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AtmoscatDate: Tuesday, 13.03.2012, 21:13 | Message # 46
Astronaut
Group: Users
Germany
Messages: 68
Status: Offline
Can't get over the amazement of the new high-resolution texture files for SpaceEngine. This is almost a dream coming true. I can't stop exploring our solar system, there's so much beauty and realism there... it is mindblowing.

Looking down the coast of Chile (South to the right) from typical ISS (~394 Km) altitude.



and another one. Here we see on the left lower corner "Copernicus" crater, to the right of it a smaller one which is called "Eratosthenes", behind it the Appenine Mountains stretcht across the limb to the northeast into lunar night. At the top, the big flat area is "Mare Imbrium". (I altered the surface textures, reduced the saturation and lightened them up tad)



Amazing, isn't it? It makes me giggle like a child when zooming around the Moon globe happy





PC: Intel® Core™2 Duo Processor E8500 @ 3.16GHz, 3.25 GB / 4.00 GB DDR3 RAM, GeForce GTX750Ti 2048 MB VRAM, WinXP Home 32bit / Windows7Pro 64bit
 
RAF_BlackaceDate: Tuesday, 20.03.2012, 00:43 | Message # 47
Astronaut
Group: Users
United Kingdom
Messages: 55
Status: Offline
One for a desktop Background.

1440 x 900 Image.

http://blackaceproduction.com/Images/blue.jpg
 
RodrigoDate: Thursday, 22.03.2012, 02:34 | Message # 48
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
I like this one

 
RAF_BlackaceDate: Sunday, 25.03.2012, 02:20 | Message # 49
Astronaut
Group: Users
United Kingdom
Messages: 55
Status: Offline
This is what I like about Space Engine, As well as being able to make fantastic space shot images like the one above, by playing around very carefully with the settings, you can also make beautiful sunsets. biggrin


Attachments: 4355693.jpg (1.21 Mb)


Edited by RAF_Blackace - Sunday, 25.03.2012, 02:21
 
DevonXDate: Sunday, 25.03.2012, 17:35 | Message # 50
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
Quote (RAF_Blackace)
This is what I like about Space Engine, As well as being able to make fantastic space shot images like the one above, by playing around very carefully with the settings, you can also make beautiful sunsets. biggrin


Thats aweosme XD
 
RAF_BlackaceDate: Sunday, 25.03.2012, 21:41 | Message # 51
Astronaut
Group: Users
United Kingdom
Messages: 55
Status: Offline
Blue Sunset on a thin atmosphere Planet.


Attachments: 3350172.jpg (204.2 Kb)


Edited by RAF_Blackace - Sunday, 25.03.2012, 21:43
 
RAF_BlackaceDate: Sunday, 25.03.2012, 23:44 | Message # 52
Astronaut
Group: Users
United Kingdom
Messages: 55
Status: Offline
Some more blue star images




Attachments: 6468580.jpg (1.44 Mb) · 6835383.jpg (1.29 Mb)
 
RAF_BlackaceDate: Monday, 26.03.2012, 18:38 | Message # 53
Astronaut
Group: Users
United Kingdom
Messages: 55
Status: Offline
Although highly unlikely in nature (A binary star system with one star being an old red giant, and the other a young blue star), its presence as a combination in Space Engine makes very colourful purple kinds of sunsets.




Attachments: 1116507.jpg (1.29 Mb) · 9784828.jpg (1.34 Mb)
 
neutronium76Date: Monday, 26.03.2012, 20:05 | Message # 54
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
RAF_BlackAce your images are really really nice..

Here is my attempt at LOD2@1920x1080

Attachments: 4308735.jpg (736.6 Kb)





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2


Edited by neutronium76 - Tuesday, 27.03.2012, 10:47
 
RAF_BlackaceDate: Monday, 26.03.2012, 23:18 | Message # 55
Astronaut
Group: Users
United Kingdom
Messages: 55
Status: Offline
Really really NICE smile

Right then. I give you....

CREMATORIA !



