ugly circles from my galaxies?? They appear whenever i add the models for these galaxies :(Code
GalaxyModel "Pelina" { UseForObject "Pelina" UseForType "SBb" Method "SpiralGalaxy" Position (0, 0, 0) Radius (1.1, 0.15, 0.07) // (disk radius, bulge radius, bulge thickness) BBoxRes (8, 8, 8) //SpriteObliquityZ 0.45 floatLOD 0 // 0 = false LODbase 1 FrontTexture "Pelina.*" SysTexture "Pelina_small.*" FrontImage "Pelina_sys.*" SideImage "Sc_side.*" emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.08, 0.24, 0.48) bParticleColor (1.0, 0.9, 0.7) BulgeRadius (1.0, 1.0, 1.0) emDetailR 1.0 emDetailZ 0.5 absDetailR 1.5 absDetailZ 0.5 bDetailR 1.0 bDetailZ 1.0 emParticleDispR 0.3 emParticleDispZ 0.3 absParticleDispR 0.3 absParticleDispZ 0.5 bParticleDispR 0.3 bParticleDispZ 0.3 emParticleSizeCenter 1.2 emParticleSizeEdge 1.1 absParticleSizeCenter 1.1 absParticleSizeEdge 1.2 bParticleSizeCenter 1.7 bParticleSizeEdge 1.7 emParticleMinBrightCenter 0.001 emParticleMinBrightEdge 0.001 absParticleMinBrightCenter 0.03 absParticleMinBrightEdge 0.075 bParticleMinBrightCenter 0.05 bParticleMinBrightEdge 0.05 emParticleBrightnessCenter 0.1 emParticleBrightnessEdge 0.3 absParticleBrightnessCenter 8.0 absParticleBrightnessEdge 5.0 bParticleBrightnessCenter 0.3 bParticleBrightnessEdge 0.0 } GalaxyModel "Pelistus" { UseForObject "Pelistus" UseForType "SBb" Method "SpiralGalaxy" Position (0, 0, 0) Radius (1.1, 0.15, 0.07) // (disk radius, bulge radius, bulge thickness) BBoxRes (8, 8, 8) //SpriteObliquityZ 0.45 floatLOD 0 // 0 = false LODbase 1 FrontTexture "Pelistus.*" SysTexture "Pelistus_small.*" FrontImage "Pelistus_sys.*" SideImage "Sc_side.*" emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.08, 0.24, 0.48) bParticleColor (1.0, 0.9, 0.7) BulgeRadius (1.0, 1.0, 1.0) emDetailR 1.0 emDetailZ 0.5 absDetailR 1.5 absDetailZ 0.5 bDetailR 1.0 bDetailZ 1.0 emParticleDispR 0.3 emParticleDispZ 0.3 absParticleDispR 0.3 absParticleDispZ 0.5 bParticleDispR 0.3 bParticleDispZ 0.3 emParticleSizeCenter 1.2 emParticleSizeEdge 1.1 absParticleSizeCenter 1.1 absParticleSizeEdge 1.2 bParticleSizeCenter 1.7 bParticleSizeEdge 1.7 emParticleMinBrightCenter 0.001 emParticleMinBrightEdge 0.001 absParticleMinBrightCenter 0.03 absParticleMinBrightEdge 0.075 bParticleMinBrightCenter 0.05 bParticleMinBrightEdge 0.05 emParticleBrightnessCenter 0.1 emParticleBrightnessEdge 0.3 absParticleBrightnessCenter 8.0 absParticleBrightnessEdge 5.0 bParticleBrightnessCenter 0.3 bParticleBrightnessEdge 0.0 }
Pelina Galaxy Textures Pelistus Galaxy Textures These galaxies will be Abmera's satellites (or companion) :3
My Mods and Addons Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Sunday, 22.05.2016, 08:10
Kexitt Date: Sunday, 22.05.2016, 08:28 | Message # 197
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I don't think that two little companions will look okay near Abmera. You can put one near Abmera and another near Hyroia. I think you should draw your own galaxies rather then just copy To remove circles you have to play with script. Some settings probably are not correct.(I don't know what is wrong)
http://kexitt.deviantart.com/
Edited by Kexitt - Sunday, 22.05.2016, 08:28
simonecinque1992 Date: Sunday, 22.05.2016, 09:38 | Message # 198
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Baby Milky Way :3 Catalogs>Galaxies
Code
Galaxy "Baby Milky Way" { Type "SBc" RA 17.760278 Dec -28.936111 Dist 31217.345 Radius 4329.8994 AbsMagn -20.6 //Yaw 13.2 //Pitch 27.7 //Roll 34.5 Quat ( -0.9269889 0.2641924 0.03661448 0.2637298 ) SolFade 1 }
Models>Galaxies
Code
