List of Mods for SpaceEngine 0.980
|
|
LiveLife42 | Date: Thursday, 02.05.2013, 01:47 | Message # 1 |
Explorer
Group: Users
United States
Messages: 272
Status: Offline
| This is a comprehensive list of all the mods that are compatible with SpaceEngine 0.9.8.0. Last Updated: September 1st, 2016
Bridgetten's Mods and Addons by Bridgetten [Community Addon] Custom Universe by Ostarisk DoctorOfSpace's Mod Emporium v3 by DoctorOfSpace Destructor1701's releases by Destructor1701 HarbingerDawn's Modding Bazaar by HarbingerDawn Matsoftware's mods and discussion by Matsoftware Mosfet Space-y Mods by Mosfet Ostarisk's systems by Ostarisk quarior14's mod by quarior14 simonecinque1992's Mods & Addons by simonecinque1992's Mods & Addons Ships you have created for SE Thread for Everyone Star Wars planet systems (0.9.7.2) Thread for Everyone
Antonaccio's Exoplanet Add-ons by Antonaccio COMMUNITY ADDON - Exoplanets Thread for Everyone COMMUNITY ADDON - Catalog Fixes for SE Thread for Everyone COMMUNITY ADDON - Double/Multiple Asteroids fixes for SE Thread for Everyone Cyrannus "The twelve colonies of Kobol" system by JackDole "Hadeus" Circumbinary Star System by PlutonianEmpire Homeworld:@ Galaxy, feature Nirgal, a textured planet by eatthepath Homeworld Universe v0.12 by HarbingerDawn Interstellar Addon 0.9.7.4 by DoctorOfSpace JackDole: Mega structures ... by JackDole Kerbal Space Program solar system addon by RockoRocks Kardix system by Lucas0231 LHS 2520 by JackDole Minecraft system by quarior14 (original) and everyone (addons) My Astromical Catalogs [New Binary Stars Catalog!] by cirax Nemesis mod by connorneal2005 Pitch Black by JackDole Realistic proxima system with procedural planets (or not) by sinsforeal & DoctorofSpace SDSS Galaxy collection 1.1 (Updated Dec. 19 2014) by ComCypher Show of your custom made system Thread for Everyone Solar System Asteroids (open addon) Thread for Everyone Teran System by Diakonov TESS 1 System Addon by kham132 The World of Hiszs by JackDole Unreal System V1.0 by LifeLive42 Valiza system by Lucas0231
(Warning some textures may already be included in your current version of Space Engine so I highly advise reading the thread before downloading) AstroNiki's mods by astroniki Bambusmans Nebulae 3.5! by Bambusman Milky Way model v2 by astroniki New models for galaxies by brainstorm New galaxies!! by Kexitt New realistic map of Titan by Spock1108 Planet palettes Thread for Everyone Voekoevaka's Maps by Voekoevaka
In-game Wiki system by JackDole Interface Mods Thread for Everyone Sprite Mods Thread for Everyone
Plutonian's Terrain Mod by Plutonian Rodrigo's Terrain Mods by Rodrigo
Ettore Bilbo's Hangar by Ettore_bilbo Klud's ships by Klud RockoRocks' ship releases by RockoRocks
Bigger Windows for SE by Kalafior Space Engine with ReShade Thread for Everyone The Space Engine Story Teller V1.3: IN-GAME READOUTS (kinda) Thread for Everyone Tools and Utilities... Thread for Everyone
If your mod was not listed, please post it in this thread and I will be sure to add it. Also if you find any errors post those too.
PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM
Edited by LiveLife42 - Sunday, 16.10.2016, 17:34 |
|
| |
HarbingerDawn | Date: Thursday, 02.05.2013, 02:08 | Message # 2 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| I like the idea of this list
Quote (LiveLife42) (I messed up 2 times making this list by accidentally pressing the back button so I'm happy that it's finished.) Well you're going to love what I have to say now...
Probably 2/3rds of everything you have up there needs to come down or be changed on account of being either integrated or incompatible with 0.97. All translations, all shaders, all lens flares, most of the galaxy/nebula textures, and almost all catalogs of real objects are not valid mods for the present version. There are a few other invalid mods in there as well.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
LiveLife42 | Date: Thursday, 02.05.2013, 02:12 | Message # 3 |
Explorer
Group: Users
United States
Messages: 272
Status: Offline
| Well idk can you edit the list and take the unnecessary stuff out I'm tired after working on this for 2 and half hours.
PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM
|
|
| |
HarbingerDawn | Date: Thursday, 02.05.2013, 02:37 | Message # 4 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| I think I removed all of the invalid stuff. A lot more still needs to be done (a lot of addons are missing) but that's too much work to do right now. This list will be a long-term project.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
LiveLife42 | Date: Thursday, 02.05.2013, 03:23 | Message # 5 |
Explorer
Group: Users
United States
Messages: 272
Status: Offline
| My thoughts exactly
PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM
|
|
| |
Orgymeyer | Date: Thursday, 02.05.2013, 05:58 | Message # 6 |
Observer
Group: Users
Canada
Messages: 19
Status: Offline
| So do the mass effect ships work again? Anything special I need to do to make them work?
|
|
| |
Voekoevaka | Date: Thursday, 02.05.2013, 10:12 | Message # 7 |
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| I'll remove Antennae and Tadpole galaxies of my thread since they're are included in 0.97. I'll make a better 1st post too, with all the galaxies. I think I'll remake the solar system with giant sol for 0.97 too.
Want some music of mine ? Please go here !
Edited by Voekoevaka - Thursday, 02.05.2013, 10:13 |
|
| |
HarbingerDawn | Date: Thursday, 02.05.2013, 13:11 | Message # 8 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Orgymeyer) So do the mass effect ships work again? Anything special I need to do to make them work? The procedure for adding ship models to 0.97 is a bit different from 0.96, I'm sure a tutorial of some kind will be online within the next few of days.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
DoctorOfSpace | Date: Thursday, 02.05.2013, 13:29 | Message # 9 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote (HarbingerDawn) The procedure for adding ship models to 0.97 is a bit different from 0.96, I'm sure a tutorial of some kind will be online within the next few of days.
Well in the case of Dontpanic's packs he has objs included however he failed to include the mtl for every ship besides 1 and so the textures don't work. Could always make custom MTLs but that is a pain to do.
If a tutorial on making ships work for 97 is needed I can always write one up it is pretty simple.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
|
| |
HarbingerDawn | Date: Thursday, 02.05.2013, 13:36 | Message # 10 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (DoctorOfSpace) If a tutorial on making ships work for 97 is needed I can always write one up it is pretty simple. That would be awesome Doc
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
DoctorOfSpace | Date: Thursday, 02.05.2013, 14:36 | Message # 11 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Well for the most part Space Engineer's tutorial for 96 is correct besides the script and directory changes. All his would take is a couple of edits so I haven't quite decided if I should write up a new tutorial for 97 or just edit his.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
|
| |
Jabberwockxeno6109 | Date: Thursday, 02.05.2013, 14:45 | Message # 12 |
Space Pilot
Group: Users
United States
Messages: 85
Status: Offline
| Quote (DoctorOfSpace) Well for the most part Space Engineer's tutorial for 96 is correct besides the script and directory changes. All his would take is a couple of edits so I haven't quite decided if I should write up a new tutorial for 97 or just edit his.
Do the latter.
|
|
| |
HarbingerDawn | Date: Thursday, 02.05.2013, 14:45 | Message # 13 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (DoctorOfSpace) All his would take is a couple of edits so I haven't quite decided if I should write up a new tutorial for 97 or just edit his. Just write something explaining the new bits until he can update his. The whole thing about each ship having its own config file specifying textures and materials is the biggest change and that needs to be explained
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
LiveLife42 | Date: Sunday, 20.10.2013, 00:47 | Message # 14 |
Explorer
Group: Users
United States
Messages: 272
Status: Offline
| Updated 10/19/2013
PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM
Edited by LiveLife42 - Sunday, 20.10.2013, 00:48 |
|
| |
Chris94 | Date: Sunday, 03.11.2013, 04:22 | Message # 15 |
Space Pilot
Group: Users
Norway
Messages: 118
Status: Offline
| I have released a test version of my mod: http://en.spaceengine.org/forum/17-1726-1
The full version is not out yet, but will soon be.
|
|
| |