Planet map generation Question.
|
|
Jakman217 | Date: Wednesday, 07.11.2012, 07:12 | Message # 1 |
Observer
Group: Newbies
United States
Messages: 4
Status: Offline
| I've been having fun looking around universe, but I've been wondering, how are the planet maps generated exactly?
I'm kind of guessing that it's probably a perlin Noise system, but I don't know. I'm curious as I've been trying to find a good way of creating spherical maps for a while now, and without creating a 'seam' somewhere it doesn't seem easy.
So, what is the generation method of the planets. Is it a noise function, a fractical system, or some personal concoction?
|
|
| |
SpaceEngineer | Date: Wednesday, 07.11.2012, 08:56 | Message # 2 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| You're right, it is 3D noise fractals, based on Perlin noise and Worley noise. Using 3D functions allows to avoid seams and squeezing of textures at the poles.
|
|
| |
Jakman217 | Date: Wednesday, 07.11.2012, 15:09 | Message # 3 |
Observer
Group: Newbies
United States
Messages: 4
Status: Offline
| Really, thank you. I need to look into this a little more. I couldn't find anything particularly like that when I searched. It sounds interesting.
|
|
| |