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Procedural Cities, Structures & Ruins
DJKiranDate: Tuesday, 01.04.2014, 23:48 | Message # 16
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It would be interesting to see how the evolution of life on planets occurs.
I envision a future when average computers are as powerful as todays supercomputers, and the evolution of life would look a bit like this -



It's a bit like SimCity, but more automated. With mud huts appearing, yellow lights resembling fires for use as light, then lights travelling across oceans to resemble exploration, then those lights turning brighter, forming a more structured pattern, being more concentrated than others, signifying streets and cities.

Then accompanying moons get lights on them, with the tallest tower race beginning. First being small, then getting gradually taller until most buildings are above the clouds and you start to see larger and more complex stations and bases orbiting around some planets of the system.


Edited by DJKiran - Tuesday, 01.04.2014, 23:49
 
AerospacefagDate: Wednesday, 02.04.2014, 19:11 | Message # 17
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Speaking about city construction, I've discovered a good collection of information on "arcology". So, as we discussed it before and as I was writing on the forum year ago, arcologies are best suited for portraying on the engine. They will consist of a series of isolated blocks of different size and functionality, but all of them relatively big and simple to describe. For example, a giant pyramid, supporting life of 100 000 people, or a cylinder that produces 1 gigawatt of energy from small amount of hydrogen isotopes.

http://tvtropes.org/pmwiki/pmwiki.php/Analysis/Arcology

Although, even if it is written that the concept itself was introduced in the 1950s, I've read about these projects from as early as the beginning of the century, because that was the period when people really started to realize the importance of preserving life on the planet.
 
FaceDeerDate: Thursday, 17.04.2014, 06:11 | Message # 18
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Assuming the Space Engine universe isn't teeming with interstellar-capable civilizations, I imagine the most likely explanation is because civilizations have a short "lifespan" for some reason. Which would mean that although active civilizations would be very rare, the ancient *ruins* of civilizations could be pretty common.

Ruins are probably much easier to procedurally generate than active civilizations, they can be much sparser and more arbitrary in their placement. Maybe all that's left of a civilization is a deserted moonbase, or a bunch of battered satellites, or some crumbling foundations scattered here and there in a desert. And there's less expectation of being able to interact with them, too.

So even if active civilizations don't get added, I would really love to see ruins at some point. It would help give a sense of the incredible age of the universe to go along with its physical vastness.
 
RockoRocksDate: Thursday, 17.04.2014, 20:03 | Message # 19
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Belgium
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Quote FaceDeer ()
*ruins*

I would really love to look up abandoned moonbases and ruins in Space Engine. It would look so good in screenshots.





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
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