Code
Place    "Betelgeuse 3.2"
{
  Body    "Betelgeuse 3.2"
  Parent    ""
  Pos  (-1.459267070787022e-010, 6.682151227200943e-011, 9.265272815466019e-011)
  Rot  (0.3324412638567059, 0.5468034628734358, -0.7608082067907487, -0.1079798664326872)
  Date    "2000.01.05 10:06:29.25"
  Vel  5.3330904e-016
  Mode    2
}

Attachments: 4001169.jpg (1.35 Mb)
 
Buster89Date: Tuesday, 27.03.2012, 03:51 | Message # 56
Astronaut
Group: Users
United States
Messages: 73
Status: Offline
Thought these looked cool when i was looking around at some screenshots i took
gonna warn you guys; my pictures will take awhile to load.








Moderator edit: how to show images.

Attachments: 0708177.jpg (449.0 Kb) · 5206667.jpg (306.0 Kb) · 3249826.jpg (258.7 Kb) · 8947334.jpg (360.3 Kb) · 4131034.jpg (713.7 Kb) · 3519292.jpg (856.7 Kb)


Edited by Buster89 - Tuesday, 27.03.2012, 04:13
 
MedievalMarsellusDate: Sunday, 01.04.2012, 16:26 | Message # 57
Observer
Group: Newbies
Italy
Messages: 6
Status: Offline
In a galaxy far, far away...










Attachments: 2169896.jpg (274.3 Kb) · 8789973.jpg (222.7 Kb) · 3819982.jpg (218.8 Kb) · 6303067.jpg (207.8 Kb) · 4038030.jpg (201.6 Kb)
 
HarbingerDawnDate: Sunday, 01.04.2012, 19:53 | Message # 58
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
MedievalMarsellus, where did you find that terra in the last 3 screens? That is amazing! Or was it custom made? Either way it looks really cool.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
MedievalMarsellusDate: Sunday, 01.04.2012, 22:56 | Message # 59
Observer
Group: Newbies
Italy
Messages: 6
Status: Offline
HarbingerDawn, it's a custom planet. Check this out newrus lol :

Code

Planet    "Achird 1"    // Type of object ant it's name
{
      ParentBody      "Achird"    // The body, around wich this planet orbits
      Class           "Terra"     // Class of a planet

      Radius          5098.3      // Radius in km
      Mass            0.76        // Mass in Earth's masses
      Oblateness      0.0         // Oblataness

      Albedo          0.32                   // Albedo
      Color          (0.768, 0.898, 1.000 )  // Color of a particle

      RotationPeriod  26.0        // Rotation period in hours
      RotationOffset  3        // Rotation phase in degrees
      RotationEpoch   0   // Epoch of rotatoin elements, Julian date
      Obliquity       19       // Obliquity of rotation axis in degrees
      EqAscendNode    0       // Longitude of ascenging node of rotation axis in degrees
      Precession      12750       // Precession period in years
        
      Surface         // Surface tag
      {
          // These parameters describes a texture pack stored on the disk.
          // I comment it out because this planet uses a procedural generation of surface.
          //DiffMap        "Icarus/Surface"   // Surface (color) texture
          //DiffTileSize    512               // Surface texture tile resolution
          //DiffTileBorder  1                 // Surface texture tile border width
          //BumpMap        "Icarus/Bump"      // Bump (heightmap) texture
          //BumpTileSize    512               // Bump texture tile resolution
          //BumpTileBorder  1                 // Bump texture tile border width

          BumpHeight      13.3     // Max height of landscape in km
          BumpOffset      0.3     // Offset of zero height level
          DiffMapAlpha   "Water"  // Mode of specular effect (flecks of sunlight)
          SpecularBright  20.0    // Brightness of specular spot
          SpecularPower   150.0   // Size of specular spot
          DayAmbient      0.1     // Brightness of fake daytime ambient light
          Lommel          0.0     // Lambert to Lommel-Seeliger lighting model ratio
          Exposure        2.0     // Global surface brighness
          Life            true    // true, if there is life on the planet

