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The World of Hiszs
JackDoleDate: Friday, 01.04.2016, 15:54 | Message # 1
Star Engineer
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This is the first system that I designed. Long before 'SpaceEngine' existed. In the previous millennium. I had designed it for a role playing game that I programmed at that time. The game is lost in oblivion, but the system still exists. Somewhat changed.

Pandemnium


Runt


Wolka


Wolka 3


Wolka 4


Vlam


Arda


Selusa

Attachments: 2007420.jpg (70.9 Kb) · 8757797.jpg (176.9 Kb) · 4403081.jpg (223.8 Kb) · 1785857.jpg (198.6 Kb) · 3837699.jpg (263.5 Kb) · 8206360.jpg (200.6 Kb) · 7906033.jpg (242.2 Kb) · 1164335.jpg (194.3 Kb) · 8770800.jpg (162.5 Kb) · Hiszs.zip (218.9 Kb)





Don't forget to look here.



Edited by JackDole - Friday, 01.04.2016, 15:55
 
WatsisnameDate: Friday, 01.04.2016, 22:04 | Message # 2
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Nice system; I like it. smile

How do you pronounce it? His-zees? His-ziss?





 
JackDoleDate: Friday, 01.04.2016, 22:16 | Message # 3
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Quote Watsisname ()
How do you pronounce it?

I have no idea! Perhaps one should ask someone who speaks Parseltongue! biggrin





Don't forget to look here.



Edited by JackDole - Friday, 01.04.2016, 22:18
 
gazelleDate: Saturday, 02.04.2016, 14:12 | Message # 4
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How did you made jets?
 
JackDoleDate: Saturday, 02.04.2016, 14:26 | Message # 5
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Quote gazelle ()
How did you made jets?

These are comets as HarbingerDawn it shows here and explained here.





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JackDoleDate: Sunday, 03.04.2016, 13:52 | Message # 6
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I have created two wormhole gates for the 'Hiszs system'. They not really belong in this system, but whatever. dry

The gates are in the L4 and L5 Lagrange points of the planet Wolka and one of its moons.







But they do not always look the way they should. %)




Attachments: 1175213.jpg (332.4 Kb) · 5543372.jpg (222.1 Kb) · 4115584.jpg (182.3 Kb) · 3400066.jpg (199.5 Kb) · 9572874.jpg (244.0 Kb) · HiszsGates.zip (420.9 Kb)





Don't forget to look here.



Edited by JackDole - Sunday, 03.04.2016, 17:44
 
SpaceEngineerDate: Sunday, 03.04.2016, 14:29 | Message # 7
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JackDole, you are cool hacker! :))




 
JackDoleDate: Sunday, 03.04.2016, 14:49 | Message # 8
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Quote SpaceEngineer ()
JackDole, you are cool hacker!

Thank you! biggrin





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JackDoleDate: Monday, 04.04.2016, 21:08 | Message # 9
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Small updates of the 'Hiszs system' for 'SE 0974 RC2'.

Pack the two .pak files in the 'addons' directory in 'SpaceEngine 0.974'. Done.

There are two files because a single file would be greater than 600 kilobytes.


Some Pictures:

The system


Arda


Areos


The home cluster


The 'Schleier' nebulae


Wormhole gate

Attachments: 8638444.jpg (260.0 Kb) · 2500557.jpg (270.5 Kb) · 1976624.jpg (211.2 Kb) · 2766401.jpg (245.3 Kb) · 3850118.jpg (191.3 Kb) · 2314639.jpg (173.6 Kb) · Hiszs0974rc2.pak (446.6 Kb) · HiszsAster0974r.pak (193.2 Kb)





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DoctorOfSpaceDate: Tuesday, 05.04.2016, 03:39 | Message # 10
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Those stargates look really awesome.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
JackDoleDate: Tuesday, 05.04.2016, 09:31 | Message # 11
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Quote DoctorOfSpace ()
Those stargates look really awesome.

Thank you.
I'm just not sure if it will work, if wormholes are sometime functional. I do not know if I get close enough to the wormhole.

One possibility would be to establish the actual wormhole a little above the surface of the gate.



Then, the gate would be to use on one side only, for example, the green side! biggrin


Attachments: 9235523.jpg (185.5 Kb) · 3844241.jpg (247.0 Kb)





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DoctorOfSpaceDate: Tuesday, 05.04.2016, 09:32 | Message # 12
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I have a similar problem trying to figure out how to do the Bajoran wormhole in the Star Trek systems. sad




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JackDoleDate: Tuesday, 05.04.2016, 09:47 | Message # 13
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The wormholes in RC2 are better than in RC1. In RC1 that looked like this:



Did not like it.

Attachments: 9627199.jpg (161.2 Kb)





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JackDoleDate: Tuesday, 05.04.2016, 10:31 | Message # 14
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A parameter such as: 'NoCollision true' might help. Then we could fly through an object as the gate.




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SpaceHopperDate: Friday, 20.05.2016, 00:24 | Message # 15
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Quote JackDole ()
A parameter such as: 'NoCollision true' might help. Then we could fly through an object as the gate.

Now that you mention it, it might also help with your Star Cage and Hollow World addons.





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