AstroNiki's mods
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astroniki | Date: Wednesday, 17.02.2016, 02:46 | Message # 31 |
Space Pilot
Group: SE team
Poland
Messages: 115
Status: Offline
| Yeah it'll be in the next release candidate. Here's what I'm working on now.
Check out my astrophotography: http://www.astroniki.fbl.pl http://www.facebook.com/AstroNiki1
Edited by astroniki - Wednesday, 17.02.2016, 02:47 |
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gazelle | Date: Wednesday, 17.02.2016, 03:44 | Message # 32 |
Astronaut
Group: Users
Korea
Messages: 51
Status: Offline
| WOW Thats JUST AMAZING
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HarbingerDawn | Date: Sunday, 21.02.2016, 10:42 | Message # 33 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote astroniki ( ) Here's what I'm working on now. Beautiful!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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astroniki | Date: Tuesday, 23.02.2016, 00:32 | Message # 34 |
Space Pilot
Group: SE team
Poland
Messages: 115
Status: Offline
| I've re-released my addons as a pack. Includes Pleiades. Uses pak files so installation is easy with minimal overwriting. For SE release candidate 1. Let me know if there's any problems.
Check out my astrophotography: http://www.astroniki.fbl.pl http://www.facebook.com/AstroNiki1
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SpaceEngineer | Date: Tuesday, 23.02.2016, 12:52 | Message # 35 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote astroniki ( ) Let me know if there's any problems. 1) Dust in the Milky Way fron texture look bad. 2) Sprites in the Pleiades nebula are rotating then flying from through it from the Sun. This is known issue of the enigne, but in this nebula it is very noticeable because of it's orientation and huge size of the sprites. Is it possible to make them smaller? EDIT: Ok I changed base axis for the sprotes, now they will rotate only if look from "top". 3) The same error in the Models.cfg, as in RC1. Its origin - error in the Bambusman's nebulae model addon. Before NebulaModel "ngc6826" there are a redundant copy of fracton of it's code (after closind bracket of the NebulaModel "lemonslice_in". This code should be romoved:
Code emParticleMinBrightCenter 0.1 emParticleMinBrightEdge 0.1 absParticleMinBrightCenter 10.0 absParticleMinBrightEdge 10.0
emParticleBrightnessCenter 0.1 emParticleBrightnessEdge 0.1 absParticleBrightnessCenter 1.5 absParticleBrightnessEdge 1.5
// These parameters automatically updated by SpaceEngine sumColor (1, 0.899474, 0.205079) sumBright 22421.3 maxBright 0.0957316 clipRadius 0.980405 }
ADDED:
4) No need to use "RemoveStar" in the stars catalog. Now if SE have two or more entries for the same star (one or more names are matched), it updates the old star, ie replaces all data (RA, Dec etc) using the new one. So this code
Code RemoveStar "HIP 17499"// Electra
Star "Electra" { RA 03 44 52.537 // Right ascension Dec +24 06 48.01 // Declination Dist 113.36 // Distance from the Sun Class "B6III" // Spectral class AppMagn 3.71 // visual magnitude }
can be replaced with this:
Code Star "Electra" { RA 03 44 52.537 // Right ascension Dec +24 06 48.01 // Declination Dist 113.36 // Distance from the Sun Class "B6III" // Spectral class AppMagn 3.71 // visual magnitude }
Use RemoveStar only if you really want to remove star catalog entry. For example, if you making binary star, which already have A and B component in the default star catalog.
By the way, does comments like // Right ascension are really necessary? They was added in the tutorial for education reason, in the production they don't needed.
5) "Theta" is not a correct abbreviation of the Greek letter, the correct is "TET". The overall naming for Theta Orioni is wrong. You wrote: "41 Theta 1 Ori A" or "41 Theta1 Ori G", while the correct will be: "41 Ori A/TET1 Ori A" and "41 Ori G/TET1 Ori G" (without space between TET and 1). You also made mistake in Greek letters for other stars: Zet Ori (must be ZET Ori), Sig Ori (SIG Ori).
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astroniki | Date: Tuesday, 23.02.2016, 17:39 | Message # 36 |
Space Pilot
Group: SE team
Poland
Messages: 115
Status: Offline
| Thanks, I'll try to fix those issues with the texture and I'll tidy up the code.
About the rotating sprites. They rotate around the axis of the z texture which is supposed to face earth. Ill try to use the other textures as earth facing (was it x or y with the colour information?). The sprites in Pleiades are so big on purpose to give the clouds a wispy appearance. Let me know if you have more suggestions.
Check out my astrophotography: http://www.astroniki.fbl.pl http://www.facebook.com/AstroNiki1
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SpaceEngineer | Date: Tuesday, 23.02.2016, 21:43 | Message # 37 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Don't bother yourself with the code, I already fixed it and integrate it in SE. For sprites, I changed default axis, but I should check other nebulae - they may have rotation issue now.
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SpaceEngineer | Date: Sunday, 28.02.2016, 13:31 | Message # 38 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Found a new bug: you made a nebula called "Pleiades", but this name is already used for a star cluster. This is not allowed. Strange what SE don't crash on loading. It assigned nebula model index to a star cluster, overwriting some of it's internal variable (maybe even of another cluster in the array). I added addistional checks and log warnings, and renamed nebula to "Pleiades Nebula". Also, Pleiades nebula model have Group "IC2118" (Which head nebula). This does not work for now, but is a mistake anyway.
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