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Main » 2015 » April » 17 » SpaceEngine 0.9.7.3 released!
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SpaceEngine 0.9.7.3 released!
SpaceEngine 0.9.7.3 released! Download now!
Major updates:
Fixed Windows XP compatibility issue
Oculus Rift DK2 support: positional tracking and Direct mode
Shadows on the rings from other planets and moons
Fixed texture tiling on planets
Updated exoplanets catalog, unconfirmed Kepler candidates are included in a separate file (more than 5000 planets total)
Added many binary and multiple star systems, including all with discovered exoplanets
Interface skin system with the switch option in the Player menu
Astronomy:
Added moons of asteroid (87) Sylvia
Asteroid moons classified as dwarf moons to avoid tidal heating bug
Catalog planets with no mass and radius specified got generated mass and radius
Automatic calculation of the orbital period in a binary system (star or planet) if only masses and SMA provided in the catalog
Automatic tidal braking and locking in a binary star systems
Generation of missing planet orbital inclination and ascending node are worked based on a binary star data
Reduced rings probability of tidal locked planets and moons
Updated textures of Mars and moons of Saturn
Interface:
Updated Find object menu: third column with the object type, scrollbar, more clear controls (keyboard and mouse wheel to scroll), case sensitivity
Updated localizations
Options "Compress textures", "Normal" autoexposure, and "Super" diffraction spikes are removed from the graphics settings menu
Anti-aliased selection pointer
Map mode marks and cursor textures are moved into interface texture
Menu for video capture settings: switch between set of screenshots mode and avi mode, choosing screenshot format and codec settings
[F9] key brings up the Video capture menu, [Ctrl]-[F9] starts and stops the video recording with the chosen settings
Removed default key binding [N] to enable/disable night side lights and emissive textures
New planet filters in the Star browser
Solar eclipses are not rendered in the system browser
Orbital path rendering is disabled together with disabling of planet rendering
New music added
Smooth switch on/off of orbits, coordinate grid, vectors, selection pointer
Object's into table is smoothly disappearing after a while in Oculus mode
Engine:
Hardware auto VSync is used if supported
Galaxy and nebula rendering are moved to OpenGL 3.3 standard
Returned back skybox for nebulae, so performance inside a nebula is improved
Removed useless gal_part.png and aurora_part.png textures
Built with Oculus SDK 0.4.4
New video memory limiting system
Washing out of planets which are small on the screen
Texture of deposit layers on steep rock slopes
More realistic sand dunes
Conical shaped volcanoes
Window resolution can be set in the Display settings menu to the maximum resolution supported by hardware
Added frame output (screenshot sequence) video capture mode
Video capture files are saved in the screenshots/capture/ folder
Selena is a world with atmosphere pressure < 1 mbar
Better rendering of low-pressure atmosphere models (thin haze on Selenas and Ice Worlds)
Added details and dynamics to aurora
Improved comet tail performance
Atmosphere brightness is calculated based on air density
Upper limit for atmosphere brightness is risen to 20
Bug fixes:
Fixed almost all Intel HD compatibility issues
Fixed crash on entering Display menu
Fixed bug with extremely hot asteroid moons
Fixed button sound in the main menu and autopilot scripts folder location
Fixed the text "(null)" in the critical error message box
Fixed crash on ATI in Oculus Rift mode
Fixed too long landscape generation time on ATI and Intel
Fixed skybox edge artifact near center of the galaxy or nebula
Fixed axial tilt of 57 degrees of every solitary star in the Wiki
Fixed a bug in the life panspermia code
Fixed glitches in the Find object menu: selection line position, auto scrolling, missing parent name for some objects
Fixed the physical VRAM size detection on ATI
Fixed a bug with only one planetary nebula model being used per galaxy
Fixed nebula model cut in the impostor rendering
Fixed a bug with stars scale did not applied at program start
Fixed changing of the lens flare color in the "norm" mode
Fixed disappearing of a star-like particle of dim brown dwarves illuminated with a main star
Fixed disappearing of a star-like particle of hot asteroids and dwarf moons
Bigger ClipZNear to reduce z-fighting
Fixed bug with Dactyl tidal heating
Fixed disappeared canyons and rivers
Fixed ignorance of Temperature/Teff parameter in the star script
Fixed bug with selection and go-to of planets/stars with the same name (planet b and star B in the same system)
Fixed extreme heating of planets of cold (T type) brown dwarves
Fixed wrong comet tail orientation of binary planets
Fixed body selecting in a binary planet system
Fixed reset of the rotation period to 1 day of the catalog stars with the "Static" orbit
Fixed bug with white dwarves color and temperature
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Added by: SpaceEngineer
| Rating: 5.0 /6
Total comments: 4
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About elliptical galaxies, why does IC 1101, supposedly the biggest galaxy we know of, have so few stars in it? I was flying through M87, and there were plenty of stars, although not so many at the very center of it. IC 1101 however seems to be even thinner than spiral and dwarf galaxies, it almost seems like there are no stars at all, is it because rendering so many stars would be too much for a "standard" home computer to handle, or is it a bug?
Nice to have SE 0793 up and running and no more see through planets and others with no surface..however, is there an issue with OCEANIA worlds? Before the glitch on SE 0792, these bodies had a few islands on them which were mountainous icy outcrops, but OCEANIA's on SE 0793 appears not to have these anymore. Any advise would be a great help. Thanks
I think you move the folders and files of the update into the game directory containing the same folders and files, then say "yes" for any requests to merge or replace.
How do you do the update properly? im a bit dumb at these things