Avatar system mod
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PlutonianEmpire | Date: Tuesday, 19.04.2016, 02:10 | Message # 31 |
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Yeah it's a 52 mb file in that thread, so I'll just post the volcano code I used for that addon.
Code volcanoMagn 0.25 volcanoFreq 100000 volcanoDensity 1 volcanoOctaves 3 volcanoActivity 1 volcanoFlows 1.075 volcanoRadius 75 volcanoTemp 4000
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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DoctorOfSpace | Date: Tuesday, 19.04.2016, 03:36 | Message # 32 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
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They don't look so good from the ground still and there is no solution to multi-colored lights but I think overall this is an interesting way to pull off cities.
I think I will be adding these to my Star Trek planets.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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PlutonianEmpire | Date: Tuesday, 19.04.2016, 03:40 | Message # 33 |
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Yeah, with some shader tweaking, or with a "tin planet" color palette, this might also be a good way to build a procedural Death Star. Or at least something close to it.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Tuesday, 19.04.2016, 03:41 |
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DoctorOfSpace | Date: Tuesday, 19.04.2016, 03:44 | Message # 34 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote PlutonianEmpire ( ) with some shader tweaking
Best to avoid editing shaders unless forced to do so. I have figured out some interesting tweaks in catalog settings that allows for city density and other interesting effects.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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RedRuin | Date: Wednesday, 20.04.2016, 01:44 | Message # 35 |
Space Tourist
Group: Users
United States
Messages: 34
Status: Offline
| Wow. It's like landmasses have become city blocks.
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kham132 | Date: Wednesday, 20.04.2016, 03:33 | Message # 36 |
Space Pilot
Group: Users
United States
Messages: 114
Status: Offline
| I saw that the city-lights method I used was used for this mod, so I updated the addon so that it would have multiple colors.
"Fancy and inspirational quote." - Famous Person
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WildOne657 | Date: Sunday, 14.08.2016, 01:49 | Message # 37 |
Observer
Group: Users
Mexico
Messages: 16
Status: Offline
| It looks good, but why Pandora doesn´t have life? And why is a cool Terra?
Edited by WildOne657 - Sunday, 14.08.2016, 01:55 |
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steeljaw354 | Date: Sunday, 14.08.2016, 01:58 | Message # 38 |
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| It's an outdated mod. Perhaps someone should update it?
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JackDole | Date: Sunday, 14.08.2016, 09:23 | Message # 39 |
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Here is another thread for the Avatar System:
Avatar and Alpha Centauri B system mod for 0.9.7.3/0.9.7.4
In this thread can be found here an Avatar script by DoctorOfSpace.
or here a script for the system by SpaceEngineer:
Don't forget to look here.
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ShiftFocus | Date: Sunday, 14.08.2016, 12:24 | Message # 40 |
Observer
Group: Newbies
Netherlands
Messages: 3
Status: Offline
| Hi there,
I'm new to SE and a total noob when it comes to installing addons etc. Could someone pls explain to me how I should install this great looking addon in version 0.980?
Thanks a bunch!
Edited by ShiftFocus - Sunday, 14.08.2016, 12:24 |
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JackDole | Date: Sunday, 14.08.2016, 14:14 | Message # 41 |
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| ShiftFocus, all .sc files for add-ons belong in the folder SpaceEngine\addons, in appropriate subfolders.
The Avatar.sc file of DoctorOfSpace, or the script of SpaceEngineer belongs to the folder SpaceEngine\addons\catalogs\planets.
(But only one of them. not both.)
If this subfolders in 'addons' do not exist, you must create them.
Don't forget to look here.
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SpaceEngineer | Date: Sunday, 14.08.2016, 16:35 | Message # 42 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Ok, I merged both threads and updated the OP with my latest scripts for 0.98: http://en.spaceengine.org/_fr/17/Avatar-0980-v1.pak
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