Need graphic setting advice for my Laptop, THx~
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guyuemuziye2 | Date: Thursday, 18.12.2014, 10:01 | Message # 1 |
Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
| I am a total newbie in Space Engine world. I downloaded it one weeks ago, and have played it since at least 3 hours a day. I just LOVE this game. It's like my dream coming true . So far, I played it on my lousy backup computer and it already looks stunning. I shall get my main laptop back very soon from a friend. I really want to squeeze all the power from my little monster to see what Space Engine is really capable of.
My laptop: Intel Core i7-4810MQ 16GB, PC3-12800/1600Mhz DDR3 NVIDIA GeForce GTX 880M w/8GB GDDR5 BTW, it is connected to a 1080p projector.
I have read the official manual thoroughly. Given my configuration, I shall be able to play it on LOD 2, please correct me if I am wrong. Also, what I am really confused now is about the main.cfg settings. Can someone please give me some advice on that part.
Thanks for your time!
Edited by guyuemuziye2 - Thursday, 18.12.2014, 10:34 |
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Trulskij | Date: Thursday, 18.12.2014, 10:42 | Message # 2 |
Space Tourist
Group: Users
Germany
Messages: 28
Status: Offline
| you can use maximum. But read in forum how to set it the best way. There some additional mods that can make graphics better.
// OpenGL settings VSync 1 // vertical synchronization (0 - disabled, 1 - enabled, 2 - auto) AnisotropyLevel 16 // anisotropy filtering level (0 - disable anisotropy) LineWidth 2.0 // lines width DepthBufferMode 0 // Z-buffer mode (0 - standard, 1 - log in vertex shader, 2 - log in pixel shader) (remove cache to apply changes) ShipDrawMode 1 // use 1 for DepthBufferMode = 0, and 2 or 3 otherwise
// memory settings VideoMemoryDynamicDetect false // use auto detection of available amount of video memory (VRAM) in runtime VideoMemorySize 8000 // video memory size to use if VideoMemoryDynamicDetect = false 1536 VideoMemoryMaxPercent 90 // max video memory consumption (percents) GalaxySysModelCacheSize 20 // do not change this! ClusterStarModelCacheSize 200 // do not change this!
// interface settings GUIMode 2 // text info mode GUIMessageTime 2000 // splash message duration (milliseconds) GUIPlanThumbSize 120 // size of solar system browser thumbnails GUICursor "cursor.*" // cursor texture GUIGraphCursor false // use textured cursor instead of system cursor GUICursorSize 16 // textures cursor size GUIJournalSize 100 // maximum size of autopilot journal
// texture rendering settings TRMaxImpostors 8 // max number of impostors TRMaxSkyBoxes 1 // max number of skyboxes TRFloat true // use floating-point impostors (for HDR) TRImpResolution 0.500 // impostor resolution (fraction of window width) TRSkyResolution 0.750 // skybox resolution (fraction of window width) TRImpUpdateThreshold 0.005 // impostor update threshold TRSkyUpdateThreshold 1e38 // 0.0006 // skybox update threshold TRSkyMinFOV 20.0 // skybox min FOV TRSkyMaxStep 1e-7 // skybox max velocity (normalized on object's radius) TRBlackHoleResolution 1024 // resolution of black hole billboard TRLensFlareConvRadius 3 // "super" lens flare convolution radius AND LoaderMode 2 // loader mode: 0 - immediate, 1 - interleaved, 2 - asynchronous
Edited by Trulskij - Thursday, 18.12.2014, 10:47 |
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