How to Make City Lights (kinda)
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kham132 | Date: Thursday, 21.04.2016, 01:38 | Message # 16 |
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| PlutonianEmpire, It isnt your graphics card. Set "lavaCoverTidal" to 0.
"Fancy and inspirational quote." - Famous Person
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DoctorOfSpace | Date: Thursday, 21.04.2016, 04:22 | Message # 17 |
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| Here is a bit of what I have figured out
If you set this number lower you will have more city lights and higher will reduce it
If you increase these you will increase lights. However temperature can only go so high before it's effects become negligible.
Code volcanoFlows 1.275 volcanoTemp 999999 GlowBright 2.42
Different combinations of all of these can be used to achieve the same results.
If you edit these you will end up with solid glow across the surface.
Code lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0
Here is another one that can control the amount of the surface being covered. I recommend going up and down by decimal places as that is the best way to control it.
Examples
volcanoActivity 0.5
volcanoActivity 1
volcanoActivity 1.5
Here is an example from playing around with the above variables. For this one I turned up VolcanoFreq and increased volcanoActivity. What this does is it decreases how dense cities are but increases the overall coverage. This allows you to get a more noisy pattern like this
Code volcanoMagn 0.257 // Procedural "City" volcanoFreq 10000 volcanoDensity 1 volcanoOctaves 2 volcanoActivity 1.5 volcanoFlows 1.275 volcanoRadius 7.5 volcanoTemp 999999 GlowMode "Night" GlowColor (0.45 0.97 0.05) GlowBright 0.742 lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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PlutonianEmpire | Date: Thursday, 21.04.2016, 05:28 | Message # 18 |
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| DoctorOfSpace, that is very cool, thank you for the descriptions!
kham132, it worked! Thank you! Also, that actually gave me an idea. Would it be possible to tweak the lavaCover___ parameters to give an impression of population clustering near coastal regions?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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DoctorOfSpace | Date: Thursday, 21.04.2016, 05:39 | Message # 19 |
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| Quote PlutonianEmpire ( ) Would it be possible to tweak the lavaCover___ parameters to give an impression of population clustering near coastal regions?
It is possible to increase clusters that look like large cities but I haven't found a way to guarantee their generation on coasts. As far as I can tell it seems to be purely luck, but there could be a parameter somewhere that affects that.
Planets with deep oceans benefit more as the oceans hide much of the lights. The biggest issues are planets with no ocean and large amounts of cities causing the striping pattern.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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JackDole | Date: Thursday, 21.04.2016, 12:23 | Message # 20 |
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| Destructor1701,
Quote Destructor1701 ( ) An'Cheadhain Is that from the Irish language? It looks very like it.
A little. It is derived from 'An chéad Domhain', the 'First World' or 'The first Earth'.
I make the names of my planets usually always so. Sometimes I change the name a little, but not always. I prefer Irish sounding names because I like the Irish mythology, but I also use names or terms from other languages.
Don't forget to look here.
Edited by JackDole - Thursday, 21.04.2016, 12:31 |
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Salvo | Date: Thursday, 21.04.2016, 12:37 | Message # 21 |
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| I don't really like how it looks like DoctorOfSpace, it's too much "stripy"... It kind of look like a glitch more than a wanted thing
I wonder if that's another way to achieve the same effect!
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Thursday, 21.04.2016, 12:43 |
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DoctorOfSpace | Date: Thursday, 21.04.2016, 12:46 | Message # 22 |
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| Quote Salvo ( ) it's too much "stripy"... It kind of look like a glitch more than a wanted thing
Thats one of the issues I mentioned in my post regarding striping.
Quote Salvo ( ) I wonder if that's another way to achieve the same effect
Highly unlikely but you can reduce the effect by tweaking the variables and get somewhat decent results
But it seems no matter what you do you get some degree of striping
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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kham132 | Date: Wednesday, 15.06.2016, 01:17 | Message # 23 |
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| ZOMBIE FORUM. Okay so, I've done some experimenting with the parameters that can mimic city lights like on Earth.
Using this code, I think I got a good grasp of what I'm trying to accomplish.
Code GlowMode "Night" //DO NOT CHANGE GlowColor (0.60, 0.40, 1.00, 1.00) //changes color of lights GlowBright 3 //changes brightness of lights volcanoMagn 0.25 volcanoFreq 50 volcanoDensity 1 volcanoOctaves 10 volcanoActivity 0.75 volcanoFlows 0.15 volcanoRadius 2.5 volcanoTemp 400e+10
I wil be working on this a lot more, now.
"Fancy and inspirational quote." - Famous Person
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Ostarisk | Date: Wednesday, 15.06.2016, 01:38 | Message # 24 |
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| Glitches....
(In ver 0.9.7.2)
My mods
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kham132 | Date: Wednesday, 15.06.2016, 02:38 | Message # 25 |
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| Did you set the 'lavacover' tags to 0?
Code lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0
If you did, make sure you didn't edit these parameters;
"Fancy and inspirational quote." - Famous Person
Edited by kham132 - Wednesday, 15.06.2016, 02:40 |
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Ostarisk | Date: Wednesday, 15.06.2016, 02:53 | Message # 26 |
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| kham132, that fixed it, I think...
Glowing Rainbow sprinklessss
My mods
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kham132 | Date: Tuesday, 21.06.2016, 02:34 | Message # 27 |
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| Tried this in RC3, safe to say it looks strange.
It works fine, but it looks best in RC2.
"Fancy and inspirational quote." - Famous Person
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DoctorOfSpace | Date: Tuesday, 21.06.2016, 02:55 | Message # 28 |
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| It is most definitely broke in RC3, I had to roll back all my systems.
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kham132 | Date: Tuesday, 21.06.2016, 06:16 | Message # 29 |
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| I had to, too. i'll try to make these new volcanoes work unless its being "fixed". Probably won't be because this started off as a hack/weird bug in the first place
"Fancy and inspirational quote." - Famous Person
Edited by kham132 - Tuesday, 21.06.2016, 06:16 |
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butterarmyxjrblx | Date: Friday, 24.06.2016, 12:15 | Message # 30 |
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| Does this work with the In game Editor?
"You can't spell Challenge without change. You need to change to overcome challenges." -Bo Dallas
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