Recently I have been working on a Spanish translation for Space Engine. It is currently around halfway done. However, since I am not a native speaker and am not fluent in Spanish there are some parts that I am having trouble with.
I have been working by modifying the files from the Portuguese translation, so all of the incomplete text is still in Portuguese. I have separated out the sections that have and have not been done with 3 blank lines. Anything within each section that I had comments on has a comment to the right separated by double slashes, like so:
Code
"Free binding to object" "Free binding to object" // Not done
The comments will have to be removed for the file to work in the program.
Even in the sections that have been done I may have made mistakes or bad word choices (check the temperature classes), so please correct me if I have!
If there are any members of the forum that speak Spanish and would be willing to help me finish this, I would greatly appreciate it.
I am working in a spanish translation too. It's not finished and i can't do it alone because i don't know how to properly modify the file "x-menu.png". Also i lost the transparency in the file "x-font.png" and now the font looks bad ingame:
Thanks a lot, Toty. Most of what I didn't translate is in your translation. I will combine them.
As for the textures, I have already made a working font texture and I think I can make the menu texture too. All that needs to be done is translating the gui file.
There is one question that I have. For Ice Giant, wouldn't Gigante Helado make the most sense since it follows the same logic as Gigante Gaseoso? If "gas giant" becomes "gaseous giant" rather than "giant of gas", shouldn't "ice giant" become "icy giant" rather than "giant of ice"? Or is there something I'm missing, some reason why it wouldn't make sense that way? Just curious.
EDIT: Also, is there a linguistic reason why "Planeta helado" has no temperature class?
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Edited by HarbingerDawn - Sunday, 28.10.2012, 09:36
There is one question that I have. For Ice Giant, wouldn't Gigante Helado make the most sense since it follows the same logic as Gigante Gaseoso? If "gas giant" becomes "gaseous giant" rather than "giant of gas", shouldn't "ice giant" become "icy giant" rather than "giant of ice"? Or is there something I'm missing, some reason why it wouldn't make sense that way? Just curious.
Yes, "Gigante Helado" is the correct term. But i use "Gigante de hielo" (Giant of ice) in the translation file because the word "Helado" have a strong temperature meaning and adding the spanish words for scorched, temperate, frozen... make some confusion in form of oxymorons and redundancy. For example: Gigante Helado Abrasado (<--scorched) In spanish "Helado" and "Abrasado" are two opposites in temperature escale and can lead to serious confusion.
"... de hielo" (of ice) have more sense when adding the words for temperature.
Toty, I have updated the font config to fix the positioning of 'j' and 'í'. I have also created the main menu texture (please check it, there may be mistakes!).
Toty, font texture has no transparency, it should be an 8-bit grayscale image.
Take a look at this. I think it's time to prepare translation for the next version 0.97.
Thanks for the clarification. I'll check your post.
Quote (HarbingerDawn)
Toty, I have updated the font config to fix the positioning of 'j' and 'í'. I have also created the main menu texture (please check it, there may be mistakes!).
Maybe you can change "Visualizador" to "Proyección" and "Vista" to "Mostrar objetos". To match correctly with the translation.
Also, the file "esp-gui.cfg" is almost finished. Will be ready today.
I finished the last entries and now the file "esp-gui.cfg" is completed.
Great!
I have 2 comments: 1) Ice worlds need to have a temperature class, it is necessary :\ 2) Concerning the binary/triple/quadruple/etc, is it necessary to state that it is talking about systems, since system was implicit in the original version? I'm just not sure why system should be explicitly stated when it was implicit before.
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I have 2 comments: 1) Ice worlds need to have a temperature class, it is necessary :\ 2) Concerning the binary/triple/quadruple/etc, is it necessary to state that it is talking about systems, since system was implicit in the original version? I'm just not sure why system should be explicitly stated when it was implicit before.
1) I had some problems when translating ice worlds. Ice world are already a very cold place so adding freeze, cold or cool don't makes much sense, at least in spanish. They are composed of ice so of course are frozen and/or cold.
2) It's just for clarify, i found more easy to understand, especially for newbies.
1) I had some problems when translating ice worlds. Ice world are already a very cold place so adding freeze, cold or cool don't makes much sense, at least in spanish. They are composed of ice so of course are frozen and/or cold.
I guessed that was the reason. The reason I wanted to have the temperature classes in is a) for consistency, and b) because by adding custom planets you could have an ice world at any temperature. So they really should have a temperature class if it is at all possible...
Quote (Toty)
2) It's just for clarify, i found more easy to understand, especially for newbies.
I understand. I was just trying to keep everything as close as possible to what SpaceEngineer intended. But it does not matter so much for those ones.
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I guessed that was the reason. The reason I wanted to have the temperature classes in is a) for consistency, and b) because by adding custom planets you could have an ice world at any temperature. So they really should have a temperature class if it is at all possible...
You know?, I felt bad when delete the temperature classes, for lose that consistency. I'll add it again.