Constantly new exoplanets are discovered. Until they appear in 'SpaceEngines' Exoplanets catalog, it takes a while. But maybe you have a favorite exoplanets, and you have a script for it made; publish it here. Or you do not like the representation of an exoplanet in 'SpaceEngine', and you have modified it? Published the script here.
Note to install add-on scripts: Planet scripts go in 'SpaceEngine\catalogs\Planete\' Star or StarBarycenter scripts go in 'SpaceEngine\catalogs\Stars\'
In addition, the name of the Planet scripts must be entered under 'PlanetCatalogs' and the name of the Stars script under 'StarCatalogs' in 'universe.cfg'.
Of course, it would be possible to combine several planets scripts to a great script together, or integrate a script in an existing catalog of exoplanets. Similarly, the Star scripts. But not exoplanets and stars together!
That would be the standard method. My Addon management, I have described here.
QuoteJackDole ()
How I organize my addons:
My Addon directory contains more than 400 scripts, but I have made only five entries in univerese.cfg: "Catalogs / AddonStars.sc" "Catalogs / AddonGalaxies.sc" "Catalogs / AddonClusters.sc" "Catalogs / AddonNebulae.sc" "Catalogs / AddonPlanets.sc" among the respective groups.
Since SE 0.974 RC1 scripts belong in the 'addons\catalogs\stars' and 'addons\catalogs\planets' folders.
I have now inserted into the script a greenhouse effect, so that the planet has a temperature of 850 Kelvin.
This is a sort of "cheat" anyway I guess the 850K temperature in article is effective temperature of a black body radiation from that planet. This is caused not by greenhouse (actually, on gas giants it must be thousands of Kelvins, if measuring on the "surface" of solid core), but by primordial heat of the young planet. In SE script, you may control it my the lavaCoverYoung parameter in the Surface tag (use editor to see effect). Well, it must be renamed to something like PrimordialHeat.
In SE script, you may control it my the lavaCoverYoung parameter in the Surface tag
OK.
But I had to do it by hand, because of the value I needed was slightly above 1.0 (exactly 1.042131).
And there seems to be a problem with the editor. The temperature value is not updated if you move the slider in the editor. Also not if the Update button is clicked.
But... erm... the catalogs folder are not in the addon folder, instead it appears in the data folder, then, when i click on it no stars or planets folder are there, instead just a pak. file, well then i also clicked ithe pak. file, and a mess of random characters and other things appear in the notebook the pak. file was opened as. So, does that mean that i cant use any addons?
If you have an addon as .pak file, it is usually sufficient if you move the .pak file in the 'addons' folder. If it is a .zip file you can often simply unpack it in the 'addons' folder.
As far as I know, they are not confirmed. But who cares.
In the .pak file is the standard system.
The script 'TauCeti_e.sc' is for a more habitable planet 'Tau Ceti e'.
Source:https://en.wikipedia.org/wiki/Tau_Ceti The .pak file belongs into 'SpaceEngine\addons' The file 'TauCeti_e.sc' in 'SpaceEngine\addons\catalogs\planets' If desired.
For version SE 0974 RC2 or later. Updated 'TauCeti_e.sc'. Had wrong 'RefPlane' in RC2 and RC3.