Views of Earth's surface
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JohnVV | Date: Sunday, 03.06.2012, 01:11 | Message # 16 |
Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
| seeing as I made that mars VT why did NO ONE ask me ? there is contact info all over the place at http://celestiamotherlode.net/ at the celestia forum http://www.shatters.net/forum/
for the CML just contact the site manager
also joining the 512 x 512 tiles is very easy , just time consuming
i would just use the vips image lib and join them as a matrix . or ask me for the full res mars map
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SpaceEngineer | Date: Sunday, 03.06.2012, 10:08 | Message # 17 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Hello! Which Mars texture do you mean? I took some textures from Celestia's addons site many years ago, but then replaced some of them with the original textures taken from the NASA sites (I cannot remember now which ones they were).
Anyway, you seems have good skill in making good hi-res textures for Celestia. SE community will be glad if you join us
*
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JohnVV | Date: Friday, 06.02.2015, 01:53 | Message # 18 |
Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
| old post , but....
contact info is a bit scarce now i do NOT use Microsoft software nor a Microsoft Operating system
so almost all tools i use are Linux ( and multi OS , as in will ALSO build on windows and OSX )
for joining my VT's for celestia it might be easier to ask for a link to the untilled image or use a small script to rejoin them i would use a bash script but a python or perl script would run on all major Operating Systems
then there is a rather nice tool for "hugin" that uses PERL to convert ( reproject ) the Simple Cylindrical maps i use into a CUBE format ( and visa versa ) it is part of "CPAN" and can be installed using cpan Example:
and i have a nice little BASH script that uses imagemagick to cut the above cube map into the 6 tiles
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SpaceEngineer | Date: Friday, 06.02.2015, 22:13 | Message # 19 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Hmm, sad I didn't knwe about this cube tool 5 years ago... So I wrote my own tool on C++, it did a work much faster than ImageMagic, and also made some SE-specific work (like borders to fix seams).
I also made a small tool to join tiles, before 0.972 I updated it so now it works with any tile resolution and format (including RAW and IMG). It is useful to merge giant 2+ Gb tiles which can be found on NASA servers.
I completely forgot to share these updated tools here
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