GalaxyModel "MilkyWay" { UseForObject "Baby Milky Way" UseForType "SBb" Method "SpiralGalaxy" Position (0, 0, 0) Radius (1.1, 0.15, 0.07) // (disk radius, bulge radius, bulge thickness) BBoxRes (8, 8, 8) floatLOD 0 // 0 = false LODbase 1 FrontTexture "MilkyWay.*" SysTexture "MilkyWay_sys.*" FrontImage "MilkyWay_small.*" SideImage "Sc_side.*" emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.08, 0.24, 0.48) bParticleColor (1.0, 0.9, 0.7) BulgeRadius (1.0, 1.0, 1.0) emDetailR 1.0 emDetailZ 0.5 absDetailR 1.5 absDetailZ 0.5 bDetailR 1.0 bDetailZ 1.0 emParticleDispR 0.3 emParticleDispZ 0.3 absParticleDispR 0.3 absParticleDispZ 0.5 bParticleDispR 0.3 bParticleDispZ 0.3 emParticleSizeCenter 1.2 emParticleSizeEdge 1.1 absParticleSizeCenter 1.1 absParticleSizeEdge 1.2 bParticleSizeCenter 1.7 bParticleSizeEdge 1.7 emParticleMinBrightCenter 0.001 emParticleMinBrightEdge 0.001 absParticleMinBrightCenter 0.03 absParticleMinBrightEdge 0.075 bParticleMinBrightCenter 0.05 bParticleMinBrightEdge 0.05 emParticleBrightnessCenter 0.1 emParticleBrightnessEdge 0.3 absParticleBrightnessCenter 8.0 absParticleBrightnessEdge 5.0 bParticleBrightnessCenter 0.3 bParticleBrightnessEdge 0.0 }
Size Parison of the original MilkyWay and the Baby MilkyWay
My Mods and Addons Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Sunday, 22.05.2016, 09:56
Kexitt Date: Sunday, 22.05.2016, 09:55 | Message # 199
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simonecinque1992 , can you place it away from our galaxies. Because a lot of galaxies do not looks okay. You can make your own galaxy's cluster.
http://kexitt.deviantart.com/
simonecinque1992 Date: Sunday, 22.05.2016, 09:57 | Message # 200
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Well.. I guess you're right :3
My Mods and Addons Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Sunday, 22.05.2016, 10:01
Ostarisk Date: Sunday, 22.05.2016, 22:11 | Message # 201
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simoncinque1992 , your png galaxy textures also need to be hi-res, the small one is used for when you are far away from it. go to start of thread for tutorial.
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Edited by Ostarisk - Tuesday, 24.05.2016, 01:01
Ostarisk Date: Tuesday, 24.05.2016, 04:34 | Message # 202
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Kexitt , can you make textures and model code for this galaxy?
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Kexitt Date: Tuesday, 24.05.2016, 10:57 | Message # 203
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Ostarisk , later, okay?
http://kexitt.deviantart.com/
Ostarisk Date: Tuesday, 24.05.2016, 12:11 | Message # 204
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Quote Kexitt (
)
Ostarisk , later, okay?
Fine
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Edited by Ostarisk - Thursday, 26.05.2016, 02:49
Ostarisk Date: Thursday, 26.05.2016, 01:40 | Message # 205
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Umm, Kexitt, That later is getting really long...
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Kexitt Date: Thursday, 26.05.2016, 04:48 | Message # 206
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ok okhttps://drive.google.com/open?id=0B6wNv3pa0iy1M3J5U0liWm1aTG8
http://kexitt.deviantart.com/
Ostarisk Date: Tuesday, 31.05.2016, 22:51 | Message # 207
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Added a comet and a new planet into my system, still working on it
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steeljaw354 Date: Thursday, 02.06.2016, 23:10 | Message # 208
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Can someone make an SC file for the following objects in space for the custom univerese? Gliese 581,Betelgeuse,Vega,Luhman 16, Rigel, Regulus, Achernar, Sedna,Pollux, NML Cigni, Mintaka,Polaris, Alintak, Bellatrix, Y dwarf star about 2 light years away and have these stars with procedural planets.
Edited by steeljaw354 - Thursday, 02.06.2016, 23:18
Ostarisk Date: Thursday, 02.06.2016, 23:17 | Message # 209
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Quote steeljaw354 (
)
Can someone make an SC file for the following objects in space for the custom univerese? Gliese 581,Betelgeuse,Vega,Luhman 16, Rigel, Regulus, Achernar, Sedna,Pollux, NML Cigni, Mintaka, and Bellatrix with procedural planets.
We have all those stars, and procedural planets are planets that are given by Space Engine's system builder. do you mean as in moving the stars into the custom galaxies?
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steeljaw354 Date: Thursday, 02.06.2016, 23:27 | Message # 210
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Yes