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The multiverse
DisasterpieceDate: Saturday, 17.11.2012, 00:03 | Message # 1
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Would it be possible to incorporate a multiverse where you can choose which universe you want to go to and it procedurally generates that universe.




I play teh spase engien
 
Donatelo200Date: Saturday, 17.11.2012, 05:26 | Message # 2
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That would probably require creating a whole new game as the physics in the other universes would be different. Diffident matter, Gravity, electromagnetic forces if those are there would be completely different.

In other words it'd probably be to much for the modern computer to generate and it's beyond know science...(for now smile )





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Edited by Donatelo200 - Saturday, 17.11.2012, 05:27
 
DoctorOfSpaceDate: Saturday, 17.11.2012, 06:04 | Message # 3
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And how do you propose we go from "our" universe to another?




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BatbombDate: Saturday, 17.11.2012, 14:07 | Message # 4
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Isn't this universe already big enough? Also we can only guess what other universes really look like...
 
WatsisnameDate: Saturday, 17.11.2012, 21:19 | Message # 5
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Different universes with different laws of physics? If so, then odds are most of those universes would be completely devoid of any interesting structures, so it'd be pointless. If not, then you'd just have multiple universes that look a lot like the one SE already simulates, so it'd be pointless.




 
SpaceEngineerDate: Sunday, 18.11.2012, 03:50 | Message # 6
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Actually, final SE game will have two different procedural universes for game and planetarium mode, to prevent cheating.




 
DisasterpieceDate: Sunday, 18.11.2012, 05:20 | Message # 7
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Quote (DoctorOfSpace)
And how do you propose we go from "our" universe to another?


I was thinking something with a tornado and a small home in Kansas.

All kidding aside, maybe another level in the f1 map (near universes or multiverse)





I play teh spase engien
 
DoctorOfSpaceDate: Sunday, 18.11.2012, 07:43 | Message # 8
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Quote (Disasterpiece)
I was thinking something with a tornado and a small home in Kansas.

Wow my mind is blown





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WatsisnameDate: Sunday, 18.11.2012, 08:13 | Message # 9
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That is a fantastic gif, would watch again. smile2




 
DisasterpieceDate: Sunday, 18.11.2012, 21:30 | Message # 10
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Quote (DoctorOfSpace)
Wow my mind is blown

That is the most awkward gif ever





I play teh spase engien
 
SpaceManDate: Wednesday, 21.11.2012, 03:15 | Message # 11
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Quote
(SpaceEngineer) Quote - Actually, final SE game will have two different procedural universes for game and planetarium mode, to prevent cheating.

So there will be an actual game mechanic in SE? Like complete task X and gain a reward and build up upon that reward? Do you think its possible to create a multi universe?

Actually, I decided to go so far out, beyond the galaxy's, into the darkness. I went so fast and took awhile, but I did hit an invisible wall on the edge of space engine! I know this because I opened the debug menu and every time I went forward, it teleported me a few ParSec's away. If it is possible to create, here is what im thinking of what the multi universe in space engine would look like.

As you approach the edge of the current universe, you start to see a fading transition of white. And you start to see other black bubbles of other universes!





"The sky calls to us, If we do not destroy our self's. We will one day, venture to the stars" - Carl Sagan

Edited by SpaceMan - Wednesday, 21.11.2012, 03:18
 
AiioFluxDate: Tuesday, 24.06.2014, 13:28 | Message # 12
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I concur with
Quote SpaceMan ()
As you approach the edge of the current universe, you start to see a fading transition of white. And you start to see other black bubbles of other universes!
about the way one might traverse seamlessly between universes. Of course, there should also be a map such as that we can use to navigate galaxies and star systems.

The reason I think it would be highly worthwhile considering using the engine to generate alternative universes is that with just some tweaking of parameters used for 'our' universe, very beautiful and interesting results may be seen, and after all the engine exists to generate such wonderful things, so why not let us experience it in a more fantastical way as well as the realistic universe we 'know'?

For multiple universes this could be done with slight algorithmic tweaking of the physical parameters within certain boundaries most often, occasionally, perhaps rarely, digressing further from those more 'reasonable' boundaries. So for instance, we may see huge spires rising up many times what we would expect to see in this universe, creating qualitatively much different beautiful arrangements than we'd see in the 'base' universe. We might see more irregularly shaped planets. Perhaps we'd see universes with tiny celestial bodies. I think it's ok if these 'alternative' universes veer toward the ridiculous and fantastical because indeed, as per common multiverse theories, whilst uncountable other universes are probably like ours but only very slightly different, some are likely to be unfathomably bizarre. Yes, sometimes, you may well come across a very boring or even empty universe. But sometimes you might come across incredible features and views. This would be particularly appealing to the likes of me who is more interested in the aesthetic experience of the universe itself than any mechanical gameplay. 'Space Photographer' is the role I most like to take whilst using this software and I think it's a shame that such a beautiful engine is so far planned only to depict representations of things we already know. Whilst I completely get that idea for realism and for that to be the basis of the game engine, I see no reason why the same system cannot be used to create worlds outside of those parameters, since it is clearly technologically capable of doing so.

When more features are added, such as lava planets, more complex weather (I hope), we might really see some crazy eery stuff, especially if sometimes, the 'physics' are more fuzzy. Since the whole universe is generates locally on the computer system, I don't see why it wouldn't be feasible to have potentially billions of possible universes one might want to search for fascinting manifestations as a holiday from the 'core' game universe or planetarium.

Quote Watsisname ()
odds are most of those universes would be completely devoid of any interesting structures, so it'd be pointless.

There would (and in reality could well be according to multiverse theories) be a massive spectrum of possible universes from very similar to ours to worlds different, it would be fascinating. Consider the possibilities, it would not be pointless at all. It is indeed true that many of these would-be 'universes' would end up yielding nothing observable but that could be identified by the system as an 'empty' universe and simply not be made available.

These surplus universes could be explored by Space Tourists and Photographers locally only, for extra, mind blowing experience. Perhaps if someone found a really amazing one, it could get made into a seperate multiplayer one with different missions or incorporated into the 'discovered universe' for some game modes or whatever. At the end of the day, many people will love to explore unbelievable fantastical universes and since this engine is obviously capable of rendering some truly out of this world scenes, were some of the paramters fiddled with, it would be a crying a shame and a really narrow minded way to go about it, if it were only ever used to depict 'realistic' scenarios, which, let's be honest, are already much slimmer than the reality which we are clearly going to find, should we be able to explore the universe on much larger scales in the future. I'm not saying we should take leaps of fantasy and make the realistic core universe more varied because 'it probably is but we just haven't seen it up close yet' but I am saying that there's no good reason (and there is reason against) to reject the prospect of opening up the possibilities anulled in the realistic universe, in other modes of play.

TL;DR Multiple Universes would blatently be amazing and to only depict reality 'as we know it' and not to put Space Engine to somewhat more fantastical use in extra modes of play would be a waste of it's absolutely mind blowing abilities. Plus, whilst some universes would be boring or almost unoticably similar to the core universe, some would inevitably elicit incredible, unusual features and finding them would be a wonderful psych.





You are now breathing manually..
 
WatsisnameDate: Wednesday, 25.06.2014, 01:18 | Message # 13
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Quote AiioFlux ()
Consider the possibilities, it would not be pointless at all.


Believe me, I have. smile What you're expressing is a very fanciful and emotionally appealing idea, but I do think that it is at best pointless, and at worst highly impractical.

The generation of structure requires some pretty remarkably 'tuned' parameters for the constants of nature. If you allow the full spectrum, the overwhelming majority are going to be featureless, and, worse still, you'd have to somehow figure out which ones these are by working through the astrophysics. But you must realize, Space Engine does not simulate astrophysics from scratch like this. It models the content/appearance of the universe based on what we already know about it through observations. To simulate what universes would look like with different constants of nature requires orders of magnitude more work -- think networks of supercomputers.

You might be able to work around that by defining some parameter space for constants of nature that yield structure, so that any universe seeded with constants that lie outside that region don't actually spawn, but even then, amongst the remaining universes where structures originate, you still need some way of modeling how it happens. To give an idea, suppose the fine structure constant is changed slightly. Now you need to work out how this affects the formation of stars, their masses, internal structure, evolution, and synthesis and dispersal of heavy elements. This must be done before the appearance of planetary systems, or whatever other solid structures, can even be considered. Then this evolution has to be worked out through cosmological time. And repeated for every conceivable variation in every constant of nature.

It's not exactly the most feasible thing...





 
Tac1017Date: Thursday, 14.08.2014, 18:03 | Message # 14
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I was thinking for the multiverse (as I went to the edge in 1 minute) that the galaxies could be like RG 1-0-0-0, as all galaxies in our universe are like RG 0-0-0-0.

other universes can be called RU with the randomly generated numbers after.





The Terra Hunter of the Milky Way!

(By the way, I was born in 2001, NOT 1972 XD)
 
SolarLinerDate: Thursday, 14.08.2014, 18:12 | Message # 15
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Quote SpaceEngineer ()
Actually, final SE game will have two different procedural universes for game and planetarium mode, to prevent cheating.

So no real objects in the SE game?





custom landing page to share: http://bit.ly/spaceengine
 
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