|
Space Engine ship editor
|
|
| Mosfet | Date: Thursday, 07.07.2016, 22:38 | Message # 196 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Oh, that's a problem indeed with those models. I reached more or less your same conclusion when I did the same tests in order to fix their position, but in vain. Oh, well...
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
|
| |
| |
| AngelicaPickles | Date: Friday, 08.07.2016, 19:22 | Message # 197 |
|
Observer
Group: Users
United Kingdom
Messages: 17
Status: Offline
| Yep, certainly a bit of a shame but still cool for the screen shots.
I'm sure in the future SE will implement proper 'Planet Landings' and objects, if those working on SE plan to add flora + trees etc then this will need to be added on at some point anyway... but one for the future i hope.
|
| |
| |
| oscargdev | Date: Tuesday, 16.08.2016, 09:32 | Message # 198 |
|
Observer
Group: Newbies
Pirate
Messages: 7
Status: Offline
| Thank You! I have been waiting for this feature for months
|
| |
| |
| Zvierzu | Date: Tuesday, 16.08.2016, 22:02 | Message # 199 |
|
Observer
Group: Newbies
Poland
Messages: 4
Status: Offline
| Hello, is it possible to modify an existing ship with this program in 0.9.8.0 ?
The only thing I would like to do is to add hyperdrive to Skylone ship, I do not know if I should use this program or if it's even possible.
Any tip would be really appreciated
|
| |
| |
| Mosfet | Date: Thursday, 18.08.2016, 00:05 | Message # 200 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Zvierzu, you need to extract the files from the .pak (a zip) file, then add to the skylone .sss file something like:Code WarpBoostLog 12 Warpdrive true
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
|
| |
| |
| xdark_princex | Date: Monday, 22.08.2016, 05:47 | Message # 201 |
|
Observer
Group: Users
Pirate
Messages: 14
Status: Offline
| I finally had some input to say and am 2 weeks to late mosfet beat me to it, but don't stop at 12!! my default for when I make ships is 48 :P
for manual warp control reasons low base speed makes alot easier to adjust course with shunting engines.
Resistance Is Futile, You Will Be Assimilated.
|
| |
| |
| Zvierzu | Date: Monday, 22.08.2016, 11:59 | Message # 202 |
|
Observer
Group: Newbies
Poland
Messages: 4
Status: Offline
| Hello again, I tried to do what Mosfet wrote, but unfortunatelly I can't get a grip on it : /
First of all - in which .pak file I can find proper Skylone configuration? Data -> models -> ShipModels0980.pak? Or Data -> textures -> ShipTex0980? Or maybe somewhere else? I've found Skylone.sss file in ShipModels and extracted it to desktop, but I can't open it with notepad nor with a ship editor. I get this error message in editor: Cannot parse file: SyntaxError: Unexpected Token N.
Am I doing something wrong? I would love a little bit more specific answer which files I should modify and what to do with them. Or maybe someone could upload already modified file if you have little spare time? Like I said - I just want to add hyperdrive option to Skylone. Thank you very much in advance
Edited by Zvierzu - Monday, 22.08.2016, 12:02 |
| |
| |
| Mosfet | Date: Monday, 22.08.2016, 13:05 | Message # 203 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| The ship editor which this thread refers works with a different proprietary file format, and if I remember correctly it can export .sss files but not importing them, hence probably the error message. An .sss file it's a simple renamed text file so your notepad should open it without problems. SE sss files are packed into ShipModels0980.pak, while the ship textures are in ShipText0980.pak. A starting point in order to know how ship modding works it's here: http://en.spaceengine.org/forum/17-1926-1
As of 0980 version modified ships will be loaded in game when their components are placed under addons/models/spacecraft for .sss files and addons/textures/spacecraft for textures and materials library. It's more convenient though to create models/spacecraft and textures/spacecraft folders under another folder, like addons/StarTrek/ or addons/MyShips/ to keep order under the addons folder.
Now I refuse to read again what I wrote to count how many times I used "folder" Anyway follow the link and you'll get a better idea.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
|
| |
| |
| Zvierzu | Date: Tuesday, 23.08.2016, 00:54 | Message # 204 |
|
Observer
Group: Newbies
Poland
Messages: 4
Status: Offline
| Ok I got it ;)
Thank you very much for help!Added (23.08.2016, 00:54) --------------------------------------------- Hello, sorry for being so bothersome but I would like to ask one more question - is it possible somehow to modify warp drive autopilot so it will get a lock and jump into hyperspace instantly? Right now ship must reach speed of 10.00km/s before jumping into hyperspace and I would like my ship to turn to designated target and jump immediately without 10.00km/s requirement.
Is that kind of modification even possible? I know I can speed my time up, but I'm just curious 
|
| |
| |
| DoctorOfSpace | Date: Tuesday, 23.08.2016, 01:57 | Message # 205 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote Zvierzu (  ) Is that kind of modification even possible?
This is in the main.cfg file, you should add them to the main-user file.
Code // Physics settings Physics { PhysicsTick 0.015 // physics iteration time (seconds) CheatsMenu true // enable cheats menu UFO true // enable unlimited thruster acceleration FTL false // enable unlimited speed God true // enable invulnerability Aero false // enable aerodynamics Gravity false // enable gravity Collisions true // enable collision detection }
These are my settings for just easy flying of ships and debugging. Playing around with these settings can help people learn ships easier or just have ships to fly around.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
| |
| |
| costhacker2 | Date: Monday, 24.10.2016, 12:53 | Message # 206 |
|
Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
| Why i cant download this? it says Error 404 (Not Found)!!1. I tried on every download link plz help me to find a solution
|
| |
| |
| Viktor | Date: Wednesday, 26.10.2016, 18:23 | Message # 207 |
|
Space Tourist
Group: Users
Czech Republic
Messages: 33
Status: Offline
| Hmm, seems like the links for downloading this mod doesn't really work anymore. Any chance you could update the links, so that we can try this mod out, please? Or does it still work with the latest version of SE? Because the mod was made in 2012.
|
| |
| |
| AxaEngineers | Date: Thursday, 27.10.2016, 07:34 | Message # 208 |
|
Observer
Group: Newbies
Viet Nam
Messages: 1
Status: Offline
| Thanks! Ta! Cheers! Thanks SO much! ------------------------------------------------ Civil Engineering Outsourcing
Civil Engineering Outsourcing
|
| |
| |
| RMB玩家 | Date: Sunday, 30.10.2016, 04:15 | Message # 209 |
|
Observer
Group: Newbies
China
Messages: 3
Status: Offline
| I just cannot download
|
| |
| |
| Kviki | Date: Tuesday, 01.11.2016, 14:01 | Message # 210 |
 Explorer
Group: SE team
Croatia
Messages: 289
Status: Offline
| Quote defaultNick4361 (  )
Thanks!
|
| |
| |