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Image Dump
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| quarior14 | Date: Sunday, 17.01.2016, 16:00 | Message # 4681 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Quote JackDole (  ) Quote quarior14 (  ) Ride with the Missile Boat around Death Star : Would be great if SpaceEngine could create surface textures of objects such as the Death Star procedural. I add also so I saw that there are some talk about Halo also and I also propose artificial planet or amended by civilization as in Pirate Galaxy Commerce Central or Star Wars (yes also) the Starkiller, Coruscant and ship/portal as Stargate (Pirate Galaxy).
Quote JackDole (  ) I think now I've gone too far. A rift in space. But that gives me an idea, rift spacio/temporal as in Doctor Who, (of course, it is speculative and science fiction).
Quarior
Edited by quarior14 - Sunday, 17.01.2016, 16:11 |
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| LookAtDatDakka | Date: Sunday, 17.01.2016, 16:12 | Message # 4682 |
 Explorer
Group: Users
United States
Messages: 156
Status: Offline
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NVIDIA 960 GTX 2048MB
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| quarior14 | Date: Sunday, 17.01.2016, 17:34 | Message # 4683 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Cool, there is more the bug where if it accelerated time, the object remained on the spot, conclusion, I could put the halo of Seres 1 (Halo Ring installation (by RockoRocks)) where I had changed my scenario because of this. but of course, I do the lights of the city. Here is the result :
 In fact there is always the bug, I just close and reopen Space Engine, my halo it is crashed on Seres (Seres 1 parent star) . View on Seres 1 :
 View on Seres 1.1 :
Quarior
Edited by quarior14 - Sunday, 17.01.2016, 18:15 |
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| masterchief117kd | Date: Sunday, 17.01.2016, 20:08 | Message # 4684 |
 Astronaut
Group: Users
Canada
Messages: 55
Status: Offline
| i found this very cool
Edited by masterchief117kd - Sunday, 17.01.2016, 20:13 |
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| parameciumkid | Date: Monday, 18.01.2016, 07:44 | Message # 4686 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Did I just find Starkiller Base?!?

Intel HD Graphics 4000 ;P
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| Watsisname | Date: Monday, 18.01.2016, 08:28 | Message # 4687 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Quote JackDole (  ) I think now I've gone too far.
A cosmic string!
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| Fireinthehole | Date: Monday, 18.01.2016, 08:45 | Message # 4688 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| DoctorOfSpace, what the...? How did you get that Pluto/Charon textures and that sun texture?
Love SpaceEngine!
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| JackDole | Date: Monday, 18.01.2016, 09:39 | Message # 4689 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote Watsisname (  ) A cosmic string! That's what I first thought too, but since I do not know much about the physical properties of cosmic strings, I did not mention it. I've just read that they probably have a very high gravitational effect.
I also found a rift more spectacular, as it may destroy the whole Univerum.
Don't forget to look here.
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| DoctorOfSpace | Date: Monday, 18.01.2016, 17:14 | Message # 4690 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote Fireinthehole (  ) How did you get that Pluto/Charon textures
I downloaded these and converted them for SE http://master-bit.deviantart.com/art/Pluto-8K-550020756 http://master-bit.deviantart.com/art/Charon-8K-555604289
Quote Fireinthehole (  ) sun texture?
Go to a giant star, open in editor, bump offset to 0, and click update.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| JackDole | Date: Monday, 18.01.2016, 17:37 | Message # 4691 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Updated my Contact binary:


Quote JackDole (  ) Updated: 2016.01.18
Don't forget to look here.
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| Fireinthehole | Date: Monday, 18.01.2016, 18:47 | Message # 4692 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Quote DoctorOfSpace (  ) Are your maps out for release?
Love SpaceEngine!
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| DoctorOfSpace | Date: Monday, 18.01.2016, 18:49 | Message # 4693 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote Fireinthehole (  ) Are your maps out for release?
I never posted them because SpaceEngineer has a set thats coming with the next update.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Fireinthehole | Date: Monday, 18.01.2016, 18:51 | Message # 4694 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Quote DoctorOfSpace (  ) I never posted them because SpaceEngineer has a set thats coming with the next update. Awesome!
Love SpaceEngine!
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| JackDole | Date: Wednesday, 20.01.2016, 16:05 | Message # 4695 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Ezra

Herschel
Don't forget to look here.
Edited by JackDole - Wednesday, 20.01.2016, 16:06 |
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