Image Dump
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MedievalMarsellus | Date: Sunday, 01.04.2012, 22:56 | Message # 61 |
Observer
Group: Newbies
Italy
Messages: 6
Status: Offline
| HarbingerDawn, it's a custom planet. Check this out :
Code Planet "Achird 1" // Type of object ant it's name { ParentBody "Achird" // The body, around wich this planet orbits Class "Terra" // Class of a planet
Radius 5098.3 // Radius in km Mass 0.76 // Mass in Earth's masses Oblateness 0.0 // Oblataness
Albedo 0.32 // Albedo Color (0.768, 0.898, 1.000 ) // Color of a particle
RotationPeriod 26.0 // Rotation period in hours RotationOffset 3 // Rotation phase in degrees RotationEpoch 0 // Epoch of rotatoin elements, Julian date Obliquity 19 // Obliquity of rotation axis in degrees EqAscendNode 0 // Longitude of ascenging node of rotation axis in degrees Precession 12750 // Precession period in years Surface // Surface tag { // These parameters describes a texture pack stored on the disk. // I comment it out because this planet uses a procedural generation of surface. //DiffMap "Icarus/Surface" // Surface (color) texture //DiffTileSize 512 // Surface texture tile resolution //DiffTileBorder 1 // Surface texture tile border width //BumpMap "Icarus/Bump" // Bump (heightmap) texture //BumpTileSize 512 // Bump texture tile resolution //BumpTileBorder 1 // Bump texture tile border width
BumpHeight 13.3 // Max height of landscape in km BumpOffset 0.3 // Offset of zero height level DiffMapAlpha "Water" // Mode of specular effect (flecks of sunlight) SpecularBright 20.0 // Brightness of specular spot SpecularPower 150.0 // Size of specular spot DayAmbient 0.1 // Brightness of fake daytime ambient light Lommel 0.0 // Lambert to Lommel-Seeliger lighting model ratio Exposure 2.0 // Global surface brighness Life true // true, if there is life on the planet
// Next are parameters for procedural surface generation Style 0.1600855 // Default color scheme Randomize (0.911, 0.373, 0.204) // Randomize vector colorDistMagn 0.09464233 // Magnitude of detail textures distortion colorDistFreq 945.9523 // Frequency of detail textures distortion detailScale 100000.58 // Scale of detail textures colorConversion true // Perform textures color conversion seaLevel 0.2133697 // Sea level height (0...1) snowLevel 0.1 // Snow line level (0...1) tropicLatitude 0.4 // Latitude of tropics icecapLatitude 0.75 // Latitude of ice caps boundaries icecapHeight 0.5 // Height of ice caps climatePole 1.000 // Climate of poles - index to color table (0...1) climateTropic 0.7 // Climate of tropics - index to color table (0...1) climateEquator 0.4 // Climate of equator - index to color table (0...1) tropicWidth 20 // Width of tropics mainFreq 0.9642751 // Main noise frequency (oceans/continents) venusFreq 0.2955331 // Venus-like global structures frequency venusMagn 0.1008256 // Venus-like global structures magnitude mareFreq 0 // Lunar mare frequency mareDensity 0 // Lunar mare density montesMagn 0.7209584 // Mountains magnitude (0...1) montesFreq 500.9121 // Mountains frequency montesDensity 0.508095 // Mountains density dunesMagn 0.04444444 // Dunes magnitude (0...1) dunesFreq 200.8876 // Dunes frequency dunesDensity 0.6669919 // Dunes density hillsMagn 0.3289276 // Hills magnitude (0...1) hillsFreq 250.3618 // Hills frequency hillsDensity 0.8554457 // Hills density canyonMagn 0.0341905 // Canyons magnitude (0...1) canyonFreq 16.7023 // Canyons frequency canyonDensity 0.4370083 // Canyons density cracksMagn 0.07983515 // Ice cracks magnitude (0...1) cracksFreq 0.6574386 // Ice cracks frequency cracksOctaves 0 // Number of ice cracks octaves craterMagn 0.9358109 // Craters magnitude craterFreq 1.14884 // Craters frequency craterDensity 1.05892152 // Craters density craterOctaves 3.606928 // Number of craters octaves craterRayedFactor 0 // Number of rayed craters relative to usual craters cycloneMagn 1 // Cyclones magnitude (0...1) cycloneFreq 0.8607107 // Cyclones frequency cycloneDensity 0.06127789 // Cyclones density colorSea (0.040, 0.100, 0.200, 1.000) // Color of seas colorShelf (0.150, 0.480, 0.460, 1.000) // Color of shelf areas colorBeach (0.850, 0.740, 0.550, 0.000) // Color of beach lines colorDesert (0.372, 0.367, 0.302, 0.400) // Color of deserts colorLowland (0.440, 0.290, 0.170, 0.000) // Color of lower lands colorUpland (0.640, 0.570, 0.470, 0.000) // Color of upper lands colorRock (0.220, 0.200, 0.200, 0.000) // Color of rocks colorSnow (1.000, 1.000, 1.000, 0.016) // Color of snow colorLowPlants (0.100, 0.160, 0.070, 0.000) // Color of lower vegetation colorUpPlants (0.090, 0.110, 0.040, 0.000) // Color of upper vegetation }
