ENG New site

Advanced search

[ New messages · Forum rules · Members ]
Forum » SpaceEngine » Mods and Addons » List of Mods for SpaceEngine 0.980 (List of mods and addons for the past and current version.)
List of Mods for SpaceEngine 0.980
LiveLife42Date: Thursday, 02.05.2013, 01:47 | Message # 1
Explorer
Group: Users
United States
Messages: 272
Status: Offline

This is a comprehensive list of all the mods that are compatible with SpaceEngine 0.9.8.0.
Last Updated: September 1st, 2016


Bridgetten's Mods and Addons by Bridgetten
[Community Addon] Custom Universe by Ostarisk
DoctorOfSpace's Mod Emporium v3 by DoctorOfSpace
Destructor1701's releases by Destructor1701
HarbingerDawn's Modding Bazaar by HarbingerDawn
Matsoftware's mods and discussion by Matsoftware
Mosfet Space-y Mods by Mosfet
Ostarisk's systems by Ostarisk
quarior14's mod by quarior14
simonecinque1992's Mods & Addons by simonecinque1992's Mods & Addons
Ships you have created for SE Thread for Everyone
Star Wars planet systems (0.9.7.2) Thread for Everyone


Antonaccio's Exoplanet Add-ons by Antonaccio
COMMUNITY ADDON - Exoplanets Thread for Everyone
COMMUNITY ADDON - Catalog Fixes for SE Thread for Everyone
COMMUNITY ADDON - Double/Multiple Asteroids fixes for SE Thread for Everyone
Cyrannus "The twelve colonies of Kobol" system by JackDole
"Hadeus" Circumbinary Star System by PlutonianEmpire
Homeworld:@ Galaxy, feature Nirgal, a textured planet by eatthepath
Homeworld Universe v0.12 by HarbingerDawn
Interstellar Addon 0.9.7.4 by DoctorOfSpace
JackDole: Mega structures ... by JackDole
Kerbal Space Program solar system addon by RockoRocks
Kardix system by Lucas0231
LHS 2520 by JackDole
Minecraft system by quarior14 (original) and everyone (addons)
My Astromical Catalogs [New Binary Stars Catalog!] by cirax
Nemesis mod by connorneal2005
Pitch Black by JackDole
Realistic proxima system with procedural planets (or not) by sinsforeal & DoctorofSpace
SDSS Galaxy collection 1.1 (Updated Dec. 19 2014) by ComCypher
Show of your custom made system Thread for Everyone
Solar System Asteroids (open addon) Thread for Everyone
Teran System by Diakonov
TESS 1 System Addon by kham132
The World of Hiszs by JackDole
Unreal System V1.0 by LifeLive42
Valiza system by Lucas0231

(Warning some textures may already be included in your current version of Space Engine so I highly advise reading the thread before downloading)
AstroNiki's mods by astroniki
Bambusmans Nebulae 3.5! by Bambusman
Milky Way model v2 by astroniki
New models for galaxies by brainstorm
New galaxies!! by Kexitt
New realistic map of Titan by Spock1108
Planet palettes Thread for Everyone
Voekoevaka's Maps by Voekoevaka


In-game Wiki system by JackDole
Interface Mods Thread for Everyone
Sprite Mods Thread for Everyone


Plutonian's Terrain Mod by Plutonian
Rodrigo's Terrain Mods by Rodrigo


Ettore Bilbo's Hangar by Ettore_bilbo
Klud's ships by Klud
RockoRocks' ship releases by RockoRocks




Bigger Windows for SE by Kalafior
Space Engine with ReShade Thread for Everyone
The Space Engine Story Teller V1.3: IN-GAME READOUTS (kinda) Thread for Everyone
Tools and Utilities... Thread for Everyone

If your mod was not listed, please post it in this thread and I will be sure to add it.
Also if you find any errors post those too.





PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM

Edited by LiveLife42 - Sunday, 16.10.2016, 17:34
 
HarbingerDawnDate: Thursday, 02.05.2013, 02:08 | Message # 2
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
I like the idea of this list

Quote (LiveLife42)
(I messed up 2 times making this list by accidentally pressing the back button so I'm happy that it's finished.)

Well you're going to love what I have to say now...

