ENG New site

Advanced search

[ New messages · Forum rules · Members ]
Forum » SpaceEngine » Off-topic Discussions » Kerbal Space Program (Post all related stuff here)
Kerbal Space Program
Billy_MayesDate: Friday, 02.08.2013, 19:50 | Message # 1
Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
Well, I created this so no more video game thread dominated by KSP.

Post all your stuff related to Kerbal Space Program here.





AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
 
HarbingerDawnDate: Friday, 02.08.2013, 20:05 | Message # 2
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
There's no need to post a link to the KSP website, if someone is posting in this thread then they know what KSP is already, and if they don't then they can easily find the site without a link.

I'll start moving KSP-related posts here.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
KyleDate: Friday, 02.08.2013, 20:05 | Message # 3
Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
So I know y'all are KSP fans and I managed to snag it in the server unrest and have promptly made it to Duna!

Attachments: 9304200.png (454.2 Kb)





PC: i7 4790k 4.0GHz Geforce GTX 980ti 16GB DDR3 RAM
 
DoctorOfSpaceDate: Friday, 02.08.2013, 20:06 | Message # 4
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (Kyle)
So I know y'all are KSP fans and I managed to snag it in the server unrest and have promptly made it to Duna!


Not bad at all. I still can't even get my rockets into a proper orbit, and landing on the Mun is next to impossible. I always crash and explode sad





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
KyleDate: Friday, 02.08.2013, 20:06 | Message # 5
Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
They have tutorials in the new .17 update that are more interactive than the earlier ones.




PC: i7 4790k 4.0GHz Geforce GTX 980ti 16GB DDR3 RAM
 
pebbleDate: Friday, 02.08.2013, 20:06 | Message # 6
Astronaut
Group: Users
United States
Messages: 76
Status: Offline
Quote (DoctorOfSpace)
Not bad at all. I still can't even get my rockets into a proper orbit, and landing on the Mun is next to impossible. I always crash and explode


I've made a series of tutorial videos called Flight of the Munitar in 0.16 on how to do a full Munar mission, from building a rocket to landing and the return. Perhaps they will help. (I don't see anything in 0.17 that breaks the tutorials.)

As for getting to Kerbin orbit, you might find my video First Orbit and EVA helpful.

I also made an 0.16 video called Orbital Mechanics 101 designed to help non-mathy people wrap their head around the basic features of orbital maneuvering, though I expect you know all that stuff.

I'm currently familiarizing myself with 0.17 before embarking on any further tutorials, but I'll probably do something on using the Attitude Indicator and a lesson on vectored-thrust Munar descents.


Edited by pebble - Friday, 21.09.2012, 12:45
 
DoctorOfSpaceDate: Friday, 02.08.2013, 20:06 | Message # 7
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Thats pretty neat. Orbits were never an issue, the issue is getting a nice even orbit and transfer orbits. I'll figure it out eventually.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
HarbingerDawnDate: Friday, 02.08.2013, 20:06 | Message # 8
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (DoctorOfSpace)
the issue is getting a nice even orbit and transfer orbits. I'll figure it out eventually.

Make sure that your spacecraft is pointed prograde (into the direction of motion), apply a level of acceleration appropriate for you to watch the orbit change in the map and have time to react, then when it gets close to where you want it, close the map and cut the throttle. That will allow you to increase your apsides in a controlled manner. To decrease your apsides, do the same thing but retrograde.

To change your inclination, point normal or antinormal, preferably at apoapsis, though this is not necessary for flying to Mun.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
CyberItalianDate: Friday, 02.08.2013, 20:06 | Message # 9
Astronaut
Group: Users
Italy
Messages: 43
Status: Offline
usualy i just keep my ignorance for myself....

but what exactly is Kerbal Space Program? >.>

*picks a bullet-proof shield* (may never know biggrin )
 
DoctorOfSpaceDate: Friday, 02.08.2013, 20:07 | Message # 10
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (CyberItalian)
but what exactly is Kerbal Space Program? >.>


A game that makes me hate rocketry.

It used to be free but it is worth the money. The developers crank out new updates all the time and support mods.

Check it out
http://kerbalspaceprogram.com/





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
CyberItalianDate: Friday, 02.08.2013, 20:07 | Message # 11
Astronaut
Group: Users
Italy
Messages: 43
Status: Offline
Quote (DoctorOfSpace)
A game that makes me hate rocketry.

It used to be free but it is worth the money. The developers crank out new updates all the time and support mods.

Check it out
http://kerbalspaceprogram.com/


i've got the demo just now, and i must say that's quite some fun.

by far i was able to launch the capsule into a short-terms orbit xD

yeah, i guess that's worth 18$, but my economic conditions ain't are what you'd describe "good".



Edited by CyberItalian - Saturday, 22.09.2012, 18:01
 
KyleDate: Friday, 02.08.2013, 20:07 | Message # 12
Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
Jool! I'm keeping it strong in KSP!

Attachments: 8409438.png (347.3 Kb)





PC: i7 4790k 4.0GHz Geforce GTX 980ti 16GB DDR3 RAM

Edited by Kyle - Wednesday, 03.10.2012, 05:41
 
HarbingerDawnDate: Friday, 02.08.2013, 20:07 | Message # 13
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (Kyle)
I'm keeping it strong in KSP!

Kyle, do you (or anyone else reading this) have any issues with lag/low framerates when looking at the horizon when inside the atmosphere on Kerbin? Outside the atmosphere I get 40-60 fps, but inside atmo looking at the horizon I get 5 fps. I looked on the KSP forums and I found a few mentions of a similar problem, but the only solution mentioned there had no effect for me. I was just curious as to whether I was the only one. It may have to do with installing via the patcher as opposed to a full download install.

I also have a glitch when using the MechJeb plugin that causes the game to hang when a stage runs out of fuel when MechJeb is active, but that's a different matter entirely.

Anyway, nice shot! I currently plan to build something of a base on Duna. If I ever do that, I'll share a few pics as well smile





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
KyleDate: Friday, 02.08.2013, 20:07 | Message # 14
Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
I do occasionally, but it isn't really that bad I might get 25 FPS or so for around 2-3 seconds but only while launching. Are your GPU Drivers up to date?




PC: i7 4790k 4.0GHz Geforce GTX 980ti 16GB DDR3 RAM
 
AerospacefagDate: Friday, 02.08.2013, 20:07 | Message # 15
Pioneer
Group: Users
Russian Federation
Messages: 401
Status: Offline
This is the ship I launched to LEO recently. It is designed to land on and return from Duna, but technically, I believe, it is capable of going to one of Jool's moons and returning back - I'll check this later. It's weight is almost 200 tonnes with full tanks and it's launcher is so tall it touches the top of construction hangar.


When I launch it from starting table, first stage with SRBs is going at 1 fps, second - at 3-5 fps and then up to 30. I've seen worse, however.

Attachments: 0139657.jpg (109.2 Kb) · 9396328.jpg (233.4 Kb)


Edited by Aerospacefag - Wednesday, 03.10.2012, 22:03
 
Forum » SpaceEngine » Off-topic Discussions » Kerbal Space Program (Post all related stuff here)
Search: