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What if we have a "person's pov" in Space Engine?
YanhuaDate: Thursday, 15.01.2015, 07:29 | Message # 1
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I feel like I need something that help me feel the vastness of the universe... so this is what I came up with:
It doesn't have to be anything complicated, just a point of view that allows you move on a surface and undergo the same way that of a real person, in particular, walking slowly (a few meters per second) and sticking on the surface (due to the gravity) as well as being unable to roll or pitch freely (like how it is for a real person) Or maybe a jump button? What do you think?
 
HarbingerDawnDate: Thursday, 15.01.2015, 09:16 | Message # 2
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Yanhua, please read the forum rules and use the search function before posting. This has been suggested many times.




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WillocrispDate: Friday, 16.01.2015, 05:31 | Message # 3
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Step One: Go to the very surface of a planet by placing yourself as close as possible
Step Two: Look about 85 degrees up from the surface (not 90) and move at about 3 m/s. This way you stick to the surface at the average speed a human walks

smile
 
HarbingerDawnDate: Friday, 16.01.2015, 09:10 | Message # 4
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Quote Willocrisp ()
Look about 85 degrees up from the surface (not 90) and move at about 3 m/s

Or just hold forward and down simultaneously. But since the camera is >2m from the surface of the planet, this still doesn't give you the same perspective, nor does any of this address the other issues he mentioned. Having what he wants will require significant changes to the engine, and won't happen for a while.





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Donatelo200Date: Friday, 16.01.2015, 16:29 | Message # 5
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Actually 2m is pretty close as that is my brothers height and I'm not far behind with a height of 1.87m. The the current 2m is a good enough approximation for a human in my opinion. wink




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HarbingerDawnDate: Saturday, 17.01.2015, 06:29 | Message # 6
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Quote Donatelo200 ()
Actually 2m is pretty close

I actually had forgotten that in 0.972 the clip height was set to 2 meters. I was thinking of older versions where it was 10. But as you may have noticed, the downside to the lower clip height and clipping plane distance is that there's z-fighting (flickering) of distant terrain in many cases. This is just one example of why a lot more work on the engine is needed before the feature being discussed here will be practical.





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