          // Next are parameters for procedural surface generation
    Style           0.1600855            // Default color scheme
    Randomize      (0.911, 0.373, 0.204) // Randomize vector
    colorDistMagn   0.09464233  // Magnitude of detail textures distortion
    colorDistFreq   945.9523    // Frequency of detail textures distortion
    detailScale     100000.58    // Scale of detail textures
    colorConversion true        // Perform textures color conversion
    seaLevel        0.2133697   // Sea level height (0...1)
    snowLevel       0.1   // Snow line level (0...1)
    tropicLatitude  0.4   // Latitude of tropics
    icecapLatitude  0.75   // Latitude of ice caps boundaries
    icecapHeight    0.5   // Height of ice caps
    climatePole     1.000       // Climate of poles   - index to color table (0...1)
    climateTropic   0.7       // Climate of tropics - index to color table (0...1)
    climateEquator  0.4       // Climate of equator - index to color table (0...1)
    tropicWidth     20        // Width of tropics
    mainFreq        0.9642751   // Main noise frequency (oceans/continents)
    venusFreq       0.2955331   // Venus-like global structures frequency
    venusMagn       0.1008256   // Venus-like global structures magnitude
    mareFreq        0   // Lunar mare frequency
    mareDensity     0  // Lunar mare density
    montesMagn      0.7209584   // Mountains magnitude (0...1)
    montesFreq      500.9121    // Mountains frequency
    montesDensity   0.508095    // Mountains density
    dunesMagn       0.04444444  // Dunes magnitude (0...1)
    dunesFreq       200.8876     // Dunes frequency
    dunesDensity    0.6669919   // Dunes density
    hillsMagn       0.3289276   // Hills magnitude (0...1)
    hillsFreq       250.3618    // Hills frequency
    hillsDensity    0.8554457   // Hills density
    canyonMagn      0.0341905   // Canyons magnitude (0...1)
    canyonFreq      16.7023    // Canyons frequency
    canyonDensity   0.4370083   // Canyons density
    cracksMagn      0.07983515  // Ice cracks magnitude (0...1)
    cracksFreq      0.6574386   // Ice cracks frequency
    cracksOctaves   0           // Number of ice cracks octaves
    craterMagn      0.9358109   // Craters magnitude
    craterFreq      1.14884    // Craters frequency
    craterDensity   1.05892152  // Craters density
    craterOctaves   3.606928    // Number of craters octaves
    craterRayedFactor 0           // Number of rayed craters relative to usual craters
    cycloneMagn     1    // Cyclones magnitude (0...1)
    cycloneFreq     0.8607107   // Cyclones frequency
    cycloneDensity  0.06127789  // Cyclones density
    colorSea       (0.040, 0.100, 0.200, 1.000) // Color of seas
    colorShelf     (0.150, 0.480, 0.460, 1.000) // Color of shelf areas
    colorBeach     (0.850, 0.740, 0.550, 0.000) // Color of beach lines
    colorDesert    (0.372, 0.367, 0.302, 0.400) // Color of deserts
    colorLowland   (0.440, 0.290, 0.170, 0.000) // Color of lower lands
    colorUpland    (0.640, 0.570, 0.470, 0.000) // Color of upper lands
    colorRock      (0.220, 0.200, 0.200, 0.000) // Color of rocks
    colorSnow      (1.000, 1.000, 1.000, 0.016) // Color of snow
    colorLowPlants (0.100, 0.160, 0.070, 0.000) // Color of lower vegetation
    colorUpPlants  (0.090, 0.110, 0.040, 0.000) // Color of upper vegetation
   }

      Clouds      // Clouds layer tag
      {
          // These parameters describes a texture pack stored on the disk.
          // I comment it out because this planet uses a procedural generation of surface.
          //DiffMap        "Icarus/Clouds"    // Color texture
          //DiffTileSize    512               // Color texture tile resolution
          //DiffTileBorder  1                 // Color texture tile border width
          //BumpMap        "Icarus/CloudsBump"// Bump (heightmap) texture
          //BumpTileSize    512               // Bump texture tile resolution
          //BumpTileBorder  1                 // Bump texture tile border width

          BumpHeight      0.5     // Max height of "cloud landscape" in km
          BumpOffset      0.0     // Offset of zero height level
          DayAmbient      2.0     // Brightness of fake daytime ambient light
          Lommel          0.2     // Lambert to Lommel-Seeliger lighting model ratio
          Exposure        1.5     // Global clouds brighness
          Height          14.3     // Height of cloud layer in km
          Velocity        75.0    // Velosity of clouds layer
          Color          (1.0, 1.0, 1.0)  // Global color of clouds layer