Clouds // Clouds layer tag { // These parameters describes a texture pack stored on the disk. // I comment it out because this planet uses a procedural generation of surface. //DiffMap "Icarus/Clouds" // Color texture //DiffTileSize 512 // Color texture tile resolution //DiffTileBorder 1 // Color texture tile border width //BumpMap "Icarus/CloudsBump"// Bump (heightmap) texture //BumpTileSize 512 // Bump texture tile resolution //BumpTileBorder 1 // Bump texture tile border width
BumpHeight 0.5 // Max height of "cloud landscape" in km BumpOffset 0.0 // Offset of zero height level DayAmbient 2.0 // Brightness of fake daytime ambient light Lommel 0.2 // Lambert to Lommel-Seeliger lighting model ratio Exposure 1.5 // Global clouds brighness Height 14.3 // Height of cloud layer in km Velocity 75.0 // Velosity of clouds layer Color (1.0, 1.0, 1.0) // Global color of clouds layer
// Next are parameters for procedural surface generation mainFreq 0.6 // Main noise frequency mainOctaves 8 // Number of octaves of main noise Coverage 0.06 // Clouds coverage (0...1) twistZones 1.28 // Number of Jupiter-like zones or strips twistMagn 1.93 // Strength of twist }
Ocean { Height 5.609521 DayAmbient 2.0 Lommel 0.0 Exposure 2.0 Color (1.000, 1.000, 1.000, 1.000) }
Atmosphere // Atmosphere tag { Model "Earth" // Model of the atmosphere Height 65.0 // Height of the top boundary in km Pressure 1.2 // Surface pressure in bars Density 1.83 // Surface density in kg/m^3 Greenhouse 18.0 // Greenhouse effect in degrees Bright 10.0 // Brightness (rendering parameter) Opacity 1.0 // Opacity (rendering parameter) SkyLight 1.0 // Brightness of skylight on terrain EclipseBright 250.0 // Brightness of solar eclipse shadow EclipseColor (1.000 0.600 0.200) // Color of solar eclipse shadow }
Rings // Rings tag { // Texture parameter is commented out, becuase // this planet use procrdural generation of texture //Texture "Icarus-rings.*" // Rings texture InnerRadius 6018.5 // Inner raduis of rings system in km OuterRadius 6090.3 // Outer radius of rings system in km RotationPeriod 43.3 // Rings rotation period in hours RotationOffset 60.0 // Rings rotation phase in degrees FrontBright 1.0 // Direct lighting brightness BackBright 5.0 // Back lighting brightness (scattering) Density 0.7 // Density (opacity) Exposure 2.0 // Global brightness }
Orbit // Orbit tag { //Type "Static" // This is for non-moving bodies like suns RefPlane "Ecliptic" // Orbit reference plane Epoch 2451545.0 // Orbital parameters epoch, Julian date Period 0.91458 // Orbital period in years Eccentricity 0.01265 // Eccentricity Inclination 0.51346 // Inclination in degrees AscendingNode 39.31601 // Longitude of ascending node in degrees
// Next two are interchangeable: SemiMajorAxis = PericenterDist / (1.0 - Eccentricity) SemiMajorAxis 0.958 // Semimajor axis in astronomical units PericenterDist 0.9458813 // Pericentric distanse in astronomical units
// Next two are interchangeable: ArgOfPericen = LongOfPericen - AscendingNode ArgOfPericen 268.7741 // (or ArgOfPericenter) Argument of pericenter in degrees LongOfPericen 308.09011 // (or LongOfPericenter) Longitude of pericenter in degrees
// Next two are interchangeable: MeanAnomaly = MeanLongitude - LongOfPericen MeanAnomaly 348.84963 // Mean anomaly in degrees MeanLongitude 296.93974 // Mean longitude in degrees
AscNodePreces 131795.3 // Ascending node precession period in years ArgOfPeriPreces 26799.51 // Argument of pericenter precession period in years } }
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CaptainImportant | Date: Monday, 09.04.2012, 12:45 | Message # 62 |
Observer
Group: Newbies
Indonesia
Messages: 1
Status: Offline
| Hello there, im new here and ive been creeping over this project (and the forum, naturally) for a week now. i have to say this is quite a (read: very) remarkable project. today however, i can no longer hold back my anonymity and decided to register to this forums, so here i am. i am myself is a space enthusiast. i've played from Orbiter to KSP, from Celestia to Universe sandbox, freelancer to Mass Effect and so forth. so yeah, i know a little bit about fictional and realistic Astronomy. This kind of post probably doesnt belong here so i present you my first screenshot:
Edited by CaptainImportant - Monday, 09.04.2012, 12:46 |
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HarbingerDawn | Date: Monday, 09.04.2012, 14:54 | Message # 63 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Thanks MedievalMarsellus, I'll check it out
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Buster89 | Date: Tuesday, 10.04.2012, 03:18 | Message # 64 |
Astronaut
Group: Users
United States
Messages: 73
Status: Offline
| so more pics i took....
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Elbarto84 | Date: Tuesday, 10.04.2012, 13:55 | Message # 65 |
Space Tourist
Group: Users
Brazil
Messages: 37
Status: Offline
| The pictures in here absolutely amaze me! Makes me want to go exploring again.. could (and have) spend the whole night doing that!
Buster89, what are the details of that planet?
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kagamisama | Date: Tuesday, 10.04.2012, 14:58 | Message # 66 |
Observer
Group: Newbies
Poland
Messages: 6
Status: Offline
| Some of my better shots, will post more if you guys like them (some of the photos are from my old radeon, i upgraded probably just for battlefield and... SE
Edited by kagamisama - Tuesday, 10.04.2012, 14:59 |
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j0KeR | Date: Tuesday, 10.04.2012, 15:41 | Message # 67 |
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
| kagamisama, Very nice shots , you know the trick with the black hole i think that i was the only one who thought it , probably not xD , anyway , keep 'em going ;p
How much FOV did you use on the first one and how much LOD at the last one ?
"Novus Ordo Seclorum"
Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)
Edited by j0KeR - Wednesday, 11.04.2012, 06:08 |
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Buster89 | Date: Tuesday, 10.04.2012, 23:58 | Message # 68 |
Astronaut
Group: Users
United States
Messages: 73
Status: Offline
| Quote (Elbarto84) Buster89, what are the details of that planet?
i edited some scripts and main config here's a link on how i did it http://en.spaceengine.org/forum/10-526-1
scroll down a bunch and you should see what this person edited in the main config and such going to give you a warning though...it will screw with some planets making them huge balls of spikes mostly a bunch of the desert planets but a good amount of the desert planets should have that detail.
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Robbie | Date: Wednesday, 11.04.2012, 06:49 | Message # 69 |
Pioneer
Group: Global Moderators
United Kingdom
Messages: 590
Status: Offline
| kagamisama, images don't have to be contained within a spoiler button anymore. There are various ways to openly display them. If you're interested, then see this post here.
Quad Core i7 930 CPU o/c 3.8 GHz - 6GB DDR3 1600MHz RAM - ATI HD 5870 1024Mb - Intel SSD X25-M Gen 2 - Win 7 64-bit Add Your PC Spec To Your Signature Or Post It Here
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Noxinecrotic | Date: Sunday, 15.04.2012, 02:20 | Message # 70 |
Observer
Group: Newbies
United Kingdom
Messages: 1
Status: Offline
| He guys, I just registered and thought I would share this pic with you all. Unfortunately I cannot remember where I took this. My pc is rather poor, so the image is not as great as it should be. i'm sure that on a better pc the render of the textures would of been much better.
Edited by Noxinecrotic - Sunday, 15.04.2012, 02:33 |
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neutronium76 | Date: Thursday, 26.04.2012, 20:54 | Message # 71 |
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Just lookin for earth-like planets in our galaxy and came across this one in the center of a globular cluster which, in turn, is at the edge of our galaxy - in fact its further out of the sagittarius duarf - a lonely cluster in the vastness of the cosmos. The night sky from that terra is breathtaking. Enjoy:
and the planet is:
A canditate for an earth twin but you woud feel a bit ''heavy" with 1.5 g's The surface temperature however is just perfect: 25 C!
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
Edited by neutronium76 - Thursday, 26.04.2012, 21:02 |
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apenpaap | Date: Saturday, 28.04.2012, 22:21 | Message # 73 |
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| One of my favourite systems is RS 8404-141-9-121626421-343. It's a binary system of two red dwarves with two Oceanias and a Terra with life between them. The amusing bit is it's only half a parsec from Eta Carinae, and it routinely outshines one the planets' suns, while the other manages to be only a bit brighter in magnitude, but because of its far larger disk still appears much less impressive. You've got to wonder if these stars don't feel horribly inadequate and what a civilisation arising here would think. This is a screenshot from the life-bearing Terra, showing the twin suns rising along with their show-off neighbour; also this world is a moon to an Oceania and it's also in the sky. (one of the suns, ironically the closest and brightest one, is a bit difficult to discern because for some reason it doesn't get the lens flare and is roughly the same colour as the sky)
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
Edited by apenpaap - Saturday, 28.04.2012, 22:21 |
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Elbarto84 | Date: Sunday, 29.04.2012, 03:51 | Message # 74 |
Space Tourist
Group: Users
Brazil
Messages: 37
Status: Offline
| Been out planet hunting today again and got some images to share as well =)
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DoctorOfSpace | Date: Monday, 30.04.2012, 11:29 | Message # 75 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Some custom terraformed Mars and Moon using their default textures and bumps just to see how they look but with some custom cloud tweaks for better looking clouds, at least in my opinion, and some water. I know SolarSys3000 has terraformed worlds but I wanted to give it a try on my own mostly.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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