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Image Dump
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| smjjames | Date: Wednesday, 17.10.2012, 19:15 | Message # 661 |
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World Builder
Group: Users
United States
Messages: 913
Status: Offline
| Hey guys, check out this find I made. When I found it, I thought 'Hey, that kind of looks like Iapetus." and it in fact IS a two toned moon, one side is light and the other side dark.
Edit: Okay, not that unique as the next gas giant down in that system has a moon that looks similar.
Location code: Place "Two toned moon" { Body "RS 4879-3636-7-1248305-77 10.2" Parent "" Pos (8.565245604788552e-011, 1.380387335469732e-011, -8.320268714452628e-011) Rot (-0.3901767744367445, 0.2404114051206798, -0.8878541290907502, 0.04098153772790437) Date "2012.10.18 04:04:18.18" Vel 1.2020654e-011 Mode 1 }
Edited by smjjames - Wednesday, 17.10.2012, 19:23 |
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| HarbingerDawn | Date: Wednesday, 17.10.2012, 19:42 | Message # 662 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (smjjames) When I found it, I thought 'Hey, that kind of looks like Iapetus." I found an even more Iapetus-like moon a while ago:
Place "2-tone Ice Moon" { Body "RS 4357-2283-6-194427-38 8.4" Parent "" Pos (-6.05500819839469e-011, 3.289488099229507e-011, -7.800003530436875e-011) Rot (0.3387775339169133, -0.1892555064411106, -0.9159141433638552, -0.1025349588235574) Date "2048.11.03 12:20:48.10" Vel 1.0407886e-011 Mode 1 }
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| DoctorOfSpace | Date: Wednesday, 17.10.2012, 20:06 | Message # 663 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote (Antza2) I'm wondering, would it be possible to download all the textures from Google Earth and put them in SpaceEngine?
Doubt that would work with formatting and even if you did manage to stitch them all together and then make a giant ultra high resolution texture map you would have hundreds of GBs of data, if not more.
I doubt the engine could handle it, or your PC
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Antza2 | Date: Wednesday, 17.10.2012, 20:10 | Message # 664 |
 World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
| Quote (DoctorOfSpace) I doubt the engine could handle it, or your PC That's what i thought. Maybe it would be possible to add procedural detail on top of the original texture.
Go to antza2.deviantart.com for cool photos!
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| anonymousgamer | Date: Wednesday, 17.10.2012, 21:36 | Message # 665 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote (Antza2) Maybe it would be possible to add procedural detail on top of the original texture.
Like set locations where mountains would be generated. Or different level of detail textures meaning some parts of the planet are more detailed than others.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| smjjames | Date: Wednesday, 17.10.2012, 22:10 | Message # 666 |
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World Builder
Group: Users
United States
Messages: 913
Status: Offline
| I've posted this in the bug report thread already, but it's still an awesome thing to put in here.
A few minutes before impact, watch in real time. Place "IMPACT!" { Body "RS 4029-1129-8-12376326-112 1" Parent "" Pos (-4.417251579704601e-011, 9.145748860930197e-011, -2.271584422842456e-010) Rot (-0.08687934204373904, 0.7533599798312041, -0.6236190991337848, -0.1897365012598827) Date "2014.12.02 12:22:00.04" Vel 2.4883059e-011 Mode 1 }
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| SpaceEngineer | Date: Wednesday, 17.10.2012, 22:29 | Message # 667 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Darkening of driven (leading) hemisphere of icy moons is caused by extra radiation generated by gas giant's magnetosphere. Magnetosphere is rotating with planet in the same direction as normal (prograde) satellites, but usually faster than them. So particles captured by magnetosphere being accelerated and bomb the driven hemisphere, making it darker. Retrograde satellites and prograde that rotate faster than a planet (like Phobos) will have the leader hemisphere darker. SE has a script/editor option that controls darkening - "drivenDarkening".
*
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| Destructor1701 | Date: Sunday, 21.10.2012, 03:38 | Message # 668 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| smjjames, fantastic discovery! It's amazing watching the temperature readout for the planetoid ticking up, up, up!
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| Watsisname | Date: Sunday, 21.10.2012, 18:07 | Message # 670 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Quote (SpaceEngineer) Darkening of driven (leading) hemisphere of icy moons is caused by extra radiation generated by gas giant's magnetosphere. Magnetosphere is rotating with planet in the same direction as normal (prograde) satellites, but usually faster than them. So particles captured by magnetosphere being accelerated and bomb the driven hemisphere, making it darker. Retrograde satellites and prograde that rotate faster than a planet (like Phobos) will have the leader hemisphere darker. SE has a script/editor option that controls darkening - "drivenDarkening".
It is your attention to details such as this that makes me so impressed with Space Engine.
That and just how beautiful it looks.
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| HarbingerDawn | Date: Sunday, 28.10.2012, 03:57 | Message # 672 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Solaris, I would not have thought it possible for you to get even better than you already were at making screenshots, but it seems that you have done just that. Very beautiful images!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| smjjames | Date: Sunday, 28.10.2012, 04:12 | Message # 673 |
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World Builder
Group: Users
United States
Messages: 913
Status: Offline
| What LOD are those landscapes?
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| Solaris | Date: Sunday, 28.10.2012, 04:20 | Message # 674 |
 World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| Quote (smjjames) What LOD are those landscapes? Many various FOV were used, can't remember, nothing higher than 40° and something like ~20° average
HarbingerDawn, I am just starting to warm up (joke)
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| smjjames | Date: Sunday, 28.10.2012, 06:59 | Message # 675 |
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World Builder
Group: Users
United States
Messages: 913
Status: Offline
| @ Solaris: I was asking about the LOD though, just wondering what was used.
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