          // Next are parameters for procedural surface generation
          mainFreq        0.6     // Main noise frequency
          mainOctaves     8      // Number of octaves of main noise
          Coverage        0.06     // Clouds coverage (0...1)
          twistZones      1.28    // Number of Jupiter-like zones or strips
          twistMagn       1.93    // Strength of twist
   }

   Ocean
   {
    Height          5.609521
    DayAmbient      2.0
    Lommel          0.0
    Exposure        2.0
    Color          (1.000, 1.000, 1.000, 1.000)
   }

      Atmosphere      // Atmosphere tag
      {
          Model          "Earth"  // Model of the atmosphere
          Height          65.0    // Height of the top boundary in km
          Pressure        1.2     // Surface pressure in bars
          Density         1.83    // Surface density in kg/m^3
          Greenhouse      18.0    // Greenhouse effect in degrees
          Bright          10.0    // Brightness (rendering parameter)
          Opacity         1.0     // Opacity (rendering parameter)
          SkyLight        1.0     // Brightness of skylight on terrain
          EclipseBright   250.0               // Brightness of solar eclipse shadow
          EclipseColor   (1.000 0.600 0.200)  // Color of solar eclipse shadow
      }

      Rings       // Rings tag
      {
          // Texture parameter is commented out, becuase
          // this planet use procrdural generation of texture
          //Texture         "Icarus-rings.*"  // Rings texture
          InnerRadius      6018.5  // Inner raduis of rings system in km
          OuterRadius      6090.3 // Outer radius of rings system in km
          RotationPeriod   43.3    // Rings rotation period in hours
          RotationOffset   60.0    // Rings rotation phase in degrees
          FrontBright      1.0     // Direct lighting brightness
          BackBright       5.0     // Back lighting brightness (scattering)
          Density          0.7     // Density (opacity)
          Exposure         2.0     // Global brightness
      }

      Orbit       // Orbit tag
      {
          //Type            "Static"  // This is for non-moving bodies like suns
          RefPlane        "Ecliptic"  // Orbit reference plane
          Epoch           2451545.0   // Orbital parameters epoch, Julian date
          Period          0.91458     // Orbital period in years
          Eccentricity    0.01265     // Eccentricity
          Inclination     0.51346     // Inclination in degrees
          AscendingNode   39.31601    // Longitude of ascending node in degrees

          // Next two are interchangeable: SemiMajorAxis = PericenterDist / (1.0 - Eccentricity)
          SemiMajorAxis   0.958       // Semimajor axis in astronomical units
          PericenterDist  0.9458813   // Pericentric distanse in astronomical units

          // Next two are interchangeable: ArgOfPericen = LongOfPericen - AscendingNode
          ArgOfPericen    268.7741    // (or ArgOfPericenter) Argument of pericenter in degrees
          LongOfPericen   308.09011   // (or LongOfPericenter) Longitude of pericenter in degrees

          // Next two are interchangeable: MeanAnomaly = MeanLongitude - LongOfPericen
          MeanAnomaly     348.84963   // Mean anomaly in degrees
          MeanLongitude   296.93974   // Mean longitude in degrees

          AscNodePreces   131795.3    // Ascending node precession period in years
          ArgOfPeriPreces 26799.51    // Argument of pericenter precession period in years
      }
}  
newrus
 
CaptainImportantDate: Monday, 09.04.2012, 12:45 | Message # 60
Observer
Group: Newbies
Indonesia
Messages: 1
Status: Offline
Hello there, im new here and ive been creeping over this project (and the forum, naturally) for a week now. i have to say this is quite a (read: very) remarkable project. today however, i can no longer hold back my anonymity and decided to register to this forums, so here i am. i am myself is a space enthusiast. i've played from Orbiter to KSP, from Celestia to Universe sandbox, freelancer to Mass Effect and so forth. so yeah, i know a little bit about fictional and realistic Astronomy. This kind of post probably doesnt belong here so i present you my first screenshot:


Attachments: 3083920.jpg (200.5 Kb)


Edited by CaptainImportant - Monday, 09.04.2012, 12:46
 
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