ENG New site

Advanced search
[ New messages · Forum rules · Members ]
Image Dump
DoctorOfSpaceDate: Friday, 14.09.2012, 06:51 | Message # 481
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
I redid the textures used during procedural generation.

I don't have comparisons but I hope some keen eyes can tell the difference. I also think these screens look great.






Attachments: 9228663.jpg (175.4 Kb) · 1804299.jpg (258.8 Kb) · 7026907.jpg (267.3 Kb) · 6618216.jpg (242.3 Kb) · 5761757.jpg (270.3 Kb) · 5569703.jpg (307.1 Kb)





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
HarbingerDawnDate: Friday, 14.09.2012, 08:06 | Message # 482
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (DoctorOfSpace)
I redid the textures used during procedural generation.

Do you mean pack_desert and pack_terra?





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DoctorOfSpaceDate: Friday, 14.09.2012, 19:11 | Message # 483
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (HarbingerDawn)
Do you mean pack_desert and pack_terra?


Yep those are what I edited.

I replaced each image in the files with a very similar image twice the size/quality and made a new pack_desert/terra that is 4096x4096.

They look pretty good but they aren't finished completely yet.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
HarbingerDawnDate: Friday, 14.09.2012, 19:18 | Message # 484
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (DoctorOfSpace)
Yep those are what I edited.

I don't think that any effects from editing those files would really be noticeable except from ground level, since they contain detail textures that are only seen from up close.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DoctorOfSpaceDate: Friday, 14.09.2012, 19:29 | Message # 485
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (HarbingerDawn)
I don't think that any effects from editing those files would really be noticeable except from ground level, since they contain detail textures that are only seen from up close.


They do have a slight effect from space here is a before and after. The texture I used is a bit darker but That can fixed.


Attachments: 8706493.jpg (229.0 Kb) · 2099661.jpg (257.9 Kb)





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB


Edited by DoctorOfSpace - Friday, 14.09.2012, 19:29
 
HarbingerDawnDate: Friday, 14.09.2012, 20:01 | Message # 486
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (DoctorOfSpace)
They do have a slight effect from space here is a before and after.

Ah cool. I like that dark look.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Saturday, 15.09.2012, 06:47 | Message # 487
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote (DoctorOfSpace)
I replaced each image in the files with a very similar image twice the size/quality and made a new pack_desert/terra that is 4096x4096.

You should also update tile average colors tables:

SpaceEngine\data\models\engine\pack_desert.cfg
SpaceEngine\data\models\engine\pack_terra.cfg

In these files change Rebuild false to Rebuild true, and then run SE. After this SE will recalculate the tables and save them, then you may change Rebuild back to false.

Also, did you realize that two 4k*4k textures consumes 170 Mb of video memory (including mipmaps)?





 
DoctorOfSpaceDate: Saturday, 15.09.2012, 09:09 | Message # 488
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (SpaceEngineer)

In these files change Rebuild false to Rebuild true, and then run SE. After this SE will recalculate the tables and save them, then you may change Rebuild back to false.


Thanks for the info.

Same texture as the dark color with the rebuild set to true.



Quote (SpaceEngineer)
Also, did you realize that two 4k*4k textures consumes 170 Mb of video memory (including mipmaps)?


Yes I did and it is even worse with the Star Trek ships because most of those ships use massive textures, will have to do some resizing before release.

The textures do look a bit better from ground, the only issue is the tiling is even more apparent

Attachments: 5939345.jpg (248.8 Kb)





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB


Edited by DoctorOfSpace - Saturday, 15.09.2012, 09:10
 
CyberItalianDate: Saturday, 15.09.2012, 12:48 | Message # 489
Astronaut
Group: Users
Italy
Messages: 43
Status: Offline
Quote (DoctorOfSpace)
The textures do look a bit better from ground, the only issue is the tiling is even more apparent


Well, remember it's a space simulator :P

The texture looks nice, btw.
 
VoekoevakaDate: Saturday, 15.09.2012, 13:20 | Message # 490
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
The New Tempest. An orange one.


I love the way Space Engine render asteroids.


An amazing shade effect.


Blue star.

Attachments: 7081777.jpg (351.3 Kb) · 8012217.jpg (270.2 Kb) · 4799548.jpg (180.0 Kb) · 3290828.jpg (94.6 Kb)





Want some music of mine ? Please go here !



Edited by Voekoevaka - Saturday, 15.09.2012, 13:22
 
DoctorOfSpaceDate: Saturday, 15.09.2012, 14:28 | Message # 491
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline




Attachments: 2111622.jpg (253.4 Kb) · 7450252.jpg (92.0 Kb) · 6080882.jpg (139.7 Kb) · 9189464.jpg (431.9 Kb)





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
AycemanDate: Saturday, 15.09.2012, 16:46 | Message # 492
Space Tourist
Group: Users
Romania
Messages: 24
Status: Offline
Here's an interesting high gravity world (notice the axial tilt is almost exactly 180deg):



A view from the surface:



A view from planet RS 0-1-7-1601-25147-8-7686485-3 6:



I made a timekeeping solution for this one:

Code
RS 0-1-7-1601-25147-8-7686485-3 6 timekeeping (Space Engine 0.96.2)
Planet - jovian atm model - 275K - 0.62635atm - 1.1076DE - 1.5684ME - 1.2785g

Star - K0V
SMA - 0.607AU
OP - 187.956d
Rot - 14h15m31s23
AxT - 128deg13'00"24
Age - 1.662E9y
Moons - 3 (1.328d, 3.968d, 11.855d inclined)

Rot = 51331.24s
OP = 16239398.4s
Day = 51168,986686482080518450732756209s ~ 51168.987s
Day = 14h12m48s987
1 planet second = 1.02337974s
1 planet day = 5 planet hours
1 planet hour = 100 planet minutes
1 planet minute = 100 planet seconds

Time format - h:mm:ss (4:99:99)

OP/Day = 317,36798698008229086106394875474 ~ 317.368
20 planet days ~ 9 sat1 orbits ~ 3 sat2 orbits ~ 1 sat3 orbits
1 planet month ~ 20 planet days
1 planet year = 16 planet months
Human activity cycle based on 2 planet days
Months - 18,20,20,20,20,20,20,20,18,20,20,20,20,20,20,20 - normal years
20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20 - leap years
NY-NY-LY => 317.33 planet days / planet year - average
Every 20 3-year cycles, NY-LY-LY => 317.363 pd/py-a ~ 317.368
Every 260 3-year cycles, LY-LY-LY => 317.36812820512820512820512820513 pd/py-a
Every 10400 3-year cycles, NY-LY-LY => 317.368 pd/py-a exactly

Date format - DD/MM/Y(YY...) (18/16/xxx.....)


-edited due to a mistake in the calculations-


Edited by Ayceman - Saturday, 15.09.2012, 17:13
 
CyberItalianDate: Sunday, 16.09.2012, 14:28 | Message # 493
Astronaut
Group: Users
Italy
Messages: 43
Status: Offline
i got my own planet to show off :P

so, while i was making a fly-by of a gas giant with a cool teera with life orbiting it, i had noticed while approaching the moons that one of the moons, a cool desert, hda a strange atmosphere color....

once i completed the fly-by i returned to that moon and took a closer look at it:



this is the overall look of the moon and the gas giant (including the stars):



i was then curious to see the atmosphere's color, so i tried an experiment.
The star has a blue spectral class, so i tried to position the camera behind the planet so that the star would cross the atmosphere. this is what i got:



i then tried to land on it, and the view was staggering (for me, tho)..... pink clouds!


Attachments: 2940437.jpg (244.8 Kb) · 1622906.jpg (138.5 Kb) · 3216758.jpg (121.4 Kb) · 5941128.jpg (132.6 Kb)
 
SolarisDate: Sunday, 16.09.2012, 22:22 | Message # 494
World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
Quote (CyberItalian)
..... pink clouds!

No images for a better surprise,
just accelerate the time speed at x1000 and enjoy.
Wonderful SE cool

I highly recommend to anyone to see this!
 
TalynDate: Sunday, 16.09.2012, 22:44 | Message # 495
Explorer
Group: Users
Portugal
Messages: 207
Status: Offline
Woah! Nice find biggrin

DISCO TIME!!!! tongue





PC: Intel Core2Duo E6850 @ 3.00 GHz & 4GB DDR3 @ 1333 - NVIDIA GeForce 8800 GTS with 640 MB VRAM
Laptop: Intel Core2Duo T9400 @ 2.53 GHz & 4 GB DDR @ 1066 - NVIDIA GeForce 9600M GT


Edited by Talyn - Sunday, 16.09.2012, 22:45
 
Search: