How to Mod in RC2
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SpaceEngineer | Date: Saturday, 09.04.2016, 06:30 | Message # 16 |
Author of Space Engine
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Russian Federation
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| It's good idea - update the catalog of dwarf moons. I would include it in the release
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PlutonianEmpire | Date: Saturday, 09.04.2016, 19:54 | Message # 17 |
Pioneer
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| Do file dates/modify dates still need to be newer than existing files?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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quarior14 | Date: Tuesday, 12.04.2016, 16:00 | Message # 18 |
World Builder
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| How to atmospheric models with several mods ? I just noticed that if there are several mods (pak) and they each have the models / atmospheres / atmospheres.cfg, spaceengine only loads the last then add it with the atmosphere by default. How to do ? To rename atmospheres.cfg in the NameChoice.cfg.
Edit It's good, in fact, you have to name them, I leave the post in which case if other people demendent the same question.
Quarior
Edited by quarior14 - Tuesday, 12.04.2016, 16:07 |
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Ettore_bilbo | Date: Saturday, 16.04.2016, 14:52 | Message # 19 |
Space Pilot
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Italy
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| what software should be used to create the Pak files?
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Mosfet | Date: Saturday, 16.04.2016, 15:00 | Message # 20 |
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| pak files are zip files renamed. Personally I use 7zip since many years. Open source, multilingual, many formats.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
Edited by Mosfet - Saturday, 16.04.2016, 15:01 |
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Ettore_bilbo | Date: Saturday, 16.04.2016, 15:06 | Message # 21 |
Space Pilot
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| I used WinRar (with zip compression), but don't work, i don't know why... I'll try 7zip.
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Ettore_bilbo | Date: Saturday, 16.04.2016, 15:11 | Message # 22 |
Space Pilot
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Italy
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| It does not work even with 7zip... there'is a maximum size for files? mine is 150Mb compressed, maybe it is too much
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Ettore_bilbo | Date: Saturday, 16.04.2016, 15:25 | Message # 23 |
Space Pilot
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Italy
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| problem solved! I don't know why, but if you compress inside the addons folder then pak file does not work. when I moved the files on desktop and remade compression everything went fine...
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dalekkhan00 | Date: Thursday, 21.04.2016, 13:40 | Message # 24 |
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| Since the new RC2 update, I have been wondering how to Import my Star Trek ships to the Simulator. When I put the mods in the addons folder; the mods would not load into the build menu. So... I tried a different way. I renamed the file Shipmodels974.pak to Shipmodels974.zip and opened it in winrar(You could use winzip, but I chose Rar b/c it was free). when opened, you will see two file folders: default and modules. I then added a addons folder to the archive and saved the archive but kept the window open.(see attachment) I went back to where my star trek pak file was and turned it to a zip file and extracted the files within. take the models file and rename to the name of the original pak file. (for my case, it was Star_Trek) take models file and put it in the winrar archive under your newly created addons folder. (do the same steps stated above for textures). Now that you have that done, if you recall, the models are still configured to .971 which uses hyperdrive, not warp drive. so go into the folder that has your .obj/.sss/.cfg files for the mod and oped the .sss files in notepad (if you have windows. (if you have a mac open it in whatever you use to edit code in) and change the code from to Code WarpBoostLog 12 Warpdrive true That will enable the Ship model to travel at Warp. When you open the build menu, the models will probably be in the unknown section. I am still trying to figure that out and will post how to fix that when i find out how to change it. if anyone knows how to change it, by all means, comment how below. I hope that this helps and if you have any questions please comment below or send me a pm.
The screenshots are- if i did this right - will be posted soon.
Edited by dalekkhan00 - Thursday, 21.04.2016, 13:41 |
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DoctorOfSpace | Date: Thursday, 21.04.2016, 13:44 | Message # 25 |
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| Quote dalekkhan00 ( ) When you open the build menu, the models will probably be in the unknown section. I am still trying to figure that out and will post how to fix that when i find out how to change it. if anyone knows how to change it, by all means, comment how below.
Ship.sss file add this
Pack "Star Trek" // mod name or sci-fi universe name Faction "Federation" // faction or race
Quote dalekkhan00 ( ) WarpBoostLog 12
This can be set to any number you want, but the higher you place it the stronger the warp effect will be. It is best to keep it around 12.
Here is an example .sss of one of the ships I have ported
Code Name "x304 Daedalus" Class "Starship" Pack "Stargate" Faction "Earth" Length 225.00006 Offset (-0.27173996 -19.688484 -0.63740444) Quat (1 0 0 0) Mass 32000002 Albedo 0.05 Exposure 2 Color (1 1 1) MainEngines 5600 RetroEngines 5000 HoverEngines 5000 CorrEngines 5000 TurnEngines 0.002 WarpBoostLog 16 Warpdrive true Aerodynamics false
Module "Main" { "Stargate/x304Daedalus.cfg" (-1 0 0 0 0 1 0 0 0 0 -1 0 -15 -10 -20 1) }
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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dalekkhan00 | Date: Thursday, 21.04.2016, 14:48 | Message # 26 |
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| I Knew You could change the warp boost log to whatever you want as i set the Nx-01 ships to 5.0. and thanks to show how to change the pack name in the build menu as for the screenshots, i am currently at another computer and do not have access to the modded space engine
and a curious question that has nothing to do with this topic... how do I change my affiliation from a pirate to something else? (I.E under where it says what group you are in it says pirate, united states, Netherlands etc. )
Edited by dalekkhan00 - Thursday, 21.04.2016, 14:53 |
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HarbingerDawn | Date: Thursday, 21.04.2016, 15:36 | Message # 27 |
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| There is already this thread about modding in RC2: http://en.spaceengine.org/forum/17-3398-1 A new one is not necessary.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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JackDole | Date: Thursday, 21.04.2016, 15:37 | Message # 28 |
Star Engineer
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| dalekkhan00, There is already a thread with almost the same name: How to Mod in RC2
Don't forget to look here.
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DoctorOfSpace | Date: Thursday, 21.04.2016, 16:03 | Message # 29 |
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| HarbingerDawn, JackDole
My bad. I had this thread selected for merger but got caught up in something else with the tab left open. It is fixed now.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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