Gas Giant Surface Textures?
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Nol | Date: Saturday, 17.01.2015, 21:22 | Message # 1 |
Space Pilot
Group: Users
Germany
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| Hello, I searched for a while for a Mod that adds Clouds to Gas Giants. Haven't found anything with Google, but maybe someone made something like that?
"Eins - Hier kommt die Sonne Zwei - Hier kommt die Sonne Drei - Sie ist der hellste Stern von allen Vier - Hier kommt die Sonne"
-Rammstein, Sonne, Mutter, 2001
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HarbingerDawn | Date: Sunday, 18.01.2015, 04:57 | Message # 2 |
Cosmic Curator
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United States
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| What do you mean? They have clouds.
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Nol | Date: Sunday, 18.01.2015, 08:21 | Message # 3 |
Space Pilot
Group: Users
Germany
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Yes, but only in Orbit. I wanted toknow if there are any Mods that add Clouds to the Surface itself.
"Eins - Hier kommt die Sonne Zwei - Hier kommt die Sonne Drei - Sie ist der hellste Stern von allen Vier - Hier kommt die Sonne"
-Rammstein, Sonne, Mutter, 2001
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HarbingerDawn | Date: Sunday, 18.01.2015, 09:17 | Message # 4 |
Cosmic Curator
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United States
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| I still don't know what you're talking about.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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ZackG | Date: Sunday, 18.01.2015, 09:59 | Message # 5 |
Space Pilot
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United States
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| Quote HarbingerDawn ( ) I still don't know what you're talking about. I think he maybe talking about the multilayer clouds of jupiter
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Fireinthehole | Date: Sunday, 18.01.2015, 10:57 | Message # 6 |
Pioneer
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Sweden
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| Quote ZackG ( ) I think he maybe talking about the multilayer clouds of jupiter Why was that removed anyway?
Love SpaceEngine!
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HarbingerDawn | Date: Sunday, 18.01.2015, 12:37 | Message # 7 |
Cosmic Curator
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United States
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| Quote ZackG ( ) I think he maybe talking about the multilayer clouds of jupiter I don't think so
Quote Fireinthehole ( ) Why was that removed anyway? Because it took up a lot of space, worsened the planet's overall appearance, and the effects of the cloud rotation were virtually invisible without using console commands, which almost no user would know about. So it made more sense just to remove it.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Nol | Date: Sunday, 18.01.2015, 16:52 | Message # 8 |
Space Pilot
Group: Users
Germany
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| I was talking about something like this.
"Eins - Hier kommt die Sonne Zwei - Hier kommt die Sonne Drei - Sie ist der hellste Stern von allen Vier - Hier kommt die Sonne"
-Rammstein, Sonne, Mutter, 2001
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DoctorOfSpace | Date: Sunday, 18.01.2015, 17:14 | Message # 9 |
Galaxy Architect
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Pirate
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| Quote Nol ( ) I was talking about something like this
Doesn't exist and won't for a while. The closest you will get to that are surfaces of brown dwarfs.
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Nol | Date: Wednesday, 28.01.2015, 19:32 | Message # 10 |
Space Pilot
Group: Users
Germany
Messages: 97
Status: Offline
| Hm. Thank you anyway.
"Eins - Hier kommt die Sonne Zwei - Hier kommt die Sonne Drei - Sie ist der hellste Stern von allen Vier - Hier kommt die Sonne"
-Rammstein, Sonne, Mutter, 2001
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JohnVV | Date: Friday, 06.02.2015, 01:08 | Message # 11 |
Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
| for a 3d dynamic sim like in that sagan "cosmos" type image you will need a Pixar render farm
but in general making a gasgiant texture is rather simple it is only a fluid dynamics issue
something like or can be done by writing a single line of code then hitting enter
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SpaceEngineer | Date: Friday, 06.02.2015, 22:17 | Message # 12 |
Author of Space Engine
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Russian Federation
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| I have some ideas about repeatable (cycled) texture what can be used in SE in real time. I will experiment with a pre-generated "keyframe textures", cyclically warped into each other using the flow noise technique.
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kaue4arp10 | Date: Friday, 06.02.2015, 22:38 | Message # 13 |
Space Tourist
Group: Users
Brazil
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| I didn't understand a word, but it sounds awesome!
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JohnVV | Date: Friday, 06.02.2015, 23:16 | Message # 14 |
Space Tourist
Group: Users
United States
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| those two above took 20 minutes to render using 4 cpu's the code "gaseous-giganticus.c" DOSE need porting to CUDA
this code dose work in 3d volumetric space but outputs to the surface of a sphere in cube map format
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Destructor1701 | Date: Saturday, 07.02.2015, 20:07 | Message # 15 |
Pioneer
Group: Users
Ireland
Messages: 533
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| Can it output the depth data? Can it output the full data set?
I don't think it's anything practical for SE - I just think that's really cool.
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