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Need graphic setting advice for my Laptop, THx~
guyuemuziye2Date: Thursday, 18.12.2014, 10:01 | Message # 1
Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
I am a total newbie in Space Engine world. I downloaded it one weeks ago, and have played it since at least 3 hours a day. I just LOVE this game. It's like my dream coming true tongue . So far, I played it on my lousy backup computer and it already looks stunning. I shall get my main laptop back very soon from a friend. I really want to squeeze all the power from my little monster to see what Space Engine is really capable of.

My laptop:
Intel Core i7-4810MQ
16GB, PC3-12800/1600Mhz DDR3
NVIDIA GeForce GTX 880M w/8GB GDDR5
BTW, it is connected to a 1080p projector.

I have read the official manual thoroughly. Given my configuration, I shall be able to play it on LOD 2, please correct me if I am wrong. Also, what I am really confused now is about the main.cfg settings. Can someone please give me some advice on that part. wink

Thanks for your time!


Edited by guyuemuziye2 - Thursday, 18.12.2014, 10:34
 
TrulskijDate: Thursday, 18.12.2014, 10:42 | Message # 2
Space Tourist
Group: Users
Germany
Messages: 28
Status: Offline
you can use maximum. But read in forum how to set it the best way. There some additional mods that can make graphics better.

// OpenGL settings
VSync 1 // vertical synchronization (0 - disabled, 1 - enabled, 2 - auto)
AnisotropyLevel 16 // anisotropy filtering level (0 - disable anisotropy)
LineWidth 2.0 // lines width
DepthBufferMode 0 // Z-buffer mode (0 - standard, 1 - log in vertex shader, 2 - log in pixel shader) (remove cache to apply changes)
ShipDrawMode 1 // use 1 for DepthBufferMode = 0, and 2 or 3 otherwise

// memory settings
VideoMemoryDynamicDetect false // use auto detection of available amount of video memory (VRAM) in runtime
VideoMemorySize 8000 // video memory size to use if VideoMemoryDynamicDetect = false 1536
VideoMemoryMaxPercent 90 // max video memory consumption (percents)
GalaxySysModelCacheSize 20 // do not change this!
ClusterStarModelCacheSize 200 // do not change this!

// interface settings
GUIMode 2 // text info mode
GUIMessageTime 2000 // splash message duration (milliseconds)
GUIPlanThumbSize 120 // size of solar system browser thumbnails
GUICursor "cursor.*" // cursor texture
GUIGraphCursor false // use textured cursor instead of system cursor
GUICursorSize 16 // textures cursor size
GUIJournalSize 100 // maximum size of autopilot journal

// texture rendering settings
TRMaxImpostors 8 // max number of impostors
TRMaxSkyBoxes 1 // max number of skyboxes
TRFloat true // use floating-point impostors (for HDR)
TRImpResolution 0.500 // impostor resolution (fraction of window width)
TRSkyResolution 0.750 // skybox resolution (fraction of window width)
TRImpUpdateThreshold 0.005 // impostor update threshold
TRSkyUpdateThreshold 1e38 // 0.0006 // skybox update threshold
TRSkyMinFOV 20.0 // skybox min FOV
TRSkyMaxStep 1e-7 // skybox max velocity (normalized on object's radius)
TRBlackHoleResolution 1024 // resolution of black hole billboard
TRLensFlareConvRadius 3 // "super" lens flare convolution radius
AND
LoaderMode 2 // loader mode: 0 - immediate, 1 - interleaved, 2 - asynchronous


Edited by Trulskij - Thursday, 18.12.2014, 10:47
 
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