Real "space sounds" database for SpaceEngine
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Voekoevaka | Date: Monday, 16.09.2013, 12:47 | Message # 1 |
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Hi everybody !
I start this thread for sharing a collection of sounds from space, that will be used for a future version of Space Engine. Most of the sounds came from the "Symphony of the Planets" released by the NASA.
I used the ".ogg" format for all sounds, as it is the format that will be used ba Space Engine, and all the sounds are around 5 minutes long, to be easily usable.
I put here the list for downloading the sounds.
If you find a sound which isn't on this list, and which can be used on Space Engine, I recommand you to post a download link on the thread, and I will include it on the list (I will see if it isn't already on my list).
I tried to process the sounds to make them easily hearable and usable in Space Engine, if you find a better way to process it, ask me for the original sound.
Brown Dwarf Star : Download
Earth 1 : Download
Earth 2 : Download
Earth 3 : Download
Globular Cluster : Download
Io 1 : Download
Io 2 : Download
Io 3 : Download
Jupiter 1 : Download
Jupiter 2 : Download
Jupiter 3 : Download
Jupiter 4 : Download
Jupiter 5 : Download
Jupiter 6 : Download
Mars : Download
Mercury : Download
Miranda 1 : Download
Miranda 2 : Download
Miranda 3 : Download
Miranda 4 : Download
Miranda 5 : Download
Miranda 6 : Download
Moon 1 : Download
Moon 2 : Download
Neptune 1 : Download
Neptune 2 : Download
Orange Dwarf Star (Alpha Centaury) : Download
Pluto : Download
Pulsar 1 (1.41Hz) : Download
Pulsar 2 (10.7Hz) : Download
Pulsar 3 (32.1Hz) : Download
Pulsar 4 (170Hz) : Download
Pulsar 5 (691Hz) : Download
Red Giant Star : Download
Saturn 1 : Download
Saturn 2 : Download
Saturn 3 : Download
Saturn 4 : Download
Saturn 5 : Download
Saturn 6 : Download
Saturn's Rings 1 : Download
Saturn's Rings 2 : Download
Saturn's Rings 3 : Download
Saturn's Rings 4 : Download
Saturn's Rings 5 : Download
Saturn's Rings 6 : Download
Sun (Near Star) 1 :Download
Sun (Near Star) 2 :Download
Sun (Near Star) 3 :Download
Sun (Near Star) 4 :Download
Sun (Near Star) 5 :Download
Unidentified Star (HD191420) : Download
Uranus 1 : Download
Uranus 2 : Download
Uranus 3 : Download
Uranus 4 : Download
Uranus's Rings 1 : Download
Uranus's Rings 2 : Download
Uranus's Rings 3 : Download
Venus : Download
White Dwarf Star (GD358) 1 : Download
White Dwarf Star 2 : Download
Yellow Dwarf Star (HD49933) : Download
Yellow Giant Star : Download
Want some music of mine ? Please go here !
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HarbingerDawn | Date: Monday, 16.09.2013, 13:15 | Message # 2 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
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| Quote (Voekoevaka) Most of the sounds came from the "Symphony of the Planets" released by the NASA. Those are not real space sounds, and unless I'm mistaken those songs were not released by NASA. It's all completely original ambient music with a few heavily edited real sounds in some places.
Here are a few examples of what actual space recordings sound like. Here is a link to where you can find a few collections of space audio files: http://space-audio.org/
We need authenticity for SE, which unfortunately means that all of the sounds you posted are useless (except for the pulsars, we can probably use those since we'd have to edit them to sound like that anyway).
I started making a collection of authentic space sounds last year. I've put them in an archive for everyone to look at (link below). All of them are unedited, except for pulsar.flac, which is a raw recording of the Crab Pulsar that I made a few experimental edits on to try to make it sound nicer.
These are the types of recordings we need to be collecting, and then editing for SE.
Space sounds archive download
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Monday, 16.09.2013, 22:48 |
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Aerospacefag | Date: Monday, 16.09.2013, 15:44 | Message # 3 |
Pioneer
Group: Users
Russian Federation
Messages: 401
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| HarbingerDawn, some people might be confused by description of these as "space sounds", but there's no need to express your angst in a disdainful manner. It is obviously enough to remand people that those aren't "sounds from space" or even "radio signals from space". It's something that was in the description of the CD as well, AFAIK.
Nevertheless, it's very beautiful. Moreover, IMHO, it is as well acceptable to mix real space sounds and "space music" to create appropriate atmosphere of space journey. Or probably make several available modes for soundscape - "no music","only space sounds", "space soundtarck", "mixed soundtrack", "mp3 player". I can probably come up with video demonstration of this idea, as soon as I could feel myself like it.
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midtskogen | Date: Monday, 16.09.2013, 20:28 | Message # 4 |
Star Engineer
Group: Users
Norway
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| I think it's ok to be a bit forgiving about what space "sounds" are. Since there are no sounds in space, radio waves will have to do instead, so the radio waves have to be converted and modulated into something audible and that can be done in several ways, and one way might suit one kind of radio waves better than others. So original ambient music could then be the carrier modulated by real space signals.
<humour> Here's what I get when I compress the 10.7cm solar flux of solar cycle 24 so far into 20 second and use a carefully chosen frequency range for modulation: solar cycle 24 </humour>
NIL DIFFICILE VOLENTI
Edited by midtskogen - Monday, 16.09.2013, 20:32 |
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Watsisname | Date: Monday, 16.09.2013, 21:23 | Message # 5 |
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
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| Quote (midtskogen) Here's what I get when I compress the 10.7cm solar flux of solar cycle 24 so far into 20 second and use a carefully chosen frequency range for modulation: solar cycle 24
That is SO weird; I have been hearing the same sounds out of Comet ISON.
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HarbingerDawn | Date: Monday, 16.09.2013, 22:47 | Message # 6 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Aerospacefag) but there's no need to express your angst in a disdainful manner. I was not being angsty nor was it my intention to come across as disdainful. I was speaking matter-of-factly.
Quote (Aerospacefag) Moreover, IMHO, it is as well acceptable to mix real space sounds and "space music" to create appropriate atmosphere of space journey But this thread/project is specifically about collecting and creating ambient environment sound effects, not music. Music is already being covered elsewhere and should be separate from this.
Quote (Aerospacefag) Or probably make several available modes for soundscape - "no music","only space sounds", "space soundtarck", "mixed soundtrack", "mp3 player". I agree, these should be options in SE, like in most games. To be able to toggle music and set its volume, and the same with other types of sounds. In this case, environment sounds. This will allow users to sculpt their own aural experience.
Quote (midtskogen) I think it's ok to be a bit forgiving about what space "sounds" are. Since there are no sounds in space, radio waves will have to do instead, so the radio waves have to be converted and modulated into something audible and that can be done in several ways, and one way might suit one kind of radio waves better than others. There is a generally accepted definition for these things though, and I know that a decent percentage of people are familiar with it. They just often don't realize what these "sounds" actually sound like because the internet is saturated with artistic impressions and ambient scores claiming to be them.
The link I provided in my earlier post is for a website of the Radio and Plasma Wave Research Group at the University of Iowa - the people responsible for the plasma wave instruments on Voyager, Galileo, Cassini, Mars Express, Juno, the Van Allen probes, and so on.
Moreover, the data that they use for this is usually in the same range of radio frequencies as human audible sound frequencies are (20 Hz - 20 kHz). So they don't do any special manipulation, most of the time the playback is converted to sound at the original radio frequencies and also in real time (though not always). But the key point is that it is a direct auditory representation of original data gathered in various space environments. That's why it's important, because it directly represents what is occurring in those environments, and this is why it is useful for making environment sounds.
Voekoevaka, I'm sorry if I was rude, it was not my intention. I appreciate the effort you put into assembling this collection.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Disasterpiece | Date: Tuesday, 17.09.2013, 19:51 | Message # 7 |
World Builder
Group: Users
United States
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| Quote (midtskogen) Here's what I get when I compress the 10.7cm solar flux of solar cycle 24 so far into 20 second and use a carefully chosen frequency range for modulation In seriousness, does it ever start?
I play teh spase engien
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Russell | Date: Monday, 30.09.2013, 20:28 | Message # 9 |
Observer
Group: Users
Russian Federation
Messages: 14
Status: Offline
| Sound and space don't fit each other anyway.
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