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Image Dump
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| DoctorOfSpace | Date: Sunday, 07.10.2012, 07:11 | Message # 616 |
 Galaxy Architect
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Pirate
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Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Solaris | Date: Sunday, 07.10.2012, 15:25 | Message # 617 |
 World Builder
Group: Global Moderators
France
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Status: Offline
| Nice terras DoctorOfSpace, I like the moon through the atmosphere on the 1rst one. What LOD did you used for these pics?
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| smjjames | Date: Sunday, 07.10.2012, 15:53 | Message # 618 |
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World Builder
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United States
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| Quote (Solaris) Nice terras DoctorOfSpace, I like the moon through the atmosphere on the 1rst one. What LOD did you used for these pics?
Looks like LOD 1 to me.
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| smjjames | Date: Sunday, 07.10.2012, 17:54 | Message # 620 |
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World Builder
Group: Users
United States
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| I've got a question for you guys, what bloom setting do you generally use (whether for screenshots or just normally)? I'm just asking because the mountains that I want to take a screenshot of are a bit blurry due to the bloom. Then again, I've been playing with the real planet brightness off and this planet is around a triple star system.
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| Solaris | Date: Sunday, 07.10.2012, 18:03 | Message # 621 |
 World Builder
Group: Global Moderators
France
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| Quote (smjjames) what bloom setting do you generally use I usualy have it at 700 or 800. Sometime it's causing blurry/overexposed effects but most of the time it just make the image look better, providing nice natural effects (like the image of the eclipse I've posted above)
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| HarbingerDawn | Date: Sunday, 07.10.2012, 18:14 | Message # 622 |
 Cosmic Curator
Group: Administrators
United States
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| Quote (smjjames) I've got a question for you guys, what bloom setting do you generally use (whether for screenshots or just normally)? These days I typically use a bloom value of 0.300
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Solaris | Date: Sunday, 07.10.2012, 18:48 | Message # 624 |
 World Builder
Group: Global Moderators
France
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| Great shots Antza2 ! The 1rst one is scary.. And the 2 eclipses are beautiful
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| smjjames | Date: Sunday, 07.10.2012, 18:52 | Message # 625 |
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World Builder
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United States
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| Quote (Solaris) Great shots Antza2 ! The 1rst one is scary.. And the 2 eclipses are beautiful cool
Yeah, I was like 'How close to it's sun is that planet!??'
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| Antza2 | Date: Sunday, 07.10.2012, 18:53 | Message # 626 |
 World Builder
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Finland
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| Quote (smjjames) Yeah, I was like 'How close to it's sun is that planet!??' Right FOV can make anything look awesome
Go to antza2.deviantart.com for cool photos!
Edited by Antza2 - Sunday, 07.10.2012, 19:21 |
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| smjjames | Date: Sunday, 07.10.2012, 19:25 | Message # 627 |
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World Builder
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| *cue ominous music*
Also, while I was moving along the night side to get into a good spot...
'Oops, faulty collision detection.'
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| Antza2 | Date: Sunday, 07.10.2012, 19:33 | Message # 628 |
 World Builder
Group: Global Moderators
Finland
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| Quote (smjjames) 'Oops, faulty collision detection.'
Go to antza2.deviantart.com for cool photos!
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| DoctorOfSpace | Date: Sunday, 07.10.2012, 20:02 | Message # 629 |
 Galaxy Architect
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Pirate
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| Quote (Solaris) What LOD did you used for these pics?
Just LOD 0 with a customized texture set.
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| anonymousgamer | Date: Monday, 08.10.2012, 01:36 | Message # 630 |
 World Builder
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United States
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Playing with FOV, because odd FOV shots on gas giant rings seem oddly popular.
Purty looking crater
First time finding mountains above cloud level. Looks amazing, I wish I could see more like that.
Amazing crescent moon. One of the few times I actually turned off Auto-Exposure for a pretty screencap. BTW, the cresent is because the planet is eclipsing the moon.
View from the previous moon to the parent planet.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
Edited by anonymousgamer - Monday, 08.10.2012, 16:21 |
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