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How procuderal is this? How can locations be shared?
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| AndroidVageta | Date: Friday, 17.01.2014, 04:24 | Message # 1 |
 Observer
Group: Users
United States
Messages: 11
Status: Offline
| Sorry if this has been asked before (couldn't quite find anything)!
So, how procedural is SpaceEngine? How is it possible that I can fly to some random galaxy to some random solar system to some random planet and can send those coordinates to someone else and they can see the EXACT same thing I can?
If it's procedural then shouldn't that mean that EVERYONES universe is different? If it isn't that procedural then how is having every planet in every solar system in every galaxy even possible in a 1.3GB game? That would be an extreme amount of data would it not? This game has to have billions if not trillions of solar systems within itself...how are all the planets and what not the same between everyone?
I don't know...I'm just confused...can anyone explain just how this is possible?
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| anonymousgamer | Date: Friday, 17.01.2014, 04:29 | Message # 2 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| The seed used to generate the procedural worlds is the same on all systems, so the same stuff will generate on all computers.
In Minecraft, if you type a map seed on one computer and the same map seed on another computer, the same map will generate. It's the same idea.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| AndroidVageta | Date: Friday, 17.01.2014, 04:33 | Message # 3 |
 Observer
Group: Users
United States
Messages: 11
Status: Offline
| Well how is that even possible though? How can a single seed generate the exact same planets in a universe that has trillions of them?
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| DoctorOfSpace | Date: Friday, 17.01.2014, 04:35 | Message # 4 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote AndroidVageta (  ) Well how is that even possible though? How can a single seed generate the exact same planets in a universe that has trillions of them?
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| AndroidVageta | Date: Friday, 17.01.2014, 04:40 | Message # 5 |
 Observer
Group: Users
United States
Messages: 11
Status: Offline
| Well that's mighty helpful!
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| HarbingerDawn | Date: Friday, 17.01.2014, 12:58 | Message # 6 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| To break it down simply: everything is just a series of mathematical equations and expressions. As with any case in math, for any given input you will always get the same output. For example, if x=14, then x3 - 4x + 7 * (1/x) will always equal 2688.5, no matter how many times you calculate it. Anyone who tries to solve that equation for x=14 will get the same result.
The same is true for procedural generation from a fixed seed.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Friday, 17.01.2014, 13:00 |
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