Probably 2/3rds of everything you have up there needs to come down or be changed on account of being either integrated or incompatible with 0.97. All translations, all shaders, all lens flares, most of the galaxy/nebula textures, and almost all catalogs of real objects are not valid mods for the present version. There are a few other invalid mods in there as well.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
LiveLife42Date: Thursday, 02.05.2013, 02:12 | Message # 3
Explorer
Group: Users
United States
Messages: 272
Status: Offline
Well idk can you edit the list and take the unnecessary stuff out I'm tired after working on this for 2 and half hours.




PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM
 
HarbingerDawnDate: Thursday, 02.05.2013, 02:37 | Message # 4
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
I think I removed all of the invalid stuff. A lot more still needs to be done (a lot of addons are missing) but that's too much work to do right now. This list will be a long-term project.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
LiveLife42Date: Thursday, 02.05.2013, 03:23 | Message # 5
Explorer
Group: Users
United States
Messages: 272
Status: Offline
My thoughts exactly biggrin




PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM
 
OrgymeyerDate: Thursday, 02.05.2013, 05:58 | Message # 6
Observer
Group: Users
Canada
Messages: 19
Status: Offline
So do the mass effect ships work again? Anything special I need to do to make them work?
 
VoekoevakaDate: Thursday, 02.05.2013, 10:12 | Message # 7
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
I'll remove Antennae and Tadpole galaxies of my thread since they're are included in 0.97. I'll make a better 1st post too, with all the galaxies. I think I'll remake the solar system with giant sol for 0.97 too.




Want some music of mine ? Please go here !



Edited by Voekoevaka - Thursday, 02.05.2013, 10:13
 
HarbingerDawnDate: Thursday, 02.05.2013, 13:11 | Message # 8
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (Orgymeyer)
So do the mass effect ships work again? Anything special I need to do to make them work?

The procedure for adding ship models to 0.97 is a bit different from 0.96, I'm sure a tutorial of some kind will be online within the next few of days.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DoctorOfSpaceDate: Thursday, 02.05.2013, 13:29 | Message # 9
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (HarbingerDawn)
The procedure for adding ship models to 0.97 is a bit different from 0.96, I'm sure a tutorial of some kind will be online within the next few of days.


Well in the case of Dontpanic's packs he has objs included however he failed to include the mtl for every ship besides 1 and so the textures don't work. Could always make custom MTLs but that is a pain to do.

If a tutorial on making ships work for 97 is needed I can always write one up it is pretty simple.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
HarbingerDawnDate: Thursday, 02.05.2013, 13:36 | Message # 10
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (DoctorOfSpace)
If a tutorial on making ships work for 97 is needed I can always write one up it is pretty simple.

That would be awesome Doc





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DoctorOfSpaceDate: Thursday, 02.05.2013, 14:36 | Message # 11
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Well for the most part Space Engineer's tutorial for 96 is correct besides the script and directory changes. All his would take is a couple of edits so I haven't quite decided if I should write up a new tutorial for 97 or just edit his.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
Jabberwockxeno6109Date: Thursday, 02.05.2013, 14:45 | Message # 12
Space Pilot
Group: Users
United States
Messages: 85
Status: Offline
Quote (DoctorOfSpace)
Well for the most part Space Engineer's tutorial for 96 is correct besides the script and directory changes. All his would take is a couple of edits so I haven't quite decided if I should write up a new tutorial for 97 or just edit his.


Do the latter.
 
HarbingerDawnDate: Thursday, 02.05.2013, 14:45 | Message # 13
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (DoctorOfSpace)
All his would take is a couple of edits so I haven't quite decided if I should write up a new tutorial for 97 or just edit his.

Just write something explaining the new bits until he can update his. The whole thing about each ship having its own config file specifying textures and materials is the biggest change and that needs to be explained





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
LiveLife42Date: Sunday, 20.10.2013, 00:47 | Message # 14
Explorer
Group: Users
United States
Messages: 272
Status: Offline
Updated 10/19/2013




PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM

Edited by LiveLife42 - Sunday, 20.10.2013, 00:48
 
Chris94Date: Sunday, 03.11.2013, 04:22 | Message # 15
Space Pilot
Group: Users
Norway
Messages: 118
Status: Offline
I have released a test version of my mod: http://en.spaceengine.org/forum/17-1726-1

The full version is not out yet, but will soon be.
 
Forum » SpaceEngine » Mods and Addons » List of Mods for SpaceEngine 0.980 (List of mods and addons for the past and current version.)
Search: